Editing Unused content in Pikmin 3

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==Unused maps==
==Unused maps==
{{game help|p3d|2=Document all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here]. Also, get footage of maps that don't have any listed, such as the early The Rustyard and Distant Tundra segments.}}
{{game help|p3d|2=Record all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here].}}
Various unused maps can also be found in the files.
Various unused maps can also be found in the files.


===Early versions===
===Early versions===
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have textures for [[radar]] patterns.
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have what appear to be textures for [[radar]] patterns.
;Near-complete Garden of Hope
;Near-complete Garden of Hope
{{stub|section=y}}
{{stub}}
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}}
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}}


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* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately.
* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately.
* Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}}
* Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}}


<gallery>
<gallery>
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Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena.
Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena.
</gallery>
</gallery>
;Early Distant Tundra
3 early versions of segments in [[Distant Tundra]] are found in the unused map <code>enemy_00</code>, described [[#Test maps|below]].


;Early The Rustyard
;Early The Rustyard
{{stub|section=y}}
{{stub}}


An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files.
An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files.
{{Stub}}


===Test maps===
===Test maps===
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;"enemy_00"
;"enemy_00"
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, one with grass, and the other being 3 early versions of segments in [[Distant Tundra]]. 2 of the segments parallel the [[Vehemoth Phosbat]] corridor, while 1 is an early version of the [[Spotty Bulbear]] cave.{{cite youtube|rname=Balrog_video}}
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, grass and snow.{{cite youtube|rname=Balrog_video}}


<gallery>
<gallery>
enemy 00 map 1.png|Radar texture of the main segment.
enemy 00 map 1.png|Radar texture of the main segment.
enemy 00 map 2.png|Radar texture of the second largest segment.
enemy 00 map 2.png|Radar texture of the second largest segment.
enemy 00 map 3.png|Radar texture of an early version of the Vehemoth Phosbat corridor.
enemy 00 map 3.png|Radar texture of the first snowy corridor.
enemy 00 map 4.png|Radar texture of an early Spotty Bulbear cave.
enemy 00 map 4.png|Radar texture of the main snowy segment.
enemy 00 map 5.png|Radar texture of the other version of an early Vehemoth Phosbat corridor.
enemy 00 map 5.png|Radar texture of the second snowy corridor.
</gallery>
</gallery>


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