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|pikmin4 = y | |pikmin4 = y | ||
|image = Waterwraith P4 icon.png | |image = Waterwraith P4 icon.png | ||
|image2 = | |image2 = P4 Waterwraith Render.png | ||
|imagetitle = Normal | |imagetitle = Normal | ||
|image2title = Vulnerable | |image2title = Vulnerable | ||
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== Behavior == | == Behavior == | ||
[[File:Waterwraith standing.gif|thumb|Animation of the Waterwraith standing still.]] | [[File:Waterwraith standing.gif|thumb|Animation of the Waterwraith standing still.]] | ||
The Waterwraith is | The Waterwraith is one of the most dangerous [[Enemy|enemies]], as it can instantly kill [[Pikmin family|Pikmin]] by just rolling over them, and cannot be deterred or defeated without [[Purple Pikmin]]. When it appears, its rollers drop from the sky first, and then the creature proper, latching on to the rollers with its limbs. After a roar where it lifts the front roller and then slams it, it shakes itself to get ready to roll. Throughout its time active, it strolls around the cave floor, partially aiming at the player and their Pikmin, partially roaming around at random. | ||
If a Purple Pikmin slams nearby, it becomes tangible and cowers in fear. After a while it will return to its intangible form, slam the front roller again, and continue moving. When its rollers are destroyed, it runs around the area on its legs, sometimes stopping to catch its breath, and if the player is far enough away, it will walk around at a leisurely pace. When attacked by Pikmin, it will eventually either shake them off or start running away. When the creature is finally dead, it starts bursting into chunks which fizzle in the air until the beast disappears entirely. | |||
After taking out the Waterwraith's rollers and entering the second stage of the fight, if the player is sufficiently far away from the boss, it will stop walking randomly and will instead stand in place. In this animation (see right), it also occasionally turns around back and forth. This elusive animation can only be seen by being far enough away, by using the zoomed-out or ground-level [[camera]] settings, and by being on sublevel 5 of the [[Submerged Castle]], since it is too dark to see that far away on the [[Bully Den]]. This animation can be better seen in the [[Piklopedia (Pikmin 4)|Piklopedia in ''Pikmin 4'']], where the rollers can actually be destroyed. | |||
In Cavern for a King, if a Waterwraith with its rollers approaches one without, the rollerless Wraith will duck to let the other one over.{{cite youtube|kuTLkO7HD1A|of the Waterwraith with its rollers running over a rollerless Waterwraith, causing the latter to duck|m=0|s=24|published={{date|7|August|2023}}|retrieved={{date|7|August|2023}}}} | In Cavern for a King, if a Waterwraith with its rollers approaches one without, the rollerless Wraith will duck to let the other one over.{{cite youtube|kuTLkO7HD1A|of the Waterwraith with its rollers running over a rollerless Waterwraith, causing the latter to duck|m=0|s=24|published={{date|7|August|2023}}|retrieved={{date|7|August|2023}}}} | ||
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== Appearance == | == Appearance == | ||
Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms, and legs, but without distinct characteristics, and with a watery, transparent body. As a matter of fact, its scientific name is ''Amphibio sapiens'', which is similar to the human's scientific name: ''Homo sapiens''. When hit with Purple Pikmin, it instead changes to a solid, somewhat shiny purple color. Its rollers are cylinders made of stone, with small holes on the sides for the Waterwraith's limbs to go into. These holes are in the center, except for the back roller's holes in ''Pikmin 4'', which | Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms, and legs, but without distinct characteristics, and with a watery, transparent body. As a matter of fact, its scientific name is ''Amphibio sapiens'', which is similar to the human's scientific name: ''Homo sapiens''. When hit with Purple Pikmin, it instead changes to a solid, somewhat shiny purple color. Its rollers are cylinders made of stone, with small holes on the sides for the Waterwraith's limbs to go into. These holes are in the center, except for the back roller's holes in ''Pikmin 4'', which were positioned closer to the rims. This is because in both games, the Waterwraith moves its legs around the roller to make it look like it's pedaling a bicycle. | ||
The [[Hocotate ship]] notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. This is implied further in ''Pikmin 4'', where both [[Olimar]] and [[Dalmo]] describe the creature's watery form as "nonexistent". | The [[Hocotate ship]] notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. This is implied further in ''Pikmin 4'', where both [[Olimar]] and [[Dalmo]] describe the creature's watery form as "nonexistent". | ||
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As stated before, the Waterwraith appears in all 5 sublevels of the [[Submerged Castle]] in ''Pikmin 2'' and the [[Engulfed Castle]] in ''Pikmin 4''. In the first 4 sublevels, it will drop from the ceiling after a five minute period. In the 5th and final sublevel, it will only fall when in range of its spawning point, similar to other bosses. | As stated before, the Waterwraith appears in all 5 sublevels of the [[Submerged Castle]] in ''Pikmin 2'' and the [[Engulfed Castle]] in ''Pikmin 4''. In the first 4 sublevels, it will drop from the ceiling after a five minute period. In the 5th and final sublevel, it will only fall when in range of its spawning point, similar to other bosses. | ||
Once defeated in the Engulfed Castle, it will not respawn in any sublevel | Once defeated in the Engulfed Castle, it will not respawn in any sublevel, and is replaced in the final encounter with a swarm of [[Mitite]]s. | ||
The Waterwraith only appears a few time outside of its caves. In ''Pikmin 2''{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]], two Waterwraiths will spawn in the [[Bully Den]] when the seconds counter falls to 270, leaving only 30 seconds for preparation. In ''Pikmin 4'', one can be found in the final story of the [[Trial of the Sage Leaf]], [[Trial of the Sage Leaf#Final Story: The Purple Key|The Purple Key]]. And, much like Bully Den, two will spawn immediately in sublevel 16 of [[Cavern for a King]]. These are, however, intended to be fought with Purple Pikmin. | The Waterwraith only appears a few time outside of its caves. In ''Pikmin 2''{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]], two Waterwraiths will spawn in the [[Bully Den]] when the seconds counter falls to 270, leaving only 30 seconds for preparation. In ''Pikmin 4'', one can be found in the final story of the [[Trial of the Sage Leaf]], [[Trial of the Sage Leaf#Final Story: The Purple Key|The Purple Key]]. And, much like Bully Den, two will spawn immediately in sublevel 16 of [[Cavern for a King]]. These are, however, intended to be fought with Purple Pikmin. | ||
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* It follows the active leader. This can be used to your advantage, similar to the fight with the [[Ranging Bloyster]]. | * It follows the active leader. This can be used to your advantage, similar to the fight with the [[Ranging Bloyster]]. | ||
* The Waterwraith does not go into small corners, crevices, and dead-ends, making these places safe to hide in. In ''Pikmin 4'', there are specially marked crevices with grass and metal archways that the Waterwraith will be unable to access. | * The Waterwraith does not go into small corners, crevices, and dead-ends, making these places safe to hide in. In ''Pikmin 4'', there are specially marked crevices with grass and metal archways that the Waterwraith will be unable to access. | ||
* In ''Pikmin 2'', if you're having a difficult time avoiding the Waterwraith, you can always reset in an attempt to get an easier or more exploitable floor layout. Similarly, in ''Pikmin 4'', the [[rewind]] mechanic can be | * In ''Pikmin 2'', if you're having a difficult time avoiding the Waterwraith, you can always reset in an attempt to get an easier or more exploitable floor layout. Similarly, in ''Pikmin 4'', the [[rewind]] mechanic can be essential to making more efficient movements around the sublevels or making up for heavy losses. | ||
* A cloud of dust is visible behind the Waterwraith, allowing you to keep better track of it. | * A cloud of dust is visible behind the Waterwraith, allowing you to keep better track of it. | ||
* ''Pikmin 4'' | * In ''Pikmin 4'', the Waterwraith is slow, so running away is easy unless it pins you. | ||
* In ''Pikmin 4'', The Waterwraith presents very little issue to Oatchi due to his compactness and precise handling, making him ideal for Pikmin transportation instead of letting the Pikmin squad roam free. | * In ''Pikmin 4'', The Waterwraith presents very little issue to Oatchi due to his compactness and precise handling, making him ideal for Pikmin transportation instead of letting the Pikmin squad roam free. | ||
The following tips can also be used for | The following tips can also be used for Story Mode: | ||
* You should collect treasures as quickly as possible and avoid | * You should collect treasures as quickly as possible and avoid collecting corpses. If you're fast enough, you can avoid facing the Waterwraith entirely. Remember that you can return to the cave and collect anything you missed the first time around. | ||
* It is advised to at least have the [[Rush Boots]] power up, which | * It is advised to at least have the [[Rush Boots]] power up, which can allow leaders to quickly escape the Waterwraith. The [[Stellar Orb]] also helps to illuminate the area, giving you a good view of where the beast is. | ||
* | * Get to the entrance of the next sublevel immediately after arriving at one floor and don't collect the treasures. Right through to the 5th floor and defeat the Waterwraith with Purple Pikmin. Then come back to the cavern to collect the treasures. As the Waterwraith will not respawn, you may take as much time as you wish. | ||
=== Battle === | === Battle === | ||
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Since it can only be conventionally damaged by Purple Pikmin, the only way to combat it in the Submerged Castle and Engulfed Castle is to survive until the final sublevel, where you can get Purple Pikmin via [[Violet Candypop Bud]]s. | Since it can only be conventionally damaged by Purple Pikmin, the only way to combat it in the Submerged Castle and Engulfed Castle is to survive until the final sublevel, where you can get Purple Pikmin via [[Violet Candypop Bud]]s. | ||
When a Purple Pikmin lands on or near the Waterwraith in a fashion that | When a Purple Pikmin lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not too different to that of the Purple Pikmin themselves. In this state, it is vulnerable to ''all'' Pikmin attacks. When the Waterwraith's [[health]] has been fully depleted, the rollers crumble and the creature starts running aimlessly around the cave, no longer a threat to your Pikmin. Attack with more Purple Pikmin and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. In ''Pikmin 2'', it drops the [[Professional Noisemaker]], a useful addition to the [[Exploration Kit]], the first time you beat it in the [[Submerged Castle]]. | ||
The Waterwraith can be petrified, which is useful to stop it if it is coming towards you, but while in this state, it cannot be damaged with normal attacks – Pikmin that attack will just cause an effect similar to attacking a [[reinforced wall]] in other games. Purple Pikmin that land with a thud on the petrified creature have a different behavior, however. When the boss has its rollers, a thud can cause the [[HUD#Health wheel|health wheel]] to appear, if it hasn't already. In the state without rollers, these thuds will actually cause a small amount of damage, and make it possible to kill the creature when petrified. | |||
In ''Pikmin 4'', you can just keep hurling your Purple Pikmin at it and it will get stuck in a loop, but make sure to call back your Pikmin when they get shaken off. | |||
{{Notes|olimar=y|louie=y|ship=y}} | {{Notes|olimar=y|louie=y|ship=y}} | ||
=== Dalmo's | === Dalmo's Notes === | ||
{{Transcript|A living thing is a living thing, even if it transcends our understanding. This unnerving creature is translucent and has no actual physical body to speak of. Yet, somehow, it clutches its rollers with zealous devotion. It's both eerie and fascinating, don't you agree? | {{Transcript|A living thing is a living thing, even if it transcends our understanding. This unnerving creature is translucent and has no actual physical body to speak of. Yet, somehow, it clutches its rollers with zealous devotion. It's both eerie and fascinating, don't you agree?}} | ||
=== Collin's dialogs === | === Collin's dialogs === | ||
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|jpname = {{j|ヤマトアメビト|Yamato Amebito|{{w|Yamato}} Candy/Rain Person}}. | |jpname = {{j|ヤマトアメビト|Yamato Amebito|{{w|Yamato}} Candy/Rain Person}}. | ||
|scientific = ''Amphibio sapiens''. ''Amphibio'' is similar to the English word "amphibious", and ''sapiens'' references the scientific name for humans, ''{{w|Homo sapiens}}''. This can be construed as both a reference to its humanoid shape, as well as it being essentially "living water". | |scientific = ''Amphibio sapiens''. ''Amphibio'' is similar to the English word "amphibious", and ''sapiens'' references the scientific name for humans, ''{{w|Homo sapiens}}''. This can be construed as both a reference to its humanoid shape, as well as it being essentially "living water". | ||
|internal = Its internal name in ''Pikmin 2'' is <code>blackman</code>. The "man" part is naturally because of its human-like frame, and "black" is presumably due to the fact that it can turn purple when attacked by [[Purple Pikmin]] – [[Pikmin 2 prerelease information|during development]], Purple Pikmin were much darker and given the name "black". Interestingly, the names of the creature's animations inside the game's files refer to it as "Kagebōzu" ({{j|かげボウズ|Kagebōzu}}), which means "Shadow Bouzu". This indicates that, during development, the Waterwraith's Japanese name was meant to be different. Interestingly, there exists another type of yokai known as Oonyuudou, described as an unclear shadow or a giant rather than a monk, if it was originally called shadow, it may be in reference to this other yokai. ''Pikmin 3''{{'s}} [[Plasm Wraith]] is named after this other yokai in the Japanese version, {{j|アメニュウドウ|Ame Nyuudou|Candy Nyuudou}} | |internal = Its internal name in ''Pikmin 2'' is <code>blackman</code>. The "man" part is naturally because of its human-like frame, and "black" is presumably due to the fact that it can turn purple when attacked by [[Purple Pikmin]] – [[Pikmin 2 prerelease information|during development]], Purple Pikmin were much darker and given the name "black". Interestingly, the names of the creature's animations inside the game's files refer to it as "Kagebōzu" ({{j|かげボウズ|Kagebōzu}}), which means "Shadow Bouzu". This indicates that, during development, the Waterwraith's Japanese name was meant to be different. Interestingly, there exists another type of yokai known as Oonyuudou, described as an unclear shadow or a giant rather than a monk, if it was originally called shadow, it may be in reference to this other yokai. ''Pikmin 3''{{'s}} [[Plasm Wraith]] is named after this other yokai in the Japanese version, {{j|アメニュウドウ|Ame Nyuudou|Candy Nyuudou}}. | ||
}} | }} | ||
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** The Waterwraith is mentioned in Olimar's [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry for the Plasm Wraith in {{p3d}}, though it just highlights how they are different. | ** The Waterwraith is mentioned in Olimar's [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry for the Plasm Wraith in {{p3d}}, though it just highlights how they are different. | ||
* In the ''Pikmin 2''{{'s}} files, the Waterwraith's model contains a dummy texture that reads "fb dum". This is a dummy texture applied to the model before the framebuffer is used to texture it: [[File:Waterwraith dummy texture.png]] | * In the ''Pikmin 2''{{'s}} files, the Waterwraith's model contains a dummy texture that reads "fb dum". This is a dummy texture applied to the model before the framebuffer is used to texture it: [[File:Waterwraith dummy texture.png]] | ||
* In ''Pikmin 2'', if Purple Pikmin are forced to appear in the cave earlier than sublevel 5 and the | * In ''Pikmin 2'', if Purple Pikmin are forced to appear in the cave earlier than sublevel 5 and the monster is defeated then, it will still drop the treasure. Despite this, the monster's treasure will not be detected by the radar until the showdown with the beast in the final floor; this is likely to avoid confusion when all the other treasures are gathered in earlier floors. | ||
* The helpless phase of the Waterwraith, along with the [[Giant Breadbug]] and the [[Titan Dweevil]], are the only bosses in ''Pikmin 2'' that have their own boss [[Music in Pikmin 2|theme]]. | * The helpless phase of the Waterwraith, along with the [[Giant Breadbug]] and the [[Titan Dweevil]], are the only bosses in ''Pikmin 2'' that have their own boss [[Music in Pikmin 2|theme]]. | ||
* If the player reaches the final floor of the Submerged Castle before the Waterwraith makes its first appearance, the boss battle will play out as usual, and the ship will not trigger the cutscene to declare it a danger.{{cite youtube|6UrIdb6FDDI|of a speedrunner discovering the Submerged Castle for the first time, but not encountering the Waterwraith until the final floor|h=1|m=54|s=12|published={{date|29|November|2018}}|retrieved={{date|4|June|2020}}}} | * If the player reaches the final floor of the Submerged Castle before the Waterwraith makes its first appearance, the boss battle will play out as usual, and the ship will not trigger the cutscene to declare it is a danger.{{cite youtube|6UrIdb6FDDI|of a speedrunner discovering the Submerged Castle for the first time, but not encountering the Waterwraith until the final floor|h=1|m=54|s=12|published={{date|29|November|2018}}|retrieved={{date|4|June|2020}}}} | ||
** This is not true in [[Engulfed Castle]], however; after reading [[Pikmin 4 voyage log#.2339 The Nonexistent Entity|Olimar's voyage log]] on the creature, [[Collin]] will state there must be a way to beat it instead of telling the player to run away. | ** This is not true in [[Engulfed Castle]], however; after reading [[Pikmin 4 voyage log#.2339 The Nonexistent Entity|Olimar's voyage log]] on the creature, [[Collin]] will state there must be a way to beat it instead of telling the player to run away. | ||
* In ''Pikmin 4'', the Waterwraith can be frozen while still in possession of its rollers with means other than Ice Blasts - a [[Snowy Blowhog]] can freeze it if it happens to blow cold air when the Waterwraith is passing by. This is only naturally observable on the [[Trial of the Sage Leaf#Final Story: The Purple Key|10th sublevel of Trial of the Sage Leaf]]. | * In ''Pikmin 4'', the Waterwraith can be frozen while still in possession of its rollers with means other than Ice Blasts - a [[Snowy Blowhog]] can freeze it if it happens to blow cold air when the Waterwraith is passing by. This is only naturally observable on the [[Trial of the Sage Leaf#Final Story: The Purple Key|10th sublevel of Trial of the Sage Leaf]]. | ||
== See also == | == See also == |