Editing Unused content in Pikmin 3
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==Unused maps== | ==Unused maps== | ||
{{game help|p3d|2= | {{game help|p3d|2=Record all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here].}} | ||
Various unused maps can also be found in the files. | Various unused maps can also be found in the files. | ||
===Early versions=== | ===Early versions=== | ||
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have textures for [[radar]] patterns. | Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have what appear to be textures for [[radar]] patterns. | ||
;Near-complete Garden of Hope | ;Near-complete Garden of Hope | ||
{{stub | {{stub}} | ||
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}} | A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}} | ||
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* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately. | * The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately. | ||
* Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}} | * Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}} | ||
<gallery> | <gallery> | ||
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Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena. | Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena. | ||
</gallery> | </gallery> | ||
;Early The Rustyard | ;Early The Rustyard | ||
{{stub | {{stub}} | ||
An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | ||
{{Stub}} | |||
===Test maps=== | ===Test maps=== | ||
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;"enemy_00" | ;"enemy_00" | ||
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, | <code>enemy_00</code> is the largest of the test maps, and has two distinct environments, grass and snow.{{cite youtube|rname=Balrog_video}} | ||
<gallery> | <gallery> | ||
enemy 00 map 1.png|Radar texture of the main segment. | enemy 00 map 1.png|Radar texture of the main segment. | ||
enemy 00 map 2.png|Radar texture of the second largest segment. | enemy 00 map 2.png|Radar texture of the second largest segment. | ||
enemy 00 map 3.png|Radar texture | enemy 00 map 3.png|Radar texture of the first snowy corridor. | ||
enemy 00 map 4.png|Radar texture of | enemy 00 map 4.png|Radar texture of the main snowy segment. | ||
enemy 00 map 5.png|Radar texture of the | enemy 00 map 5.png|Radar texture of the second snowy corridor. | ||
</gallery> | </gallery> | ||
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[[File:Early Whiptongue Bulborb.png|thumb|<code>arukui_old</code>.]] | [[File:Early Whiptongue Bulborb.png|thumb|<code>arukui_old</code>.]] | ||
In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files. It has 12 animations: <code>attack</code>, <code>attack2</code> (attacking), <code>dead</code> (dying), <code>flick</code> (shaking off Pikmin), <code>move1</code> (walking), <code>swallow</code> (swallowing), <code>type5</code> (being carried), <code>wait1</code>, <code>wait2</code>, <code>wait3</code> (idling), <code>waitact</code> (shaking off Pikmin while idling), and <code>sleep</code> (sleeping, which is unused).{{cite youtube|sZ2n_-Qg7k0|showing off the early Whiptongue Bulborb and its animations}} The following is known from its game files: | In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files, this model, in fact, would originally be in Pikmin 3 that would be released for Wii until the appearance of the Wii U. It has 12 animations: <code>attack</code>, <code>attack2</code> (attacking), <code>dead</code> (dying), <code>flick</code> (shaking off Pikmin), <code>move1</code> (walking), <code>swallow</code> (swallowing), <code>type5</code> (being carried), <code>wait1</code>, <code>wait2</code>, <code>wait3</code> (idling), <code>waitact</code> (shaking off Pikmin while idling), and <code>sleep</code> (sleeping, which is unused).{{cite youtube|sZ2n_-Qg7k0|showing off the early Whiptongue Bulborb and its animations}} The following is known from its game files: | ||
*The lock-on data's format version is unknown, and the health parameter data's format version is 2. | *The lock-on data's format version is unknown, and the health parameter data's format version is 2. | ||
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{{stub|section=y}} | {{stub|section=y}} | ||
[[File:P3D early Hermit Crawmad.png|thumb|The early [[Hermit Crawmad]].]] | [[File:P3D early Hermit Crawmad.png|thumb|The early [[Hermit Crawmad]].]] | ||
An early version of the [[Hermit Crawmad]] exists in ''Pikmin 3 Deluxe''{{'s}} files, too | An early version of the [[Hermit Crawmad]] exists in ''Pikmin 3 Deluxe''{{'s}} files, too. | ||
===Armored Cannon Larva variants=== | ===Armored Cannon Larva variants=== | ||
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[[File:Pikmin 3 Ravenous Whiskerpillar.png|thumb|<code>moguraimo</code>.]] | [[File:Pikmin 3 Ravenous Whiskerpillar.png|thumb|<code>moguraimo</code>.]] | ||
This creature bears a strong resemblance to the [[Ravenous Whiskerpillar]] from ''Pikmin 2''. The internal name, however, is | This creature bears a strong resemblance to the [[Ravenous Whiskerpillar]] from ''Pikmin 2''. The internal name, however, is quite different: it used to be <code>imomushi</code> ({{j|イモムシ|imomushi|caterpillar|f=tp}}), but is now <code>moguraimo</code> ({{j|モグライモ|mogura imo|mole potato|f=tp}}). Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. In terms of behavior, it acts exactly the same as the ''[[#kakureimo|kakureimo]]'', save for that it will attempt to eat another berry even after eating one.{{cite youtube|gkkCeLvIHHY|of the ''moguraimo'' in action}} Given how it acts the same as the ''kakureimo'', has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related. However, due to its striking resemblance to an already-existing enemy, the model may just be a placeholder. The following can be observed from the game's files: | ||
*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>. | *It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>. | ||
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[[File:Pikmin 3 unused Beady Long Legs.png|thumb|<code>iwadama</code>.]] | [[File:Pikmin 3 unused Beady Long Legs.png|thumb|<code>iwadama</code>.]] | ||
There is a model for | There is a model for the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock orb". The Beady Long Legs' old internal name, <code>damagumo</code>, is used for the [[Shaggy Long Legs]] in ''Pikmin 3''. The following can be noted from the game files: | ||
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | *It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | ||
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===Other=== | ===Other=== | ||
In addition, the unknown and mostly-empty <code>kokgamiegg</code> "enemy" seems to have been made on accident, created instead of the used <code>kokagamiegg</code> (the [[Phosbat Pod]]), and <code>tuyukusa</code> is a mostly broken and smaller version of <code>tsuyukusa</code> but written using a different romanization system, the [[Burgeoning Spiderwort]]. Finally, the fire geyser has parameter files for a <code>bubble</code> and a <code>gas</code> variant, suggesting the planned return of [[ | In addition, the unknown and mostly-empty <code>kokgamiegg</code> "enemy" seems to have been made on accident, created instead of the used <code>kokagamiegg</code> (the [[Phosbat Pod]]), and <code>tuyukusa</code> is a mostly broken and smaller version of <code>tsuyukusa</code> but written using a different romanization system, the [[Burgeoning Spiderwort]]. Finally, the fire geyser has parameter files for a <code>bubble</code> and a <code>gas</code> variant, suggesting the planned return of [[gas pipe]]s and the addition of [[Bubble Geyser]]s, which would become a reality in [[Pikmin 4|the next game]]. | ||
The file <code>/content/CMCmn/system/param_db.szs/generatorsave_db.txt</code> has what appear to be respawn day paramaters for the game's objects. Inside the list, one can find the entries <code>GasHiba</code>, which is what the | The file <code>/content/CMCmn/system/param_db.szs/generatorsave_db.txt</code> has what appear to be respawn day paramaters for the game's objects. Inside the list, one can find the entries <code>GasHiba</code>, which is what the [[gas pipe]]s in ''Pikmin 2'' are internally called, <code>MureBuka</code>, possibly an earlier name for the [[Scornet]] (who in the final version have the internal name <code>Mure</code>) meaning "swarm subordinate", and <code>Tamagumo</code>, an alternative spelling of <code>Damagumo</code>, which is also present in the file. | ||
==Unused parameters== | ==Unused parameters== | ||
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* There is an unused berry resembling an egg yolk that can be picked up by Pikmin in a similar manner to [[bomb rock]]s. The icon for Pikmin holding a berry resembles a tomato, and when the Pikmin holding the berry is thrown at a surface, the berry splats on the floor. These berries can be used with the unused kakureimo and moguraimo enemies, which will "eat" the berries. | * There is an unused berry resembling an egg yolk that can be picked up by Pikmin in a similar manner to [[bomb rock]]s. The icon for Pikmin holding a berry resembles a tomato, and when the Pikmin holding the berry is thrown at a surface, the berry splats on the floor. These berries can be used with the unused kakureimo and moguraimo enemies, which will "eat" the berries. | ||
* There is an unique, unused [[Candypop family|Candypop Bud]]-like object named <code>NamaPongashi</code>. When placed into an area, it appears purple when closed but white when open, and its model derives from the ''Pikmin 2'' Candypop Buds, but with large black sharp tips at the ends of the petals.{{cite youtube|bl7r63NFeFU|of unused objects|rname=BielR3 video}} The meaning of "nama" is unknown, although {{j|生|nama}} can translate to "raw", "unprocessed", or "unpolished". When Pikmin are thrown in, they die, but new seeds do not come out. After five are thrown in, it stops working. | * There is an unique, unused [[Candypop family|Candypop Bud]]-like object named <code>NamaPongashi</code>. When placed into an area, it appears purple when closed but white when open, and its model derives from the ''Pikmin 2'' Candypop Buds, but with large black sharp tips at the ends of the petals.{{cite youtube|bl7r63NFeFU|of unused objects|rname=BielR3 video}} The meaning of "nama" is unknown, although {{j|生|nama}} can translate to "raw", "unprocessed", or "unpolished". When Pikmin are thrown in, they die, but new seeds do not come out. After five are thrown in, it stops working. | ||
* [[ | * [[Gas pipe]]s were meant to return, as per the object called <code>GasHiba</code>. Like in ''Pikmin 2'', only [[White Pikmin]] can survive the poison.{{cite youtube|rname=BielR3 video}} | ||
* There is a large unused black and white checkered box called <code>Test_box</code>. It does nothing at all when spawned and is solid.{{cite youtube|rname=BielR3 video}} | * There is a large unused black and white checkered box called <code>Test_box</code>. It does nothing at all when spawned and is solid.{{cite youtube|rname=BielR3 video}} | ||
* There is an object called <code>dragonball</code>, that was likely used to test textures. One half of it is red with white spots, like the [[Bulborb]] or [[Dwarf Bulborb]], while the other is white with blue spots, like the [[Hairy Bulborb]] or [[Snow Bulborb]]. This is interesting, since the Hairy and Snow Bulborb are absent from this game. | * There is an object called <code>dragonball</code>, that was likely used to test textures. One half of it is red with white spots, like the [[Bulborb]] or [[Dwarf Bulborb]], while the other is white with blue spots, like the [[Hairy Bulborb]] or [[Snow Bulborb]]. This is interesting, since the Hairy and Snow Bulborb are absent from this game. | ||
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* There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | * There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | ||
* There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information. | * There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information. | ||
* ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web| | * ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web|https://cdn.discordapp.com/attachments/212795100818833408/802551915668963368/2021-01-23_09-44-19.gif|Discord gif|Discord|published={{date|23|January|2021}}|retrieved={{date|23|January|2021}}}} This can be seen by attempting to use recording programs on Nintendo Switch emulators. | ||
<gallery> | <gallery> | ||
NamaPongashi closed.png|<code>NamaPongashi</code> closed. | NamaPongashi closed.png|<code>NamaPongashi</code> closed. | ||
NamaPongashi open.png|<code>NamaPongashi</code> open. | File:NamaPongashi open.png|<code>NamaPongashi</code> open. | ||
Pikmin 3 test box.png|<code>test_box</code>. | File:Pikmin 3 test box.png|<code>test_box</code>. | ||
Dragonball.png|<code>dragonball</code>. | File:Dragonball.png|<code>dragonball</code>. | ||
Early crystal wall.png|The early crystal wall. | File:Early crystal wall.png|The early crystal wall. | ||
Early Rock Onion.png|The early Onion. | File:Early Rock Onion.png|The early Onion. | ||
</gallery> | </gallery> | ||