Editing Valley of the Breeze
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Right at the start, the player can call 8 [[Winged Pikmin]], that are coming from two bushes. Those Pikmin are needed to go down a huge hole filled with [[Hydroe bramble]]s. During the descent, the player can call some Winged Pikmin, hiding in a bush placed on a wall of the hole. There are also some drafts, that deviate [[Olimar]] during his descent. However, the player needs to be close to the right wall of the hole to get access of the [[Slimmerized Cell]]. | Right at the start, the player can call 8 [[Winged Pikmin]], that are coming from two bushes. Those Pikmin are needed to go down a huge hole filled with [[Hydroe bramble]]s. During the descent, the player can call some Winged Pikmin, hiding in a bush placed on a wall of the hole. There are also some drafts, that deviate [[Olimar]] during his descent. However, the player needs to be close to the right wall of the hole to get access of the [[Slimmerized Cell]]. | ||
At the end of the hole stands a [[Mockiwi]]. After this, there is a second hole, filled this time with [[Coppeller]]s holding some [[Sparklium | At the end of the hole stands a [[Mockiwi]]. After this, there is a second hole, filled this time with [[Coppeller]]s holding some [[Sparklium seed]]s. At some point in the descent stands a small aperture in the left, leading to a [[doorway]]. On the other side, there is a breeze that goes upwards, and allows the player to retrieve the [[Probable Teapot]]. After that hole is a third one and, once again, the player has to go down in order to make progress in the area. This gap is filled with [[Spiny Coppeller]]s and Hydroe brambles, so the descent may be more difficult than the previous ones. If Olimar manages to enter the aperture in the right wall of the hole, he can call some Winged Pikmin and retrieve the [[King's Sanctum]], thanks to a breeze. After this, the player just has to keep going down until the end of the hole, while being careful of the many Spiny Coppellers that stand in Olimar's way. | ||
== Cutscenes == | == Cutscenes == |