Editing Unused content in Pikmin 3
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==Unused maps== | ==Unused maps== | ||
{{game help|p3d|2= | {{game help|p3d|2=Record all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here].}} | ||
Various unused maps can also be found in the files. | Various unused maps can also be found in the files. | ||
===Early versions=== | ===Early versions=== | ||
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have textures for [[radar]] patterns. | Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have what appear to be textures for [[radar]] patterns. | ||
;Near-complete Garden of Hope | ;Near-complete Garden of Hope | ||
{{stub | {{stub}} | ||
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}} | A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}} | ||
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* The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave [[segment]]s are swapped (the latter is instead outdoors, while the former is in a sewage system). | * The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave [[segment]]s are swapped (the latter is instead outdoors, while the former is in a sewage system). | ||
* The segment containing a [[Pocked Airhead]] stretches all the way to the [[Onion|Blue Onion]] section (but is still blocked off). | * The segment containing a [[Pocked Airhead]] stretches all the way to the [[Onion|Blue Onion]] section (but is still blocked off). | ||
* The locations of the [[ | * The locations of the [[gate#Cinderblock|cinderblock]] [[Louie]] blows up and the submerged [[gate#dirt wall|dirt wall]] in the [[Yellow Wollywog]] section appear to be swapped, though with a [[gate#Reinforced wall|reinforced wall]] replacing the cinderblock. The reinforced wall has a gap next to it that can be walked around, presumably for debugging purposes. | ||
* There are stationary [[lily pad]]s in the water serving as a pathway leading to the reinforced wall, with an incomplete [[bridge]] right above them. | * There are stationary [[lily pad]]s in the water serving as a pathway leading to the reinforced wall, with an incomplete [[bridge]] right above them. | ||
* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately. | * The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately. | ||
* Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}} | * Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}} | ||
<gallery> | <gallery> | ||
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Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena. | Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena. | ||
</gallery> | </gallery> | ||
;Early The Rustyard | ;Early The Rustyard | ||
{{stub | {{stub}} | ||
An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | ||
{{Stub}} | |||
===Test maps=== | ===Test maps=== | ||
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;"enemy_00" | ;"enemy_00" | ||
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, | <code>enemy_00</code> is the largest of the test maps, and has two distinct environments, grass and snow.{{cite youtube|rname=Balrog_video}} | ||
<gallery> | <gallery> | ||
enemy 00 map 1.png|Radar texture of the main segment. | enemy 00 map 1.png|Radar texture of the main segment. | ||
enemy 00 map 2.png|Radar texture of the second largest segment. | enemy 00 map 2.png|Radar texture of the second largest segment. | ||
enemy 00 map 3.png|Radar texture | enemy 00 map 3.png|Radar texture of the first snowy corridor. | ||
enemy 00 map 4.png|Radar texture of | enemy 00 map 4.png|Radar texture of the main snowy segment. | ||
enemy 00 map 5.png|Radar texture of the | enemy 00 map 5.png|Radar texture of the second snowy corridor. | ||
</gallery> | </gallery> | ||
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* There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | * There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | ||
* There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information. | * There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information. | ||
* ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web| | * ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web|https://cdn.discordapp.com/attachments/212795100818833408/802551915668963368/2021-01-23_09-44-19.gif|Discord gif|Discord|published={{date|23|January|2021}}|retrieved={{date|23|January|2021}}}} This can be seen by attempting to use recording programs on Nintendo Switch emulators. | ||
<gallery> | <gallery> |