Editing Unused content in Pikmin 3
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==Unused maps== | ==Unused maps== | ||
{{game help|p3d|2= | {{game help|p3d|2=Record all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here].}} | ||
Various unused maps can also be found in the files. | Various unused maps can also be found in the files. | ||
===Early versions=== | ===Early versions=== | ||
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have textures for [[radar]] patterns. | Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have what appear to be textures for [[radar]] patterns. | ||
;Near-complete Garden of Hope | ;Near-complete Garden of Hope | ||
{{stub | {{stub}} | ||
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}} | A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}} | ||
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* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately. | * The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately. | ||
* Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}} | * Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}} | ||
<gallery> | <gallery> | ||
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Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena. | Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena. | ||
</gallery> | </gallery> | ||
;Early The Rustyard | ;Early The Rustyard | ||
{{stub | {{stub}} | ||
An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | ||
{{Stub}} | |||
===Test maps=== | ===Test maps=== | ||
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;"enemy_00" | ;"enemy_00" | ||
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, | <code>enemy_00</code> is the largest of the test maps, and has two distinct environments, grass and snow.{{cite youtube|rname=Balrog_video}} | ||
<gallery> | <gallery> | ||
enemy 00 map 1.png|Radar texture of the main segment. | enemy 00 map 1.png|Radar texture of the main segment. | ||
enemy 00 map 2.png|Radar texture of the second largest segment. | enemy 00 map 2.png|Radar texture of the second largest segment. | ||
enemy 00 map 3.png|Radar texture | enemy 00 map 3.png|Radar texture of the first snowy corridor. | ||
enemy 00 map 4.png|Radar texture of | enemy 00 map 4.png|Radar texture of the main snowy segment. | ||
enemy 00 map 5.png|Radar texture of the | enemy 00 map 5.png|Radar texture of the second snowy corridor. | ||
</gallery> | </gallery> | ||
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[[File:Pikmin 3 unused Beady Long Legs.png|thumb|<code>iwadama</code>.]] | [[File:Pikmin 3 unused Beady Long Legs.png|thumb|<code>iwadama</code>.]] | ||
There is a model for | There is a model for the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock orb". The Beady Long Legs' old internal name, <code>damagumo</code>, is used for the [[Shaggy Long Legs]] in ''Pikmin 3''. The following can be noted from the game files: | ||
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | *It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | ||
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* There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | * There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | ||
* There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information. | * There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information. | ||
* ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web| | * ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web|https://cdn.discordapp.com/attachments/212795100818833408/802551915668963368/2021-01-23_09-44-19.gif|Discord gif|Discord|published={{date|23|January|2021}}|retrieved={{date|23|January|2021}}}} This can be seen by attempting to use recording programs on Nintendo Switch emulators. | ||
<gallery> | <gallery> |