Editing Unused content in Pikmin 3
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{{ | {{DISPLAYTITLE:Unused content in ''Pikmin 3''}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | {{external|unused content in ''Pikmin 3''|[http://tcrf.net/Pikmin_3 The Cutting Room Floor]|TCRF.png}} | ||
{{external|unused content in ''Pikmin 3''|[http://tcrf.net/Pikmin_3 The Cutting Room Floor]|TCRF | |||
{{game help|p3d|Record all the discovered {{p2}}-like early models found in the demo's files (specifically the [[Puffy Blowhog]]).}} | {{game help|p3d|Record all the discovered {{p2}}-like early models found in the demo's files (specifically the [[Puffy Blowhog]]).}} | ||
{{ | {{Todo|Obtain better screenshots of NamaPongashi's model and other unused objects, and document the unused behaviors of [[#Armored Cannon Larva variants|Armored Cannon Larva variant]]s. There are also unused objects that exist in the code but are not listed here.}} | ||
{{p3}} has a substantial amount of content in its files that goes completely unused, ranging from textures, enemies, and sound files. | {{p3}} has a substantial amount of content in its files that goes completely unused, ranging from textures, enemies, and sound files. | ||
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===Character icons=== | ===Character icons=== | ||
{{todo| | {{todo|Confirm if Olimar's "happy" icon, Louie's "happy" icon, and Louie's "sad" icon are unused. Also, find out if Olimar and Louie's icons were in the game, unused, before DLC pack 3 (which features them). Also, check if the icons found in the demo of ''Pikmin 3 Deluxe'' are also in the final game's files.}} | ||
There are | There are several unused icons for expressions from [[Olimar]], [[Louie]], and, in {{p3d}}, [[the President]]. This also includes icons that are unused in the original ''Pikmin 3'', but are used in ''Pikmin 3 Deluxe''. They are all listed here: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Icon || Description | ! Icon || Description | ||
|- | |||
| [[File:Olimar happy icon.png]] || Olimar's "happy" icon. Unused before ''Pikmin 3 Deluxe''. | |||
|- | |- | ||
| [[File:Olimar mad icon.png]] || Olimar's "mad" icon. | | [[File:Olimar mad icon.png]] || Olimar's "mad" icon. | ||
|- | |||
| [[File:Louie happy icon.png]] || Louie's "happy" icon. Unused before ''Pikmin 3 Deluxe''. | |||
|- | |- | ||
| [[File:Louie mad icon.png]] || Louie's "mad" icon. Unused before ''Pikmin 3 Deluxe''. | | [[File:Louie mad icon.png]] || Louie's "mad" icon. Unused before ''Pikmin 3 Deluxe''. | ||
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|- | |- | ||
| [[File:President mad icon.png]] || The President's "mad" icon. | | [[File:President mad icon.png]] || The President's "mad" icon. | ||
|- | |||
| [[File:President shocked icon.png]] || The President's "shocked" icon. | |||
|} | |} | ||
Additionally, there is an equally unused version of Olimar's "mad" icon, with | Additionally, there is an equally unused version of Olimar's "mad" icon, with a cropped circle in the top-left. The icon character is called <code>playerF</code> internally, where Olimar is <code>playerE</code> and the President's icons refer to him as <code>playerG</code>. | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
=== | ===Unused mini radar icons=== | ||
In the demo of ''Pikmin 3 Deluxe'', there are unused icons for Olimar, Louie, and a [[SPERO]] on the [[Radar#Mini radar|mini radar]], but go unused due to it not being included in the [[Side Stories]]. | In the demo of ''Pikmin 3 Deluxe'', there are unused icons for Olimar, Louie, and a [[SPERO]] on the [[Radar#Mini radar|mini radar]], but go unused due to it not being included in the [[Side Stories]]. | ||
<gallery> | <gallery> | ||
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===Badge placeholders=== | ===Badge placeholders=== | ||
In ''Pikmin 3 Deluxe'', there are several unused [[ | In ''Pikmin 3 Deluxe'', there are several unused [[badge]] textures that appear to be placeholders, starting from 1 to 50. | ||
<gallery> | <gallery> | ||
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===Test images=== | ===Test images=== | ||
There are two unused test images in ''Pikmin 3 Deluxe''{{'s}} files that have no use in-game. One shows what appears to be the [[Flower Garden]] results screen, but with two layers of white Japanese text with a red outline | {{needs translation|Japanese}} | ||
There are two unused test images in ''Pikmin 3 Deluxe''{{'s}} files that have no use in-game. One shows what appears to be the [[Flower Garden]] results screen, but with two layers of white Japanese text with a red outline. The other has three squares in a format similar to the Side Stories menu, and the roughly translated paragraph mentions ''[[The Night Juicer]]'', implying this would contain the three {{psm}}. It also has the same message as the second layer of text on the first one superimposed onto it. | |||
<gallery> | <gallery> | ||
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===Unseen geography=== | ===Unseen geography=== | ||
[[File:Pangaeaultima a.gtx.png|thumb | [[File:Pangaeaultima a.gtx.png|thumb|The entire texture of PNF-404. The top half and some parts near the edges are completely unseen in-game.]] | ||
Although the front of [[PNF-404]] in the area selection screen is visible, there are details on the back of the planet that are completely hidden and unused. This unseen geography can only be viewed by looking at its direct texture. | Although the front of [[PNF-404]] in the area selection screen is visible, there are details on the back of the planet that are completely hidden and unused. This unseen geography can only be viewed by looking at its direct texture. | ||
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==Unused maps== | ==Unused maps== | ||
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. | |||
===Early versions=== | ===Early versions=== | ||
;Early Garden of Hope | ;Early Garden of Hope | ||
{{todo|Note all differences.}} | {{todo|Note all differences.}} | ||
An early version of Garden of Hope can be found in ''Pikmin 3 Deluxe''{{'s}} files, as well as textures for | An early version of [[Garden of Hope]] can be found in ''Pikmin 3 Deluxe''{{'s}} files, as well as textures for test maps of it. The following changes can be noted: | ||
* The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave | * The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave sections are swapped (the latter is instead outdoors, while the former is in a sewage system). | ||
* The | * The section containing a [[Pocked Airhead]] stretches all the way to the [[Onion|Blue Onion]] section (but is still blocked off). | ||
* | * What is presumably the primary entrance to the Blue Onion section is attached to the [[Yellow Wollywog]] section with the [[Toady Bloyster]], rather than being directly attached to the landing site. | ||
* The pathway in question also has stationary [[lily pad]]s leading to it that are absent from the final game. | |||
* The [[Armored Mawdad]] arena's stump is attached to the main | * The [[Armored Mawdad]] arena's stump is attached to the main section, but the interior loads seperately. | ||
* Because of this, the Armored Mawdad arena corridor is absent. | * Because of this, the Armored Mawdad arena corridor is absent. | ||
<gallery> | <gallery> | ||
Early Garden of Hope map 1.png| | Early Garden of Hope map 1.png|Map of an early main section. | ||
Early Garden of Hope map 2.png| | Early Garden of Hope map 2.png|Map of an early [[Onion|Rock Onion]] cave. | ||
Early Garden of Hope map 3.png| | Early Garden of Hope map 3.png|Map of an early Bug-Eyed Crawmad cave. | ||
Early Garden of Hope map 4.png| | Early Garden of Hope map 4.png|Map of an early outdoors [[Seesaw block#Elevator platform|elevator platform]] section. | ||
Early Garden of Hope map 5.png| | Early Garden of Hope map 5.png|Map of an early [[Quaggled Mireclops]] arena. | ||
Early Garden of Hope map 6.png| | Early Garden of Hope map 6.png|Map of an early [[Armored Mawdad]] arena. | ||
</gallery> | </gallery> | ||
;Early The Rustyard | ;Early The Rustyard | ||
{{stub | {{stub}} | ||
An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | ||
===Test maps=== | ===Test maps=== | ||
{{stub | {{stub}} | ||
Completely unique test maps can be found in ''Pikmin 3 Deluxe''{{'s}} files too, that presumably served to test certain mechanics. | Completely unique test maps can be found in ''Pikmin 3 Deluxe''{{'s}} files too, that presumably served to test certain mechanics. | ||
;"player_00" | ;"player_00" | ||
<code>player_00</code> is a square map. | <code>player_00</code> is a square map. | ||
<gallery> | <gallery> | ||
Player 00 map.png| | Player 00 map.png|Map of <code>player 00</code>. | ||
</gallery> | </gallery> | ||
;"object_00" | ;"object_00" | ||
<code>object_00</code> is a map missing a model, and is only known from the textures for its | <code>object_00</code> is a map missing a model, and is only known from the textures for its overhead view. | ||
<gallery> | <gallery> | ||
object 00 map 1.png|The first | object 00 map 1.png|The first texture for the map of it. | ||
object 00 map 2.png|The second | object 00 map 2.png|The second texture for the map of it. | ||
</gallery> | </gallery> | ||
;"enemy_00" | ;"enemy_00" | ||
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, | <code>enemy_00</code> is the largest of the test maps, and has two distinct environments, grass and snow. | ||
<gallery> | <gallery> | ||
enemy 00 map 1.png| | enemy 00 map 1.png|Map of the main section. | ||
enemy 00 map 2.png| | enemy 00 map 2.png|Map of the second largest section. | ||
enemy 00 map 3.png| | enemy 00 map 3.png|Map of the first snowy corridor. | ||
enemy 00 map 4.png| | enemy 00 map 4.png|Map of the main snowy section. | ||
enemy 00 map 5.png| | enemy 00 map 5.png|Map of the second snowy corridor. | ||
</gallery> | </gallery> | ||
==Unused enemies== | ==Unused enemies== | ||
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{{todo|Find out its internal name, and if it has any parameter data.}} | {{todo|Find out its internal name, and if it has any parameter data.}} | ||
[[File:Early Whiptongue Bulborb.png|thumb|<code>arukui_old</code>.]] | [[File:Early Whiptongue Bulborb.png|thumb|right|<code>arukui_old</code>.]] | ||
In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files. It has | In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files. It has 11 animations: <code>attack</code>, <code>attack2</code> (attacking), <code>dead</code> (dying), <code>flick</code> (shaking off Pikmin), <code>move1</code> (walking), <code>swallow</code> (swallowing), <code>type5</code> (being carried), <code>wait1</code>, <code>wait2</code>, <code>wait3</code> (idling), and <code>waitact</code> (shaking off Pikmin while idling).{{cite youtube|sZ2n_-Qg7k0|showing off the early Whiptongue Bulborb and its animations}} The following is known from its game files: | ||
*The lock-on data's format version is unknown, and the health parameter data's format version is 2. | *The lock-on data's format version is unknown, and the health parameter data's format version is 2. | ||
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====Flighty Joustmite==== | ====Flighty Joustmite==== | ||
{{stub | {{stub}} | ||
[[File:Early Flighty Joustmite.png|thumb|The early [[Flighty Joustmite]].]] | [[File:Early Flighty Joustmite.png|thumb|right|The early [[Flighty Joustmite]].]] | ||
Also in ''Pikmin 3 Deluxe'', an early version of the [[Flighty Joustmite]] can be found. | Also in ''Pikmin 3 Deluxe'', an early version of the [[Flighty Joustmite]] can be found. | ||
====Desiccated Skitter Leaf==== | ====Desiccated Skitter Leaf==== | ||
{{stub | {{stub}} | ||
[[File:Early Desiccated Skitter Leaf.png|thumb|The early [[Desiccated Skitter Leaf]].]] | [[File:Early Desiccated Skitter Leaf.png|thumb|right|The early [[Desiccated Skitter Leaf]].]] | ||
An early version of the [[Desiccated Skitter Leaf]] also exists in ''Pikmin 3 Deluxe''. | An early version of the [[Desiccated Skitter Leaf]] also exists in ''Pikmin 3 Deluxe''. | ||
====Hermit Crawmad==== | ====Hermit Crawmad==== | ||
{{stub | {{stub}} | ||
[[File:P3D early Hermit Crawmad.png|thumb|The early [[Hermit Crawmad]].]] | [[File:P3D early Hermit Crawmad.png|thumb|right|The early [[Hermit Crawmad]].]] | ||
An early version of the [[Hermit Crawmad]] exists in ''Pikmin 3 Deluxe''{{'s}} files, too | An early version of the [[Hermit Crawmad]] exists in ''Pikmin 3 Deluxe''{{'s}} files, too. | ||
===Armored Cannon Larva variants=== | ===Armored Cannon Larva variants=== | ||
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===Fiery Blowhog variant=== | ===Fiery Blowhog variant=== | ||
[[File:P3D green blowhog.png|thumb|The unused green variant of the [[Fiery Blowhog]].]] | [[File:P3D green blowhog.png|thumb|right|The unused green variant of the [[Fiery Blowhog]].]] | ||
{{stub}} | {{stub}} | ||
There is unused AI in the game for a Fiery Blowhog variant that shoots out [[Hazard#Bubble|bubbles]]. This may correspond to an unused early texture for a green variant of the hog found in ''Pikmin 3 Deluxe''. | There is unused AI in the game for a Fiery Blowhog variant that shoots out [[Hazard#Bubble|bubbles]]. This may correspond to an unused early texture for a green variant of the hog found in ''Pikmin 3 Deluxe''. | ||
===''kakureimo''=== | ===''kakureimo''=== | ||
[[File:Kakureimo 1.png|thumb|<code>kakureimo</code>.]] | [[File:Kakureimo 1.png|thumb|right|<code>kakureimo</code>.]] | ||
<code>kakureimo</code> is a fat leech-like enemy. It has a purple body, yellow stomach along with yellow back stripes, and three green eyes on each side of its small head. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. Size-wise, it's around the size of a [[Bulborb]]. {{j|隠れ|kakure}} is the stem of the verb {{j|隠れる|kakureru}} which means "to hide", and {{j|いも|imo}} translates to "potato", although it is also part of the word {{j|イモムシ|imomushi|caterpillar|f=tp}}. | <code>kakureimo</code> is a fat leech-like enemy. It has a purple body, yellow stomach along with yellow back stripes, and three green eyes on each side of its small head. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. Size-wise, it's around the size of a [[Red Bulborb]]. {{j|隠れ|kakure}} is the stem of the verb {{j|隠れる|kakureru}} which means "to hide", and {{j|いも|imo}} translates to "potato", although it is also part of the word {{j|イモムシ|imomushi|caterpillar|f=tp}}. | ||
When it spawns, it pops out from underneath the ground. When there are no Pikmin or leaders nearby, it waddles around to explore a small area immediately outside of its "home" , but if one gets into view, it becomes alarmed and dashes to its original spot, where it burrows underground. After being left alone for a bit, it will reemerge and repeat the cycle. Given unknown rules, it may decide to stay underground until it's left alone, or it will cautiously poke its head out to survey the area. When it burrows, its health is entirely restored. Other than that, some parts of the enemy are unfinished, in that it has no particle effects, some animations are a bit jerky, and parts of its logic are missing, in that Pikmin can latch on to it while it buries and continue to attack it, even through the ground | When it spawns, it pops out from underneath the ground. When there are no Pikmin or leaders nearby, it waddles around to explore a small area immediately outside of its "home" , but if one gets into view, it becomes alarmed and dashes to its original spot, where it burrows underground. After being left alone for a bit, it will reemerge and repeat the cycle. Given unknown rules, it may decide to stay underground until it's left alone, or it will cautiously poke its head out to survey the area. When it burrows, its health is entirely restored. Other than that, some parts of the enemy are unfinished, in that it has no particle effects, some animations are a bit jerky, and parts of its logic are missing, in that Pikmin can latch on to it while it buries and continue to attack it, even through the ground.{{cite youtube|REufQDiAu58|of the ''kakureimo'' in action}} | ||
Given how it acts the same as the ''[[#moguraimo|moguraimo]]'', it has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related. | Given how it acts the same as the ''[[#moguraimo|moguraimo]]'', it has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related. | ||
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===''moguraimo''=== | ===''moguraimo''=== | ||
[[File:Pikmin 3 Ravenous Whiskerpillar.png|thumb|<code>moguraimo</code>.]] | [[File:Pikmin 3 Ravenous Whiskerpillar.png|thumb|right|<code>moguraimo</code>.]] | ||
This creature bears a strong resemblance to the [[Ravenous Whiskerpillar]] from ''Pikmin 2''. The internal name, however, is | This creature bears a strong resemblance to the [[Ravenous Whiskerpillar]] from ''Pikmin 2''. The internal name, however, is quite different: it used to be <code>imomushi</code> ({{j|イモムシ|imomushi|caterpillar|f=tp}}), but is now <code>moguraimo</code> ({{j|モグライモ|mogura imo|mole potato|f=tp}}). Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. In terms of behavior, it acts exactly the same as the ''[[#kakureimo|kakureimo]]''.{{cite youtube|GZHcc8mZKHA|of the ''moguraimo'' in action}} Given how it acts the same as the ''kakureimo'', has a similar name to it, and sports a similar color scheme, it's safe to say that the two creatures are somehow related. However, due to its striking resemblance to an already-existing enemy, the model may just be a placeholder. The following can be observed from the game's files: | ||
*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>. | *It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>. | ||
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===''crystal_maro_frog''=== | ===''crystal_maro_frog''=== | ||
[[File:Crystal Wollywog.png|thumb|<code>crystal_maro_frog</code>.]] | [[File:Crystal Wollywog.png|thumb|right|<code>crystal_maro_frog</code>.]] | ||
Data for a brown version of the standard [[ | Data for a brown version of the standard [[Wollywog]] exists, but with a rock attached to its body. Its internal name is <code>crystal_maro_frog</code> ("Crystal Wollywog"), which implies that the rock is made of [[crystal]]. It is uncertain where exactly the rock or crystal would be attached to its body. Besides the coloring, it looks roughly the same as the ''[[Pikmin 2]]'' Wollywog. The following can be observed from the files: | ||
*It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown <code>fail</code> animation. | *It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown <code>fail</code> animation. | ||
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===''iwadama''=== | ===''iwadama''=== | ||
[[File:Pikmin 3 unused Beady Long Legs.png|thumb|<code>iwadama</code>.]] | [[File:Pikmin 3 unused Beady Long Legs.png|thumb|right|<code>iwadama</code>.]] | ||
There is a model for | There is a model for the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock orb". The Beady Long Leg's old internal name, <code>damagumo</code>, is now being used for the [[Shaggy Long Legs]]. The following can be noted from the game files: | ||
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | *It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | ||
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===''buriko''=== | ===''buriko''=== | ||
[[File:Pikmin 3 unused Male Sheargrub.png|thumb|<code>buriko</code>.]] | [[File:Pikmin 3 unused Male Sheargrub.png|thumb|right|<code>buriko</code>.]] | ||
A fat variant of a [[Male Sheargrub]], around roughly the same size, too. It resembles a tick, and in a sense, the [[Ujadani]]. The texture that comes with the model is the same as the one in ''Pikmin 2''. The internal name is <code>buriko</code>, and the used Male Sheargrub's name is <code>ujinko_b</code>, whereas it used to be <code>ujib</code> in ''Pikmin 2''. It moves very quickly, and because of this, it has a hard time catching and eating Pikmin. It cannot damage leaders, and cannot get damaged.{{cite youtube|w3WN4wcm9S8|of the Wollywog, Emperor Bulblax, and ''buriko'' in action|rname=BEW video}} Its color mapping isn't set up correctly, so it appears orange when alive, and turns white and purple if defeated with a bomb rock.{{cite youtube|SEbcShTxrxU|of the ''kakureimo'', the ''moguraimo'', Emperor Bulblax and ''buriko'' in action}} From examining the game's files, the following can also be noted: | |||
It moves very quickly, and because of this, it has a hard time catching and eating Pikmin. It cannot damage leaders, and cannot get damaged.{{cite youtube|w3WN4wcm9S8|of the Wollywog, Emperor Bulblax, and ''buriko'' in action|rname=BEW video}} Its color mapping isn't set up correctly, so it appears orange when alive, and turns white and purple if defeated with a bomb rock.{{cite youtube|SEbcShTxrxU|of the ''kakureimo'', the ''moguraimo'', Emperor Bulblax and ''buriko'' in action}} From examining the game's files, the following can also be noted: | |||
*It has animations for dying, getting squashed, moving, biting, being carried, idling, swallowing, and two unknown animations called <code>caution</code> and <code>calm</code>. | *It has animations for dying, getting squashed, moving, biting, being carried, idling, swallowing, and two unknown animations called <code>caution</code> and <code>calm</code>. | ||
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===Other=== | ===Other=== | ||
In addition, the unknown and mostly-empty <code>kokgamiegg</code> "enemy" seems to have been made on accident, created instead of the used <code>kokagamiegg</code> (the [[Phosbat Pod]]), and <code>tuyukusa</code> is a mostly broken and smaller version of <code>tsuyukusa</code> but written using a different romanization system, the [[Burgeoning Spiderwort]]. Finally, the fire geyser has parameter files for a <code>bubble</code> and a <code>gas</code> variant, suggesting the planned return of [[ | In addition, the unknown and mostly-empty <code>kokgamiegg</code> "enemy" seems to have been made on accident, created instead of the used <code>kokagamiegg</code> (the [[Phosbat Pod]]), and <code>tuyukusa</code> is a mostly broken and smaller version of <code>tsuyukusa</code> but written using a different romanization system, the [[Burgeoning Spiderwort]]. Finally, the fire geyser has parameter files for a <code>bubble</code> and a <code>gas</code> variant, suggesting the planned return of [[gas pipe]]s and the addition of water geyser-like hazard obstacles. | ||
The file <code>/content/CMCmn/system/param_db.szs/generatorsave_db.txt</code> has what appear to be respawn day paramaters for the game's objects. Inside the list, one can find the entries <code>GasHiba</code>, which is what the | The file <code>/content/CMCmn/system/param_db.szs/generatorsave_db.txt</code> has what appear to be respawn day paramaters for the game's objects. Inside the list, one can find the entries <code>GasHiba</code>, which is what the [[gas pipe]]s in ''Pikmin 2'' are internally called, <code>MureBuka</code>, possibly an earlier name for the [[Scornet]] (who in the final version have the internal name <code>Mure</code>) meaning "swarm subordinate", and <code>Tamagumo</code>, an alternative spelling of <code>Damagumo</code>, which is also present in the file. | ||
==Unused parameters== | ==Unused parameters== | ||
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===Fruit=== | ===Fruit=== | ||
The following fruit have or had unused Poko values because they don't appear in [[Mission Mode]]. | The following fruit have or had unused Poko values because they don't appear in [[Mission Mode]]. | ||
*The [[Astringent Clump]] has a value of {{pokos|100|y}} ( | *The [[Astringent Clump]] has a value of {{pokos|100|y}} (used in ''Pikmin 3 Deluxe''). | ||
*The [[Blonde Impostor]] has a part value of {{pokos|100|y}} each and a whole value of {{pokos|200|y}}. | *The [[Blonde Impostor]] has a part value of {{pokos|100|y}} each and a whole value of {{pokos|200|y}}. | ||
*The [[Delectable Bouquet]] has a value of {{pokos|80|y}}. | *The [[Delectable Bouquet]] has a value of {{pokos|80|y}}. | ||
*The [[Disguised Delicacy]] has a part value of {{pokos|50|y}} each and a whole value of {{pokos|100|y}}. | *The [[Disguised Delicacy]] has a part value of {{pokos|50|y}} each and a whole value of {{pokos|100|y}}. | ||
*The [[Portable Sunset]] has a value of {{pokos|80|y}}. | *The [[Portable Sunset]] has a value of {{pokos|80|y}}. | ||
*The [[Velvety Dreamdrop]] has a value of {{pokos|100|y}} | *The [[Velvety Dreamdrop]] has a value of {{pokos|100|y}}. | ||
The following fruit have unused [[juice]] values because they don't appear in [[Story Mode]]. | The following fruit have unused [[juice]] values because they don't appear in [[Story Mode]]. | ||
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==Unused audio== | ==Unused audio== | ||
{{game help|p3d|Extract the unused files.}} | {{game help|p3d|Extract the unused files.}} | ||
Several songs exist inside the releases of ''Pikmin 3'', but are unused. | Several songs exist inside the releases of ''Pikmin 3'', but are unused. | ||
===Songs=== | ===Songs=== | ||
{{infobox track | {{infobox track | ||
|name=End of day (good) | |name=End of day (good) | ||
|link= | |link= | ||
|internal= | |internal= | ||
|header = y | |header = y | ||
}} | }} | ||
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{{infobox track | {{infobox track | ||
|name=End of day (bad) | |name=End of day (bad) | ||
|link= | |link= | ||
|internal= | |internal= | ||
|header = y | |header = y | ||
}} | }} | ||
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}} | }} | ||
A file similar to the [[Music in Pikmin 3#Side Stories menu|Side Stories selection theme]]. It was likely to be used for the [[#|planned inclusion of the Pikmin Short Movies]], but was unused due to their inclusion in ''Pikmin 3 Deluxe'' being scrapped. | A file similar to the [[Music in Pikmin 3#Side Stories menu|Side Stories selection theme]]. It was likely to be used for the [[#|planned inclusion of the Pikmin Short Movies]], but was unused due to their inclusion in ''Pikmin 3 Deluxe'' being scrapped. | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
* | * There is also a presumably unused mix for the [[Music in Pikmin 3#Boss battle|boss battle theme]]{{cite youtube|GaBJ2C7Am6E|m=14|s=12|explaining ''Pikmin 3 Deluxe'' boss music, including the unknown cue.}} with less instruments. | ||
* Similarly, in ''Pikmin 3 Deluxe'', an unused cue for the [[Music in Pikmin 3#Golden arachnorb battle theme|golden arachnorb battle theme]] is in the files.{{cite youtube|HGHwIdT5bdQ|of the golden arachnorb theme, with the unknown theme being mentioned in its description.}} | |||
* There is also an unedited group of sound files of a human howling, which were likely intended for an enemy.{{cite youtube|mGla9ZOj9KI|of sound effect trivia, including the sound effect.|m=9|s=53}} | * There is also an unedited group of sound files of a human howling, which were likely intended for an enemy.{{cite youtube|mGla9ZOj9KI|of sound effect trivia, including the sound effect.|m=9|s=53}} | ||
==Unused scenes== | ==Unused scenes== | ||
{{todo|Determine why the Onion size is so much larger, and retrieve a cutscene of this kind for the other Onion types.}} | {{todo|Determine why the Onion size is so much larger, and retrieve a cutscene of this kind for the other Onion types.}} | ||
Much like in the [[Pikmin (game)|first game]], each [[Onion]] was to be found dormant, and had their own "boot up" [[cutscene]] | Much like in the [[Pikmin (game)|first game]], each [[Onion]] was to be found dormant, and had their own "boot up" [[cutscene]]. | ||
{{#widget:YouTube|id=Sa-7QsRirg0}} | {{#widget:YouTube|id=Sa-7QsRirg0}} | ||
==Other== | ==Other== | ||
* There is an unique, unused [[Candypop family|Candypop Bud]]-like object named <code>NamaPongashi</code>. It is purple when closed but white when open, and its model derives from the ''Pikmin 2'' Candypop Buds, but with black sharp tips at the ends of the petals.{{cite youtube|bl7r63NFeFU|of unused objects|rname=BielR3 video}} {{j|生|nama}} means "raw" or "unprocessed", which indicates that this is probably the base object that all Candypop Buds were meant to derive from. When Pikmin are thrown in, they die, but new seeds do not come out. After five are thrown in, it stops working. | |||
* There is an unique, unused [[Candypop family|Candypop Bud]]-like object named <code>NamaPongashi</code>. | * [[Gas pipe]]s were meant to return, as per the object called <code>GasHiba</code>. Like in ''Pikmin 2'', only [[White Pikmin]] can survive the poison.{{cite youtube|rname=BielR3 video}} | ||
* [[ | * There is an object called <code>dragonball</code>, that was likely used to test textures. One half of it is red with white spots, like the [[Red Bulborb|Bulborb]] or [[Dwarf Red Bulborb|Dwarf Bulborb]], while the other is white with blue spots, like the [[Hairy Bulborb]] or [[Snow Bulborb]]. This is interesting, since the Hairy and Snow Bulborb are absent from this game. | ||
* There is a large unused black and white checkered box called <code>TestBox</code>. It does nothing at all when spawned and is solid.{{cite youtube|rname=BielR3 video}} | |||
* There is an object called <code>dragonball</code>, that was likely used to test textures. One half of it is red with white spots, like the [[Bulborb]] or [[Dwarf Bulborb]], while the other is white with blue spots, like the [[Hairy Bulborb]] or [[Snow Bulborb]]. This is interesting, since the Hairy and Snow Bulborb are absent from this game. | |||
* There is a model for the [[Bulbmin]] in the folder containing all Pikmin and leaders. However, it is exactly the same as its ''Pikmin 2'' model, so it was likely scrapped early in development.{{cite youtube|HWrVtwhoAUA|explaining the unused Bulbmin model.|m=5|s=36}} | * There is a model for the [[Bulbmin]] in the folder containing all Pikmin and leaders. However, it is exactly the same as its ''Pikmin 2'' model, so it was likely scrapped early in development.{{cite youtube|HWrVtwhoAUA|explaining the unused Bulbmin model.|m=5|s=36}} | ||
* There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | * There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | ||
* There is | * There is akso an early version of the [[Onion#Rock Onion|Rock Onion]] in ''Pikmin 3 Deluxe'', that looks highly similar to the [[Onion]]s in ''Pikmin'' and ''Pikmin 2''. | ||
<gallery> | |||
NamaPongashi closed.png|<code>NamaPongashi</code> closed. | NamaPongashi closed.png|<code>NamaPongashi</code> closed. | ||
NamaPongashi open.png|<code>NamaPongashi</code> open. | File:NamaPongashi open.png|<code>NamaPongashi</code> open. | ||
File:Early crystal wall.png|The early crystal wall. | |||
File:Early Rock Onion.png|The early Rock Onion. | |||
Early crystal wall.png|The early crystal wall. | |||
Early Rock Onion.png|The early Onion. | |||
</gallery> | </gallery> | ||