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{{game icons|p=y|p2=y|hp=y}}
{{game icons|p=y|p2=y|hp=y}}
[[File:Pikmin tripping.jpg|thumb|A [[Blue Pikmin]] tripping in {{p1}}.]]
[[File:Pikmin tripping.jpg|thumb|right|A [[Blue Pikmin]] tripping in {{p1}}.]]
In the ''Pikmin'' games, a Pikmin that is moving can [[random]]ly fumble, and either fall down face-first (referred to as '''tripping'''), or careen forward a bit (referred to as '''stumbling'''). When this happens, the Pikmin is usually unusable until it recovers. A Pikmin that trips or stumbles runs the risk of being forgotten, hurt by [[enemies]], or flung into an [[obstacle]]{{cite web|https://clips.twitch.tv/AverageCheerfulRamenKappaPride|Twitch video (language warning)|Twitch|published={{date|10|June|2019}}|retrieved={{date|11|June|2019}}}}{{cite web|https://twitter.com/OrangeeInkling/status/1672688514235002880|Twitter video|Twitter|published={{date|24|June|2023}}|retrieved={{date|6|October|2023}}}}, making it important for the player to pay attention to the whole group and use whatever tools they have to get the Pikmin back to normal quickly. How likely a Pikmin is to trip, or if it can trip at all, depends on its type, and what it is doing.
In the ''Pikmin'' games, a Pikmin that is moving can [[random]]ly fumble, and either fall down face-first (referred to as '''tripping'''), or stumble forward a bit (referred to as '''stumbling'''). When this happens, the Pikmin is usually unusable until it recovers. A Pikmin that trips or stumbles runs the risk of being forgotten, hurt by [[enemies]], or flung into an [[obstacle]]{{cite web|https://clips.twitch.tv/AverageCheerfulRamenKappaPride|Twitch video (language warning)|Twitch|published={{date|10|June|2019}}|retrieved={{date|11|June|2019}}}}, making it important for the player to pay attention to the whole group and use whatever tools they have to get the Pikmin back to normal quickly.


Tripping was introduced in [[Pikmin (game)|the first game]], where it is fairly common. It carried over to {{p2}}, where the chances for a Pikmin to trip got reduced, but stumbling was added. Both mechanics were removed entirely in {{p3}}. Tripping was later re-added for {{hp}} but it has been made less punishing – Pikmin only trip in specific spots, and they get up faster.
Tripping was introduced in [[Pikmin (game)|the first game]], where it is fairly common. It carried over to {{p2}}, where the chances for a Pikmin to trip got reduced, but stumbling was added. Both mechanics were removed entirely in {{p3}}. Tripping was later re-added for {{hp}} but it has been made less punishing – Pikmin only trip in specific spots, and they get up faster.
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Pikmin can only trip or stumble if they are following the [[leader]] somewhere, or if the player is [[swarming]]. The chances for a Pikmin to trip or stumble, as well as the moment the game decides that, are not known.
Pikmin can only trip or stumble if they are following the [[leader]] somewhere, or if the player is [[swarming]]. The chances for a Pikmin to trip or stumble, as well as the moment the game decides that, are not known.


Although unconfirmed, it is rumored that swarming increases the odds of a Pikmin tripping.{{source needed}}
Although unconfirmed, it is rumored that moving the group increases the odds of a Pikmin tripping.{{source needed}}


[[Purple Pikmin]] have a lower chance of stumbling compared to other Pikmin types<ref>[[User:Mariotime315/Pikmyths#Purple Pikmin trip less often|Fan-driven research]]</ref>, and [[Bulbmin]] cannot trip at all.<ref>By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bulbmin will never be affected.</ref>
[[Purple Pikmin]] have a lower chance of stumbling compared to other Pikmin types.<ref>[[User:Mariotime315/Pikmyths#Purple Pikmin trip less often|Fan-driven research]]</ref>


At least in ''Pikmin'', [[cutscene]]s do not make the Pikmin immune to tripping, since it is possible for a Pikmin to trip in the [[sunset]] gathering cutscene.{{cite youtube|XDcWxnSgyqk|where a Pikmin trips in the sunset gathering cutscene|m=15|s=19|published={{date|28|December|2015}}|retrieved={{date|8|June|2019}}}} Pikmin carrying [[bomb rock]]s are also unable to trip.<ref>By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bomb rock Pikmin will never be affected.</ref>
At least in ''Pikmin'', [[cutscene]]s do not make the Pikmin immune to tripping, since it is possible for a Pikmin to trip in the [[sunset]] gathering cutscene.{{cite youtube|XDcWxnSgyqk|where a Pikmin trips in the sunset gathering cutscene|m=15|s=19|published={{date|28|December|2015}}|retrieved={{date|8|June|2019}}}} Pikmin carrying [[bomb rock]]s are also unable to trip.<ref>By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bomb rock Pikmin will never be affected.</ref>
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=== ''Hey! Pikmin'' tripping spots ===
=== ''Hey! Pikmin'' tripping spots ===
{{game help|hp|Finish the tripping spot list.}}
{{game help|hp|Finish the tripping spot list.}}
In {{hp}}, during gameplay, Pikmin are only able to trip in very specific places. These are sections of an [[area]] where there is a lot of room to walk in, and there are no real dangers nearby. These spots are purposely chosen by the area designers, by placing a <code>stumble_space</code> object on top of the line of terrain they want. The following is a list of all such objects:
In {{hp}}, during gameplay, Pikmin are only be able to trip in very specific places. These are sections of an [[area]] where there is a lot of room to walk in, and there are no real dangers nearby. These spots are purposely chosen by the area designers, by placing a <code>stumble_space</code> object on top of the line of terrain they want. The following is a list of all such objects:
* [[Cavern of Confusion]]:
* [[Cavern of Confusion]]:
*# The stretch after the [[dirt block]], below the [[Sparklium Seed]]s.
*# The stretch after the [[dirt block]], below the [[Sparklium Seed]]s.
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*# The stretch after the [[Crested Mockiwi]], after climbing up a small ledge.
*# The stretch after the [[Crested Mockiwi]], after climbing up a small ledge.
* [[Back-and-Forth Road]]:
* [[Back-and-Forth Road]]:
*# The stretch where the [[Yellow Spectralids]] cutscene takes place.
*# The stretch where the [[Yellow Spectralid]] cutscene takes place.
* [[Serene Stream]]:
* [[Serene Stream]]:
*# The stretch after going up a ramp, after the scared [[Crumbug]] cutscene.
*# The stretch after going up a ramp, after the scared [[Crumbug]] cutscene.
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== Oddities ==
== Oddities ==
* In ''Pikmin'', if a Pikmin that has tripped is ordered to work on a task with the [[swarm]] functionality, it will get up and go to it or slide to it on the ground. Given unknown circumstances, it can go to the task whilst lying down.{{cite web|https://www.twitch.tv/mokaygee/clip/RefinedMuddyCarrotPastaThat|Twitch clip|Twitch|published={{date|14|September|2019}}|retrieved={{date|14|September|2019}}}}
* In ''Pikmin'', a Pikmin that is ordered to work on a task with the [[Swarming|swarm]] functionality will get up and go to it, if it had tripped. Given unknown circumstances, it can go to the task whilst lying down.{{cite web|https://www.twitch.tv/mokaygee/clip/RefinedMuddyCarrotPastaThat|Twitch clip|Twitch|published={{date|14|September|2019}}|retrieved={{date|14|September|2019}}}}


== Gallery ==
== Gallery ==
{{image}}
{{image}}
<gallery>
<gallery>
Pikmin tripping animation.gif|Animation of a Pikmin tripping in {{p2}}.
Pikmin tripping animation.gif|Animation of a [[Red Pikmin]] tripping in {{p2}}.
</gallery>
</gallery>


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