Editing Waddlequaff
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Latest revision | Your text | ||
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|pikmin4 = y | |pikmin4 = y | ||
|image = Waddlequaff P4 icon.png | |image = Waddlequaff P4 icon.png | ||
|icon = | |icon = | ||
|size = 256px | |size = 256px | ||
|name = Sluppus gourdicus | |name = Sluppus gourdicus | ||
|family = Gourdfeather | |family = Gourdfeather | ||
|areas = [[Blossoming Arcadia]] | |areas = [[Blossoming Arcadia]] | ||
|underground = | |underground = | ||
|attacks = | |||
|attacks = | |||
}} | }} | ||
{{futuregame}} | |||
{{game help|p4|Fill in the infobox and describe the enemy.}} | |||
==Stats== | |||
{{game help|p4|Fill in enemy statistics.}} | |||
{{enemy stats | {{enemy stats | ||
|weight4 = 7 | |weight4 = 7 | ||
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|seeds4 = 8 | |seeds4 = 8 | ||
|value4 = 7 | |value4 = 7 | ||
|hp4 = | |hp4 = | ||
|regen4 = | |regen4 = | ||
}} | }} | ||
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{{game help|p4|Describe its behavior when it sees Pikmin, when it attacks, when it shakes, when it loses interest, etc.}} | {{game help|p4|Describe its behavior when it sees Pikmin, when it attacks, when it shakes, when it loses interest, etc.}} | ||
==Appearance== | |||
{{game help|p4|Describe the appearance of the creature and, if it applies, how it compares to similar creatures.}} | |||
== Appearance == | |||
== Locations == | == Locations == | ||
{{game help|p4|List all places the enemy can be found in.}} | |||
== Strategy == | == Strategy == | ||
{{guide}} | |||
{{game help|p4|Add a guide on how to beat it.}} | |||
== Notes == | == Notes == | ||
=== Dalmo's Notes === | |||
=== Dalmo's | {{transcript|It possesses a bottomless stomach and will swallow down anything and everything unfortunate enough to end up in its path. It will even consume things larger than its own body without missing a step. The best part is its goofy little head that looks just like a fuzz-covered gourd!}} | ||
{{transcript|It possesses a bottomless stomach and will swallow down anything and everything unfortunate enough to end up in its path. It will even consume things larger than its own body without missing a step. The best part is its goofy little head that looks just like a fuzz-covered gourd! | ===Olimar's Notes=== | ||
=== Olimar's | |||
{{transcript|Its overdeveloped respiratory muscles allow it to suck in large volumes of air through its long, thick beak while feeding. | {{transcript|Its overdeveloped respiratory muscles allow it to suck in large volumes of air through its long, thick beak while feeding. | ||
Its feathers are too small to use for flying. The current theory is that this is due to its niche position in the ecosystem being quite secure thanks to a lack of natural predators and little competition for food in its habitat. | Its feathers are too small to use for flying. The current theory is that this is due to its niche position in the ecosystem being quite secure thanks to a lack of natural predators and little competition for food in its habitat. | ||
However, with the expansion of Pikmin territory, recently its numbers have been gradually declining. | |||
}} | |||
===Louie's Notes=== | |||
{{transcript|Breasts, thighs, and wings can be baked, roasted, or fried. The rest of the carcass is great for flavoring a rich soup stock.}} | |||
=== Louie's | |||
{{transcript|Breasts, thighs, and wings can be baked, roasted, or fried. The rest of the carcass is great for flavoring a rich soup stock. | |||
}} | |||
== Naming == | == Naming == | ||
{{see more| | {{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | ||
{{see more| family#Naming}} | |||
{{naming | {{naming | ||
|common = | |common = | ||
|jpcommon = | |jpcommon = | ||
|jpname = | |jpname = | ||
|scientific = | |scientific = | ||
|internal = | |internal = | ||
|prerelease = | |||
}} | }} | ||
=== Names in other languages === | === Names in other languages === | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
|ChiTrad = | |||
|ChiTrad = | |ChiTradR = | ||
|ChiTradR = | |ChiTradM = | ||
|ChiTradM = | |Dut = | ||
|DutM = | |||
|Fra = | |||
|FraM = | |||
|Dut = | |Ger = | ||
|DutM = | |GerM = | ||
|Fra = | |Ita = | ||
|FraM = | |ItaM = | ||
|Ger = | |||
|GerM = | |||
|Ita = | |||
|ItaM = | |||
|Kor = | |Kor = | ||
|KorR = | |KorR = | ||
|KorM = | |KorM = | ||
|Por = | |||
|PorM = | |||
|Spa = | |||
|Por = | |SpaM = | ||
|PorM = | |||
| | |||
| | |||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image | {{image}} | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
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{{p4enemies}} | {{p4enemies}} | ||
{{game help|p4|Add categories: | |||
[[Category: | * Any relevant category in [[:Category:Enemies by hazard]] | ||
[[Category: | * Any relevant category in [[:Category:Enemies by characteristics]] | ||
[[Category: | * Add whether it is a boss or not [[:Category:Pikmin 4 bosses]] | ||
[[ | * What [[area]]s or [[cave]]s this enemy can be found in (e.g. [[:Category:Sun-Speckled Terrace]]) | ||
[[Category: | }} |