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|pikmin4 = y | |pikmin4 = y | ||
|image = Waddlequaff P4 icon.png | |image = Waddlequaff P4 icon.png | ||
|icon = | |icon = | ||
|size = 256px | |size = 256px | ||
|name = Sluppus gourdicus | |name = Sluppus gourdicus | ||
|family = Gourdfeather | |family = Gourdfeather | ||
|areas = [[Blossoming Arcadia]] | |areas = [[Blossoming Arcadia]] | ||
|underground = [[Plunder Palace]], [[Cradle of the Beast]] | |underground = [[Plunder Palace]], [[Cradle of the Beast]] | ||
|attacks = Inhale and eat Pikmin | |attacks = Inhale and eat Pikmin | ||
}} | }} | ||
{{futuregame}} | |||
The '''Waddlequaff''' | {{game help|p4|Fill in the infobox and describe the enemy.}} | ||
The '''Waddlequaff''' is a bird-like enemy first found in the [[Blossoming Arcadia]] in {{p4}}. It has a cream feathered body with two wings of the same color, and a long pink beak which is always open. Waddlequaffs use their beak to suck in objects and prey and must be defeated to retrieve that which has been swallowed. | |||
== Stats == | == Stats == | ||
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{{game help|p4|Describe its behavior when it sees Pikmin, when it attacks, when it shakes, when it loses interest, etc.}} | {{game help|p4|Describe its behavior when it sees Pikmin, when it attacks, when it shakes, when it loses interest, etc.}} | ||
When the Waddlequaff spots a Pikmin, it will begin to inhale in an attempt to swallow and eat it. It can also swallow [[pellet | When the Waddlequaff spots a Pikmin, it will begin to inhale in an attempt to swallow and eat it. It can also swallow [[pellet]]s, [[treasure]]s, and [[scrummy bone]]s, but only actively targets pellets and treasures, and ignores scrummy bones unless thrown directly into its attack range while inhaling. When it shakes off attacking Pikmin, swallowed pellets or treasures will be spat out, one at a time. Upon death, any remaining pellets or treasures it has eaten will be spat out all at once. | ||
== Appearance == | == Appearance == | ||
{{game help|p4|Describe the appearance of the creature and, if it applies, how it compares to similar creatures.}} | |||
== Locations == | == Locations == | ||
Blossoming Arcadia | |||
(Also in Blossoming Arcadia in Olimar's Shipwreck Tale) | |||
== Strategy == | == Strategy == | ||
It is recommended to have | It is recommended to have at least 30 Pikmin on your team, Once you encounter it, throw the Pikmin on its back. Or an alternative way is to feed it a bomb rock, or charge with Oatchi | ||
== Notes == | == Notes == | ||
=== Dalmo's Notes === | |||
{{transcript|It possesses a bottomless stomach and will swallow down anything and everything unfortunate enough to end up in its path. It will even consume things larger than its own body without missing a step. The best part is its goofy little head that looks just like a fuzz-covered gourd!}} | |||
=== Olimar's Notes === | |||
=== Olimar's | |||
{{transcript|Its overdeveloped respiratory muscles allow it to suck in large volumes of air through its long, thick beak while feeding. | {{transcript|Its overdeveloped respiratory muscles allow it to suck in large volumes of air through its long, thick beak while feeding. | ||
Its feathers are too small to use for flying. The current theory is that this is due to its niche position in the ecosystem being quite secure thanks to a lack of natural predators and little competition for food in its habitat. | Its feathers are too small to use for flying. The current theory is that this is due to its niche position in the ecosystem being quite secure thanks to a lack of natural predators and little competition for food in its habitat. | ||
However, with the expansion of Pikmin territory, recently its numbers have been gradually declining. | |||
}} | |||
=== Louie's Notes === | |||
{{transcript|Breasts, thighs, and wings can be baked, roasted, or fried. The rest of the carcass is great for flavoring a rich soup stock.}} | |||
=== Louie's | |||
{{transcript|Breasts, thighs, and wings can be baked, roasted, or fried. The rest of the carcass is great for flavoring a rich soup stock. | |||
}} | |||
== Naming == | == Naming == | ||
{{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | |||
{{see more|Gourdfeather family#Naming}} | {{see more|Gourdfeather family#Naming}} | ||
{{naming | {{naming | ||
|common = Waddlequaff. From "waddle", a type of walking of certain birds, and "quaff", to drink large amounts. This refers to the enemy's bird-like appearance and its inhaling ability. | |common = Waddlequaff. From "waddle", a type of walking of certain birds, and "quaff", to drink large amounts. This refers to the enemy's bird-like appearance and its inhaling ability. | ||
|jpcommon = | |jpcommon = | ||
|jpname = | |jpname = | ||
|scientific = ''Sluppus gourdicus''. ''Gourdicus'' refers to the enemy's gourd-like shape. | |scientific = ''Sluppus gourdicus''. ''Gourdicus'' refers to the enemy's gourd-like shape. | ||
|internal = | |internal = | ||
|prerelease = | |||
}} | }} | ||
=== Names in other languages === | === Names in other languages === | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap = スイトリー | |Jap = スイトリー | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = Suitley | ||
|JapN = | |JapN = | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
| | |ChiTradN = | ||
| | |Dut = | ||
| | |DutM = suitley | ||
|DutN = | |||
| | |||
|Fra = Siphonard | |Fra = Siphonard | ||
|FraM = | |FraM = | ||
|FraN = From | |FraN = From ''siphon'' and ''canard'' (duck) | ||
|Ger = | |Ger = | ||
|GerM = | |GerM = | ||
|Ita = | |GerN = | ||
|ItaM = | |Ita = | ||
|ItaN = | |ItaM = | ||
|ItaN = | |||
|Kor = | |Kor = | ||
|KorR = | |KorR = | ||
|KorM = | |KorM = | ||
|KorN = | |||
|PorB = Ornitraga | |||
|PorBM = Platyllow | |||
|PorBN = The name is a portmanteau of "ornitorrinco" (platypus) and possibly "tragar" (swallow) | |||
|Spa = Sorbeterrinco | |Spa = Sorbeterrinco | ||
|SpaM = | |SpaM = | ||
|SpaN = From " | |SpaN = From "sorber" (suck) and "ornitorrinco" (platypus) | ||
|notes = y | |notes = y | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image | {{image}} | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* | * The Waddlequaff's stomach swells when swallowing a pellet, only returning to its original size upon death. | ||
== See also == | == See also == | ||
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{{p4enemies}} | {{p4enemies}} | ||
{{game help|p4|Add categories: | |||
* What [[area]]s or [[cave]]s this enemy can be found in (e.g. [[:Category:Sun-Speckled Terrace]]) | |||
}} | |||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||