Editing Unused content in Pikmin 3

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 80: Line 80:


==Unused maps==
==Unused maps==
{{game help|p3d|2=Document all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here]. Also, get footage of maps that don't have any listed, such as the early The Rustyard and Distant Tundra segments.}}
{{game help|p3d|2=Record all details of the unused maps. Explorations of some can be found [https://www.youtube.com/watch?v=QWIrsgBIQ5A here].}}
Various unused maps can also be found in the files.
Various unused maps can also be found in the files.


===Early versions===
===Early versions===
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have textures for [[radar]] patterns.
Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. Most of these maps also have what appear to be textures for [[radar]] patterns.
;Near-complete Garden of Hope
;Near-complete Garden of Hope
{{stub|section=y}}
{{stub}}
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}}
A near-finished [[Garden of Hope]], but with some incomplete elements. It is called <code>mapB_vp</code> internally.{{cite youtube|QWIrsgBIQ5A|showcasing <code>mapB_vp</code>, <code>perf_mapB</code>, <code>enemy_00</code>, and <code>damagumo_map</code>.|rname=Balrog_video}}


Line 98: Line 98:
* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately.
* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately.
* Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}}
* Because of this, the Armored Mawdad arena corridor is absent.{{cite youtube|rname=Balrog_video}}


<gallery>
<gallery>
Line 107: Line 108:
Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena.
Early Garden of Hope map 6.png|Radar texture of an early [[Armored Mawdad]] arena.
</gallery>
</gallery>
;Early Distant Tundra
3 early versions of segments in [[Distant Tundra]] are found in the unused map <code>enemy_00</code>, described [[#Test maps|below]].


;Early The Rustyard
;Early The Rustyard
{{stub|section=y}}
{{stub}}


An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files.
An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files.
{{Stub}}


===Test maps===
===Test maps===
Line 133: Line 133:


;"enemy_00"
;"enemy_00"
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, one with grass, and the other being 3 early versions of segments in [[Distant Tundra]]. 2 of the segments parallel the [[Vehemoth Phosbat]] corridor, while 1 is an early version of the [[Spotty Bulbear]] cave.{{cite youtube|rname=Balrog_video}}
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, grass and snow.{{cite youtube|rname=Balrog_video}}


<gallery>
<gallery>
enemy 00 map 1.png|Radar texture of the main segment.
enemy 00 map 1.png|Radar texture of the main segment.
enemy 00 map 2.png|Radar texture of the second largest segment.
enemy 00 map 2.png|Radar texture of the second largest segment.
enemy 00 map 3.png|Radar texture of an early version of the Vehemoth Phosbat corridor.
enemy 00 map 3.png|Radar texture of the first snowy corridor.
enemy 00 map 4.png|Radar texture of an early Spotty Bulbear cave.
enemy 00 map 4.png|Radar texture of the main snowy segment.
enemy 00 map 5.png|Radar texture of the other version of an early Vehemoth Phosbat corridor.
enemy 00 map 5.png|Radar texture of the second snowy corridor.
</gallery>
</gallery>


Line 376: Line 376:
[[File:Pikmin 3 unused Beady Long Legs.png|thumb|<code>iwadama</code>.]]
[[File:Pikmin 3 unused Beady Long Legs.png|thumb|<code>iwadama</code>.]]


There is a model for an enemy which resembles the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but with its circular head replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock orb". The Beady Long Legs' old internal name, <code>damagumo</code>, is used for the [[Shaggy Long Legs]] in ''Pikmin 3''. The following can be noted from the game files:
There is a model for the [[Beady Long Legs]] as it appears in ''Pikmin 2'', size included, but its circular head is replaced with a large version of one of its feet. Presumably, it would've stomped on the ground using its head as well. With the model are two textures, which are the same as the ''Pikmin 2'' one, but one is tinted blue and the other pink. On the image shown to the right, the ''Pikmin 2'' texture was used for clarity. This creature's internal name is <code>iwadama</code>, meaning "rock orb". The Beady Long Legs' old internal name, <code>damagumo</code>, is used for the [[Shaggy Long Legs]] in ''Pikmin 3''. The following can be noted from the game files:


*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.
*It has an <code>ai.txt</code> file found only in some other unused enemies' data and on the [[Armored Cannon Larva]]'s data, where it's also presumably unused.

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)