Editing Unused content in Pikmin 3
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{DISPLAYTITLE:Unused content in ''Pikmin 3''}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | {{external|unused content in ''Pikmin 3''|[http://tcrf.net/Pikmin_3 The Cutting Room Floor]|TCRF.png}} | ||
{{external|unused content in ''Pikmin 3''|[http://tcrf.net/Pikmin_3 The Cutting Room Floor]|TCRF | |||
''[[Pikmin 3]]'' does not have as much [[unused content]] in the disc as the prequels, but there is still a substantial amount. | |||
==Unused enemies== | ==Unused enemies== | ||
The following [[enemy]] data can be found in the <code>/content/CMCmn/enemy</code>, referring to unused enemies. | |||
To note is that almost all enemies have a <code>lockon.txt</code> file that determines how the [[lock-on]] works. All used enemies use version 5 of the file format, but some unused enemies use versions 0 | To note is that almost all enemies have a <code>lockon.txt</code> file that determines how the [[lock-on]] works. All used enemies use version 5 of the file format, but some unused enemies use versions 0 or 1. In addition, there is a block of health-related parameters, and it too has a format version. Used enemies use version 8. | ||
==='' | ===''kakureimo''=== | ||
{{infobox enemy | |||
|enemy_name = kakureimo | |||
|image = Kakureimo 1.png | |||
|attacks = Unknown | |||
|nocat = y | |||
|nofamily = y | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
[[File:Kakureimo 2.png|thumb|left|Front view.]] | |||
A model and textures for a leech-like enemy exist under the name <code>kakureimo</code>. It is fat, has a purple body, yellow stomach, stripped yellow back, and three green eyes on each side. Its mouth is circular and filled with jagged teeth, and it has two large antennae on its head. No other information about it is known. Size-wise, it's around the size of a [[Red Bulborb]]. {{j|かくれみの|kakuremino}} translates to "magical cloak of invisibility", suggesting it may have had abilities similar to the [[Vehemoth Phosbat]]. From analysis of the game files, the following can be concluded: | |||
From analysis of the game files, the following can be concluded: | |||
*It has animations for dying, burrowing, moving, biting, chewing prey, swallowing prey, being carried, noticing prey, chasing prey, looking around, going to its original spot, and three unknown animations: <code>lookout</code>, <code>lookin</code>, and <code>sense</code>. | *It has animations for dying, burrowing, moving, biting, chewing prey, swallowing prey, being carried, noticing prey, chasing prey, looking around, going to its original spot, and three unknown animations: <code>lookout</code>, <code>lookin</code>, and <code>sense</code>. | ||
*The lock-on data's format version is 0, and the health parameter data's format version is 2. | *The lock-on data's format version is 0, and the health parameter data's format version is 2. | ||
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | *It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | ||
*It has the ability to drop [[nectar]] | *It has the ability to drop [[nectar]]. | ||
{{enemy stats | {{enemy stats | ||
|weight3 = | |weight3 = Unknown | ||
|carriers3 = Unknown | |carriers3 = Unknown | ||
|seeds3 = | |seeds3 = Unknown | ||
|value3 = 20 | |value3 = 20 | ||
|hp3 = 3000 | |hp3 = 3000 | ||
Line 301: | Line 46: | ||
|value = 20 | |value = 20 | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
===''crystal_maro_frog''=== | |||
==='' | {{infobox enemy | ||
|enemy_name = crystal_maro_frog | |||
|image = Crystal Wollywog.png | |||
|attacks = Unknown | |||
|nocat = y | |||
|nofamily = y | |||
{{enemy | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
Data for a brown version of the standard [[Wollywog]] exists, but with a rock attached to its body. Its internal name is <code>crystal_maro_frog</code> ("Crystal Wollywog"), which implies that the rock is made of [[crystal]]. Besides the coloring, it looks roughly the same as the ''[[Pikmin 2]]'' Wollywog. The following can be observed from the files: | |||
Data for a brown version of the standard [[ | |||
*It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown <code>fail</code> animation. | *It has animations for dying, idling, washing its face, moving, turning, jumping, floating, falling, landing, being carried, and an unknown <code>fail</code> animation. | ||
Line 374: | Line 86: | ||
===''iwadama''=== | ===''iwadama''=== | ||
{{infobox enemy | |||
|enemy_name = iwadama | |||
There is a model for | |image = Pikmin 3 unused Beady Long Legs.png | ||
|attacks = Unknown | |||
|nocat = y | |||
|nofamily = y | |||
}} | |||
There is a model for the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock ball". The Beady Long Leg's old internal name, <code>damagumo</code>, is now being used for the [[Shaggy Long Legs]]. The following can be noted from the game files: | |||
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | *It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | ||
Line 405: | Line 122: | ||
{{clear}} | {{clear}} | ||
===''buriko''=== | ===''buriko''=== | ||
{{infobox enemy | |||
|enemy_name = buriko | |||
|image = Pikmin 3 unused Male Sheargrub.png | |||
|attacks = Unknown | |||
|nocat = y | |||
|nofamily = y | |||
}} | |||
A fat variant of a [[Male Sheargrub]], around roughly the same size, too. It resembles a tick, and in a sense, the [[Ujadani]]. The texture that comes with the model is the same as the one in ''Pikmin 2''. The internal name is <code>buriko</code>, and the used Male Sheargrub's name is <code>ujinko_b</code>, whereas it used to be <code>ujib</code> in ''Pikmin 2''. From examining the game's files, the following can be noted: | |||
*It has animations for dying, getting squashed, moving, biting, being carried, idling, swallowing, and two unknown animations called <code>caution</code> and <code>calm</code>. | *It has animations for dying, getting squashed, moving, biting, being carried, idling, swallowing, and two unknown animations called <code>caution</code> and <code>calm</code>. | ||
Line 439: | Line 158: | ||
{{clear}} | {{clear}} | ||
===''moguraimo''=== | |||
{{infobox enemy | |||
|enemy_name = moguraimo | |||
|image = Pikmin 3 Ravenous Whiskerpillar.png | |||
|attacks = Unknown | |||
|nocat = y | |||
|nofamily = y | |||
}} | |||
It appears as though the [[Ravenous Whiskerpillar]] from ''Pikmin 2'' was meant to return, albeit different. It can be said that this is the same creature due to the texture being almost exactly the same, just slightly altered in terms of color. The internal name, however, is quite different: <code>moguraimo</code>, when it used to be <code>imomushi</code>. Appearance-wise, it is slightly larger than before, and unless the texture mapping of the model is incorrect, its skin is mostly purple; besides that, its eyes are slightly larger, it has antennae, and its namesake whiskers are gone. The following can be observed from the game's files: | |||
*It has animations for dying, appearing, burrowing, moving, biting, swallowing prey, chewing prey, being carried, noticing prey, looking around, going to its original spot, and the unknown animations <code>lookout</code>, <code>lookin</code>, <code>sense</code>, and <code>prowl</code>. | |||
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | |||
*The lock-on data's format version is 1, and the health parameter data's format version is 2. | |||
*It has the ability to drop [[nectar]]. | |||
{{enemy stats | |||
|weight3 = Unknown | |||
|carriers3 = Unknown | |||
|seeds3 = Unknown | |||
|value3 = 30 | |||
|hp3 = 1125 | |||
}} | |||
== | {{p3 enemy technical | ||
= | |name = moguraimo | ||
|hp = 1125 | |||
|rock = 15 | |||
|white = 0 | |||
|brout = 1 | |||
|brin = 0 | |||
|direct = 0 | |||
|damage = N/A | |||
|territory = 100 | |||
|value = 30 | |||
}} | |||
=== | {{clear}} | ||
The following | ===''Pikmin 2'' copies=== | ||
The following unused enemies exist in the enemies folder as well, but their model and textures are copies or near-copies of the ''Pikmin 2'' files. They are also roughly the same size they were in that game. | |||
;Honeywisp | |||
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | |||
*It is missing a <code>cull_info.txt</code>, <code>dynamics.txt</code>, and a <code>lockon.txt</code> file, present in most other enemies' data. | |||
*The lock-on data's format version is 6. | |||
=== | {{p3 enemy technical | ||
|name = clione | |||
| | |hp = 1 | ||
| | |rock = 1 | ||
| | |white = 0 | ||
| | |brout = 1 | ||
|brin = 0 | |||
|direct = 0 | |||
|damage = 10 | |||
|territory = 0 | |||
|value = 40 | |||
}} | }} | ||
;Emperor Bulblax | |||
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused. | |||
*It is missing a <code>dynamics.txt</code> file, present in most other enemies' data. | |||
*The lock-on data's format version is 1, and the health parameter data's format version is 2. | |||
{{ | {{p3 enemy technical | ||
|name= | |name = kingchappy | ||
| | |hp = 3000 | ||
| | |rock = 75 | ||
| | |white = 4 | ||
|brout = 6 | |||
|brin = 3 | |||
|direct = 0 | |||
|damage = N/A | |||
|territory = N/A | |||
|value = 100 | |||
}} | }} | ||
;Wollywog | |||
*It is missing a <code>cull_info.txt</code> and <code>dynamics.txt</code> file, present in most other enemies' data. | |||
*It has an animation for burrowing itself. | |||
*The lock-on data's format version is 5, and the health parameter data's format version is 6. | |||
{{ | {{p3 enemy technical | ||
|name= | |name = marofrog | ||
| | |hp = 1500 | ||
| | |rock = 30 | ||
| | |white = 0 | ||
|brout = 1 | |||
|brin = 0 | |||
|direct = 0 | |||
|damage = 10 | |||
|territory = 300 | |||
|value = 30 | |||
}} | }} | ||
;Breadbug | |||
This enemy's data is missing several files: <code>anim_define.txt</code>, <code>cull_info.txt</code>, <code>dynamics.txt</code>, <code>lockon.txt</code>, and <code>params.txt</code>. In addition, it has a <code>panmodoki.txt</code> file which is just a copy of <code>coll_tree.txt</code>. Because of this, no parameter information is known about it. | |||
=== | ===Armored Cannon Larva variants=== | ||
The [[Armored Cannon Larva]] and [[Arctic Cannon Larva]] share the same archive. Inside it are parameter files for every version of the beetle, including unused ones. <code>params.txt</code> is the one used for the Armored Cannon Larva]], and <code>params_yuki.txt</code> corresponds to the Arctic Cannon Larva ({{j|ゆき|yuki}} means snow). The unused files are called <code>params_fixed.txt</code>, <code>params_green.txt</code>, <code>params_red.txt</code> (perhaps for the [[Decorated Cannon Beetle]]), and <code>params_ruri.txt</code> ({{j|るり|ruri}} means Lapis Lazuli). | |||
== | ===Other=== | ||
In addition, the unknown and mostly-empty <code>kokgamiegg</code> "enemy" seems to have been made on accident, created instead of the used <code>kokagamiegg</code> (the [[Phosbat Pod]]), the <code>pelplant</code> "enemy" appears to be an incomplete version of the [[Pellet Posy]] (<code>pelplant1</code>), with only a texture of a leaf, and <code>tuyukusa</code> is a mostly broken and smaller version of <code>tsuyukusa</code>, the [[Burgeoning Spiderwort]]. Finally, the fire geyser has parameter files for a <code>bubble</code> and a <code>gas</code> variant, suggesting the planned return of [[gas pipe]]s and the addition of water geyser-like hazard obstacles. | |||
== | ==Unused enemy parameters== | ||
* | *Instead of having its HP set to 1, like most other enemies that deal damage in a special way, the [[Nectarous Dandelfly]] has its HP value set to 15. | ||
*The Nectarous Dandelfly has a Poko value of {{pokos|5}}. | |||
* [[ | *The [[Armored Mawdad]] and the [[Vehemoth Phosbat]] have a Poko value of {{pokos|1}}, whereas most bosses have it set to 0. | ||
*The [[Scornet Maestro]] and [[Scornet]] are worth {{pokos|5}} each. | |||
*The [[Shaggy Long Legs]] and [[Baldy Long Legs]] are worth {{pokos|100}} each. | |||
* | |||
==Unused music== | |||
Two songs exist inside the game, but are unused. They are a "sad" and a "happy" version of the [[Music in Pikmin 3#End of day|end of day]] theme, much like the ones in ''Pikmin 2''. | |||
Pikmin 3 | |||
==See also== | ==See also== | ||
Line 543: | Line 280: | ||
*[[Region]] | *[[Region]] | ||
*[[Update]] | *[[Update]] | ||
{{prerelease}} | {{prerelease}} |