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In ''Pikmin 2'', if a Waterwraith lands on top of a treasure, it will look like it's bouncing in the air. In some rare cases, it may slam onto the ground as it lands, possibly triggering its vulnerable status, making it possible to damage it before floor 5.{{cite youtube|eNvN_HIDHEs|demonstrating the Waterwraith becoming vulnerable|m=5|s=40}} | In ''Pikmin 2'', if a Waterwraith lands on top of a treasure, it will look like it's bouncing in the air. In some rare cases, it may slam onto the ground as it lands, possibly triggering its vulnerable status, making it possible to damage it before floor 5.{{cite youtube|eNvN_HIDHEs|demonstrating the Waterwraith becoming vulnerable|m=5|s=40}} | ||
In ''Pikmin 4'', it can be [[ice|frozen]] with an [[ice blast]] or [[Ice Pikmin]], and can be stunned with a [[lightning shock]], but it will break free almost instantly. The player can however make use of the fact that frozen enemies instantly lose all their [[health]] if they are mid-air and fall. With careful positioning and timing, the player can prepare a mine and an ice blast, then throw another ice blast while directly in front of the creature as Oatchi. This will cause the Waterwraith to instantly freeze, and since it just started running over Oatchi's mine, it will be slightly airborne. The fall will make it lose all its health, meaning its rollers will be destroyed. After this it jolts backwards and if it lands on top of the mine and the first ice blast freezes it, it may again fall off the mine and instantly die.{{cite youtube|Jir9pxB9WSA|of the Waterwraith being killed without any Pikmin, by use of ice blasts and mines|published={{date|28|September|2023}}|retrieved={{date|28|September|2023}}|h=1|m=5|s=8}}{{cite youtube|jUaBiMyv9U8|of the Waterwraith losing its rollers while frozen|published={{date|3|September|2023}}|retrieved={{date|6|October|2023}}}}{{cite youtube|1ujNXp1wpgo|explaining how the process works|published={{date|20|October|2023}}|retrieved={{date|20|October|2023}}}} | In ''Pikmin 4'', it can be [[ice|frozen]] with an [[ice blast]] or [[Ice Pikmin]], and can be stunned with a [[lightning shock]], but it will break free almost instantly. The player can however make use of the fact that frozen enemies instantly lose all their [[health]] if they are mid-air and fall. With careful positioning and timing, the player can prepare a mine and an ice blast, then throw another ice blast while directly in front of the creature as Oatchi. This will cause the Waterwraith to instantly freeze, and since it just started running over Oatchi's mine, it will be slightly airborne. The fall will make it lose all its health, meaning its rollers will be destroyed. After this it jolts backwards and if it lands on top of the mine and the first ice blast freezes it, it may again fall off the mine and instantly die.{{cite youtube|Jir9pxB9WSA|of the Waterwraith being killed without any Pikmin, by use of ice blasts and mines|published={{date|28|September|2023}}|retrieved={{date|28|September|2023}}|h=1|m=5|s=8}}{{cite youtube|jUaBiMyv9U8|of the Waterwraith losing its rollers while frozen|published={{date|3|September|2023}}|retrieved={{date|6|October|2023}}}}{{cite youtube|1ujNXp1wpgo|explaining how the process works|published={{date|20|October|2023}}|retrieved={{date|20|October|2023}}}} | ||
== Appearance == | == Appearance == | ||
Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms, and legs, but without distinct characteristics, and with a watery, transparent body. As a matter of fact, its scientific name is ''Amphibio sapiens'', which is similar to the human's scientific name: ''Homo sapiens''. When hit with Purple Pikmin, it instead changes to a solid, somewhat shiny purple color. Its rollers are cylinders made of stone, with small holes on the sides for the Waterwraith's limbs to go into. These holes are in the center, except for the back roller's holes in ''Pikmin 4'', which | Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms, and legs, but without distinct characteristics, and with a watery, transparent body. As a matter of fact, its scientific name is ''Amphibio sapiens'', which is similar to the human's scientific name: ''Homo sapiens''. When hit with Purple Pikmin, it instead changes to a solid, somewhat shiny purple color. Its rollers are cylinders made of stone, with small holes on the sides for the Waterwraith's limbs to go into. These holes are in the center, except for the back roller's holes in ''Pikmin 4'', which were positioned closer to the rims. This is because in both games, the Waterwraith moves its legs around the roller to make it look like it's pedaling a bicycle. | ||
The [[Hocotate ship]] notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. This is implied further in ''Pikmin 4'', where both [[Olimar]] and [[Dalmo]] describe the creature's watery form as "nonexistent". | The [[Hocotate ship]] notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. This is implied further in ''Pikmin 4'', where both [[Olimar]] and [[Dalmo]] describe the creature's watery form as "nonexistent". | ||
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As stated before, the Waterwraith appears in all 5 sublevels of the [[Submerged Castle]] in ''Pikmin 2'' and the [[Engulfed Castle]] in ''Pikmin 4''. In the first 4 sublevels, it will drop from the ceiling after a five minute period. In the 5th and final sublevel, it will only fall when in range of its spawning point, similar to other bosses. | As stated before, the Waterwraith appears in all 5 sublevels of the [[Submerged Castle]] in ''Pikmin 2'' and the [[Engulfed Castle]] in ''Pikmin 4''. In the first 4 sublevels, it will drop from the ceiling after a five minute period. In the 5th and final sublevel, it will only fall when in range of its spawning point, similar to other bosses. | ||
Once defeated in the Engulfed Castle, it will not respawn in any sublevel | Once defeated in the Engulfed Castle, it will not respawn in any sublevel, and is replaced in the final encounter with a swarm of [[Mitite]]s. | ||
The Waterwraith only appears a few time outside of its caves. In ''Pikmin 2''{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]], two Waterwraiths will spawn in the [[Bully Den]] when the seconds counter falls to 270, leaving only 30 seconds for preparation. In ''Pikmin 4'', one can be found in the final story of the [[Trial of the Sage Leaf]], [[Trial of the Sage Leaf#Final Story: The Purple Key|The Purple Key]]. And, much like Bully Den, two will spawn immediately in sublevel 16 of [[Cavern for a King]]. These are, however, intended to be fought with Purple Pikmin. | The Waterwraith only appears a few time outside of its caves. In ''Pikmin 2''{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]], two Waterwraiths will spawn in the [[Bully Den]] when the seconds counter falls to 270, leaving only 30 seconds for preparation. In ''Pikmin 4'', one can be found in the final story of the [[Trial of the Sage Leaf]], [[Trial of the Sage Leaf#Final Story: The Purple Key|The Purple Key]]. And, much like Bully Den, two will spawn immediately in sublevel 16 of [[Cavern for a King]]. These are, however, intended to be fought with Purple Pikmin. | ||
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* It follows the active leader. This can be used to your advantage, similar to the fight with the [[Ranging Bloyster]]. | * It follows the active leader. This can be used to your advantage, similar to the fight with the [[Ranging Bloyster]]. | ||
* The Waterwraith does not go into small corners, crevices, and dead-ends, making these places safe to hide in. In ''Pikmin 4'', there are specially marked crevices with grass and metal archways that the Waterwraith will be unable to access. | * The Waterwraith does not go into small corners, crevices, and dead-ends, making these places safe to hide in. In ''Pikmin 4'', there are specially marked crevices with grass and metal archways that the Waterwraith will be unable to access. | ||
* In ''Pikmin 2'', if you're having a difficult time avoiding the Waterwraith, you can always reset in an attempt to get an easier or more exploitable floor layout. Similarly, in ''Pikmin 4'', the [[rewind]] mechanic can be | * In ''Pikmin 2'', if you're having a difficult time avoiding the Waterwraith, you can always reset in an attempt to get an easier or more exploitable floor layout. Similarly, in ''Pikmin 4'', the [[rewind]] mechanic can be essential to making more efficient movements around the sublevels or making up for heavy losses. | ||
* A cloud of dust is visible behind the Waterwraith, allowing you to keep better track of it. | * A cloud of dust is visible behind the Waterwraith, allowing you to keep better track of it. | ||
* ''Pikmin 4'' | * In ''Pikmin 4'', the Waterwraith is slow, so running away is easy unless it pins you. | ||
* In ''Pikmin 4'', The Waterwraith presents very little issue to Oatchi due to his compactness and precise handling, making him ideal for Pikmin transportation instead of letting the Pikmin squad roam free. | * In ''Pikmin 4'', The Waterwraith presents very little issue to Oatchi due to his compactness and precise handling, making him ideal for Pikmin transportation instead of letting the Pikmin squad roam free. | ||
The following tips can also be used for | The following tips can also be used for Story Mode: | ||
* You should collect treasures as quickly as possible and avoid | * You should collect treasures as quickly as possible and avoid collecting corpses. If you're fast enough, you can avoid facing the Waterwraith entirely. Remember that you can return to the cave and collect anything you missed the first time around. | ||
* It is advised to at least have the [[Rush Boots]] power up, which | * It is advised to at least have the [[Rush Boots]] power up, which can allow leaders to quickly escape the Waterwraith. The [[Stellar Orb]] also helps to illuminate the area, giving you a good view of where the beast is. | ||
* | * Get to the entrance of the next sublevel immediately after arriving at one floor and don't collect the treasures. Right through to the 5th floor and defeat the Waterwraith with Purple Pikmin. Then come back to the cavern to collect the treasures. As the Waterwraith will not respawn, you may take as much time as you wish. | ||
=== Battle === | === Battle === | ||
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Since it can only be conventionally damaged by Purple Pikmin, the only way to combat it in the Submerged Castle and Engulfed Castle is to survive until the final sublevel, where you can get Purple Pikmin via [[Violet Candypop Bud]]s. | Since it can only be conventionally damaged by Purple Pikmin, the only way to combat it in the Submerged Castle and Engulfed Castle is to survive until the final sublevel, where you can get Purple Pikmin via [[Violet Candypop Bud]]s. | ||
When a Purple Pikmin lands on or near the Waterwraith in a fashion that | When a Purple Pikmin lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not too different to that of the Purple Pikmin themselves. In this state, it is vulnerable to ''all'' Pikmin attacks. When the Waterwraith's [[health]] has been fully depleted, the rollers crumble and the creature starts running aimlessly around the cave, no longer a threat to your Pikmin. Attack with more Purple Pikmin and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. In ''Pikmin 2'', it drops the [[Professional Noisemaker]], a useful addition to the [[Exploration Kit]], the first time you beat it in the [[Submerged Castle]]. | ||
The Waterwraith can be petrified, which is useful to stop it if it is coming towards you, but while in this state, it cannot be damaged with normal attacks – Pikmin that attack will just cause an effect similar to attacking a [[reinforced wall]] in other games. Purple Pikmin that land with a thud on the petrified creature have a different behavior, however. When the boss has its rollers, a thud can cause the [[HUD#Health wheel|health wheel]] to appear, if it hasn't already. In the state without rollers, these thuds will actually cause a small amount of damage, and make it possible to kill the creature when petrified. | |||
In ''Pikmin 4'', you can just keep hurling your Purple Pikmin at it and it will get stuck in a loop, but make sure to call back your Pikmin when they get shaken off. | |||
{{Notes|olimar=y|louie=y|ship=y}} | {{Notes|olimar=y|louie=y|ship=y}} | ||
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** The Waterwraith is mentioned in Olimar's [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry for the Plasm Wraith in {{p3d}}, though it just highlights how they are different. | ** The Waterwraith is mentioned in Olimar's [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry for the Plasm Wraith in {{p3d}}, though it just highlights how they are different. | ||
* In the ''Pikmin 2''{{'s}} files, the Waterwraith's model contains a dummy texture that reads "fb dum". This is a dummy texture applied to the model before the framebuffer is used to texture it: [[File:Waterwraith dummy texture.png]] | * In the ''Pikmin 2''{{'s}} files, the Waterwraith's model contains a dummy texture that reads "fb dum". This is a dummy texture applied to the model before the framebuffer is used to texture it: [[File:Waterwraith dummy texture.png]] | ||
* In ''Pikmin 2'', if Purple Pikmin are forced to appear in the cave earlier than sublevel 5 and the | * In ''Pikmin 2'', if Purple Pikmin are forced to appear in the cave earlier than sublevel 5 and the monster is defeated then, it will still drop the treasure. Despite this, the monster's treasure will not be detected by the radar until the showdown with the beast in the final floor; this is likely to avoid confusion when all the other treasures are gathered in earlier floors. | ||
* The helpless phase of the Waterwraith, along with the [[Giant Breadbug]] and the [[Titan Dweevil]], are the only bosses in ''Pikmin 2'' that have their own boss [[Music in Pikmin 2|theme]]. | * The helpless phase of the Waterwraith, along with the [[Giant Breadbug]] and the [[Titan Dweevil]], are the only bosses in ''Pikmin 2'' that have their own boss [[Music in Pikmin 2|theme]]. | ||
* If the player reaches the final floor of the Submerged Castle before the Waterwraith makes its first appearance, the boss battle | * If the player reaches the final floor of the Submerged Castle before the Waterwraith makes its first appearance, the boss battle with play out as usual, and the ship will not trigger the cutscene to declare it a danger.{{cite youtube|6UrIdb6FDDI|of a speedrunner discovering the Submerged Castle for the first time, but not encountering the Waterwraith until the final floor|h=1|m=54|s=12|published={{date|29|November|2018}}|retrieved={{date|4|June|2020}}}} | ||
** This is not true in [[Engulfed Castle]], however; after reading [[Pikmin 4 voyage log#.2339 The Nonexistent Entity|Olimar's voyage log]] on the creature, [[Collin]] will state there must be a way to beat it instead of telling the player to run away. | ** This is not true in [[Engulfed Castle]], however; after reading [[Pikmin 4 voyage log#.2339 The Nonexistent Entity|Olimar's voyage log]] on the creature, [[Collin]] will state there must be a way to beat it instead of telling the player to run away. | ||
* In ''Pikmin 4'', the Waterwraith can be frozen while still in possession of its rollers with means other than Ice Blasts - a [[Snowy Blowhog]] can freeze it if it happens to blow cold air when the Waterwraith is passing by. This is only naturally observable on the [[Trial of the Sage Leaf#Final Story: The Purple Key|10th sublevel of Trial of the Sage Leaf]]. | * In ''Pikmin 4'', the Waterwraith can be frozen while still in possession of its rollers with means other than Ice Blasts - a [[Snowy Blowhog]] can freeze it if it happens to blow cold air when the Waterwraith is passing by. This is only naturally observable on the [[Trial of the Sage Leaf#Final Story: The Purple Key|10th sublevel of Trial of the Sage Leaf]]. |