Editing Unused content in Pikmin 3
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;"damagumo_map" | ;"damagumo_map" | ||
A map presumably used to test the [[Shaggy Long Legs]], as it includes one and has the Shaggy Long Legs' internal name, <code>damagumo</code>, in its own.{{cite youtube|rname=Balrog_video}} | A map presumably used to test the [[Shaggy Long Legs]], as it includes one and has the Shaggy Long Legs' internal name, <code>damagumo</code>, in its own.{{cite youtube|rname=Balrog_video}} | ||
{{Stub}} | |||
An entire 6th area of Pikmin 3 has been found in the files. For more info, watch this video: [https://youtu.be/62eagS2w6Co Pikmin Unearthed] | |||
==Unused enemies== | ==Unused enemies== | ||
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[[File:Early Whiptongue Bulborb.png|thumb|<code>arukui_old</code>.]] | [[File:Early Whiptongue Bulborb.png|thumb|<code>arukui_old</code>.]] | ||
In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files. It has 12 animations: <code>attack</code>, <code>attack2</code> (attacking), <code>dead</code> (dying), <code>flick</code> (shaking off Pikmin), <code>move1</code> (walking), <code>swallow</code> (swallowing), <code>type5</code> (being carried), <code>wait1</code>, <code>wait2</code>, <code>wait3</code> (idling), <code>waitact</code> (shaking off Pikmin while idling), and <code>sleep</code> (sleeping, which is unused).{{cite youtube|sZ2n_-Qg7k0|showing off the early Whiptongue Bulborb and its animations}} The following is known from its game files: | In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files, this model, in fact, would originally be in Pikmin 3 that would be released for Wii until the appearance of the Wii U. It has 12 animations: <code>attack</code>, <code>attack2</code> (attacking), <code>dead</code> (dying), <code>flick</code> (shaking off Pikmin), <code>move1</code> (walking), <code>swallow</code> (swallowing), <code>type5</code> (being carried), <code>wait1</code>, <code>wait2</code>, <code>wait3</code> (idling), <code>waitact</code> (shaking off Pikmin while idling), and <code>sleep</code> (sleeping, which is unused).{{cite youtube|sZ2n_-Qg7k0|showing off the early Whiptongue Bulborb and its animations}} The following is known from its game files: | ||
*The lock-on data's format version is unknown, and the health parameter data's format version is 2. | *The lock-on data's format version is unknown, and the health parameter data's format version is 2. | ||
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<gallery> | <gallery> | ||
NamaPongashi closed.png|<code>NamaPongashi</code> closed. | NamaPongashi closed.png|<code>NamaPongashi</code> closed. | ||
NamaPongashi open.png|<code>NamaPongashi</code> open. | File:NamaPongashi open.png|<code>NamaPongashi</code> open. | ||
Pikmin 3 test box.png|<code>test_box</code>. | File:Pikmin 3 test box.png|<code>test_box</code>. | ||
Dragonball.png|<code>dragonball</code>. | File:Dragonball.png|<code>dragonball</code>. | ||
Early crystal wall.png|The early crystal wall. | File:Early crystal wall.png|The early crystal wall. | ||
Early Rock Onion.png|The early Onion. | File:Early Rock Onion.png|The early Onion. | ||
</gallery> | </gallery> | ||