Editing Trial of the Sage Leaf

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{game icons|p4=y}}
{{game icons|p4=y}}
{{infobox cave
{{infobox cave
|image = P4 Trial of the Sage Leaf Cave Entrance.png
|image     =  
|size = 250px
|size     =  
|caption  =  
|caption  =  
|location  = Rescue Command Post
|location  = Rescue Command Post
Line 20: Line 20:


== 1st Story: Bulblaxes ==
== 1st Story: Bulblaxes ==
{{infobox dandori challenge
|screenshot =
|name      = Bulblaxes
|map        = Bulblaxes map.png
|size      = 205px
|red        = 35
|ice        = 10
|bronze    = 0:59 - time out
|silver    = 1:19 - 1:00 left
|gold      = 1:44 - 1:20 left
|platinum  = 4:00 - 1:45 left
|dandori    = 3
|time      = 4:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}


'''''Defeat All the Creatures'''''  
'''''Defeat All the Creatures'''''  


"''First, a preliminary trial. See if you can defeat all the Bulborbs, Bulblaxes, and Bulbears.'' " - The Sage Leaf
"''First, a preliminary trial. See if you can defeat all the Bulborbs, Bulblaxes, and Bulbears.'' " - The Sage Leaf
The 1st Story has a Dandori Level of 3, giving the player 4 minutes to defeat all 11 enemies.
Platinum: 3:59 - 1:45
Gold: 1:44 - 1:20
Silver: 1:19 - 1:00
Bronze: 0:59 and lower


* '''Starting Pikmin''':
* '''Starting Pikmin''':
Line 69: Line 63:
It is recommended to have acquired the [[Plucking Whistle]] prior to attempting this Dandori Challenge as it would be easier to pluck your Pikmin and save time.
It is recommended to have acquired the [[Plucking Whistle]] prior to attempting this Dandori Challenge as it would be easier to pluck your Pikmin and save time.


Alternatively, you could go to the room in front of you and throw your [[Pikmin family|Pikmin]] on the two [[Dwarf Bulborb]]s and pluck the [[Red Pikmin]] sprouts. Go to your left and hop on [[Oatchi]] and rush through the two [[Dwarf Bulbear]]s and to the room with [[Ice Pikmin]] sprouts and pluck them. Then rush through the Dwarf Bulbears again, defeating them, and try to hit the [[Spotty Bulbear]] in the rear. After you defeat it, go back to the room with the [[Bulborb]] and beat it up. Then, after defeating it, pick up the [[Bomb rock]] and charge your Ice Pikmin at the [[Ice gate]]. Walk though the iron bars and throw your Pikmin at the [[Fiery Bulblax]] and defeat it. Go to the left and defeat the [[Whiptongue Bulborb]], then pluck the Ice Pikmin. Once the Ice gate is broken, call Oatchi and go behind you to the room with the [[Sticky mold]] and charge everyone towards the mushrooms. After it is removed, jump on the [[Bouncy Mushroom]] and pluck the Pikmin and go right. Trick the [[Frosty Bulborb]] into the [[Fire geyser]], melting the ice on its back, and rush it. After defeating it, go forward, and take out your [[Bomb rock]] and throw it in the middle of the [[Orange  Bulborb]] and [[Dwarf Orange Bulborb]] particularly from outside their territory so they don't move away from it.
Alternatively, you could go to the room in front of you and throw your [[Pikmin family|Pikmin]] on the two [[Dwarf Bulborb]]s and pluck the [[Red Pikmin]] sprouts. Go to your left and hop on [[Oatchi]] and rush through the two [[Dwarf Bulbear]]s and to the room with [[Ice Pikmin]] sprouts and pluck them. Then rush through the Dwarf Bulbears again, defeating them, and try to hit the [[Spotty Bulbear]] in the rear. After you defeat it, go back to the room with the the [[Bulborb]] and beat it up. Then, after defeating it, pick up the [[Bomb rock]] and charge your Ice Pikmin at the [[Ice gate]]. Walk though the iron bars and throw your Pikmin at the [[Fiery Bulblax]] and defeat it. Go to the left and defeat the [[Whiptongue Bulborb]], then pluck the Ice Pikmin. Once the Ice gate is broken, call Oatchi and go behind you to the room with the [[Sticky mold]] and charge everyone towards the mushrooms. After it is removed, jump on the [[Bouncy Mushroom]] and pluck the Pikmin and go right. Trick the [[Frosty Bulborb]] into the [[Fire geyser]], melting the ice on its back, and rush it. After defeating it, go forward, and take out your [[Bomb rock]] and throw it in the middle of the [[Orange  Bulborb]] and [[Dwarf Orange Bulborb]] particularly from outside their territory so they don't move away from it.


== 2nd Story: Snow Problem ==
== 2nd Story: Snow Problem ==
{{infobox dandori challenge
|screenshot =
|name      = Snow Problem
|map        = Snow Problem map.png
|size      = 250px
|red        = 35
|bronze    = 0:59 - time out
|silver    = 1:19 - 1:00 left
|gold      = 1:44 - 1:20 left
|platinum  = 6:00 - 1:45 left
|dandori    = 3
|time      =  6:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}


'''''Reach the Sage Leaf'''''  
'''''Reach the Sage Leaf'''''  


''Build yourself a clay mound, and come find me. Be careful not to freeze in the meantime.''  
''Build yourself a clay mound, and come find me. Be careful not to freeze in the meantime.''  
The 2nd Story has a Dandori Level of 3, giving the player 6 minutes to reach the [[Sage Leaf]]. To do so, the player must collect 45 pieces of [[Raw material|raw material]] from the material piles scattered around the stage and use them to build a ledge.
Platinum: 6:00 - 1:45 <br>
Gold: 1:44 - 1:20 <br>
Silver: 1:19 - 1:00 <br>
Bronze: 0:59 or lower <br>


* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P4|y}} &times; 10
** {{icon|Red Pikmin|v=P4|y}} &times; 10
* '''Enemies''':
* '''Enemies''':
** {{icon|Arctic Cannon Larva|v=P4|y}} &times; 3
** {{icon|Arctic Cannon Larva|v=P4|y}} &times; 2
** {{icon|Dwarf Frosty Bulborb|v=P4|y}} &times; 5
** {{icon|Dwarf Frosty Bulborb|v=P4|y}} &times; 5
** {{icon|Icy Blowhog|v=P4|y}} &times; 1
** {{icon|Icy Blowhog|v=P4|y}} &times; 1
Line 109: Line 98:


== 3rd Story: Dig Deep ==
== 3rd Story: Dig Deep ==
{{infobox dandori challenge
|screenshot =
|name      = Dig Deep
|map        = Dig Deep map.png
|size      = 250px
|yellow    = 25
|ice        = 15
|white      = 15
|bronze    = 0:29 - time out
|silver    = 0:44 - 0:30 left
|gold      = 0:59 - 0:45 left
|platinum  = 5:00 - 1:00 left
|dandori    = 3
|time      = 5:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}
{{game help|p4|Write a guide on how to complete this sublevel. If there are multiple sublevels, copy this section for each one.}}
{{game help|p4|Write a guide on how to complete this sublevel. If there are multiple sublevels, copy this section for each one.}}
'''''Collect All the Treasures'''''  
'''''Collect All the Treasures'''''  


''Those who perfect the art of excavation can call themselves Dandori masters. Don't let it be an elusive dream... Dig away!''  
''Those who perfect the art of excavation can call themselves Dandori masters. Don't let it be an elusive dream... Dig away!''  
The 3rd Story has a Dandori Level of 3, giving the player 5 minutes to collect all 15 treasures.
Platinum: 4:59 - 1:00
Gold: 0:59 - 0:45
Silver: 0:44 - 0:30
Bronze: 0:29 and lower


* '''Starting Pikmin''':
* '''Starting Pikmin''':
Line 161: Line 144:


== 4th Story: Dandori Seas ==
== 4th Story: Dandori Seas ==
{{infobox dandori challenge
|screenshot =
|name      = Dandori Seas
|map        = Dandori Seas map.png
|size      = 250px
|blue      = 35
|winged    = 15
|bronze    = 0:59 - time out
|silver    = 1:59 - 1:00 left
|gold      = 2:29 - 2:00 left
|platinum  = 7:00 - 2:30 left
|dandori    = 3
|time      = 7:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}


'''''Reach the Sage Leaf'''''  
'''''Reach the Sage Leaf'''''  


''Collect all the treasures in the sea, then come find me.''  
''Collect all the treasures in the sea, then come find me.''  
The 4th Story has a Dandori Level of 3, giving the player 7 minutes to collect all 15 treasures, opening the [[gate]] to the [[Sage Leaf]].
Platinum: 6:59 - 2:30
Gold: 2:29 - 2:00
Silver: 1:59 - 1:00
Bronze: 0:59 and lower


* '''Starting Pikmin''':
* '''Starting Pikmin''':
Line 210: Line 187:


== 5th Story: The White Key ==
== 5th Story: The White Key ==
{{infobox dandori challenge
|screenshot =
|name      = The White Key
|map        = The White Key map.png
|size      = 250px
|rock      = 21
|winged    = 21
|white      = 21
|bronze    = 0:59 - time out
|silver    = 1:19 - 1:00 left
|gold      = 1:44 - 1:20 left
|platinum  = 7:00 - 1:45 left
|dandori    = 4
|time      = 7:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}


'''''Capture the White Jewel'''''  
'''''Capture the White Jewel'''''  


''When the nine dragon jewels have been gathered, the way will open. Do you have what it takes to capture the white jewel?''  
''When the nine dragon jewels have been gathered, the way will open. Do you have what it takes to capture the white jewel?''  
The 5th Story has a Dandori Level of 4, giving the player 7 minutes to collect all 9 treasures and afterward the White Onion. Completing this story allows the player to produce White Pikmin with the Onion, and on repeat completions will award the player with an additional 10 White Pikmin.
Platinum: 6:59 - 1:45
Gold: 1:44 - 1:20
Silver: 1:19 - 1:00
Bronze: 0:59 and lower


* '''Starting Pikmin''':
* '''Starting Pikmin''':
Line 264: Line 234:


== 6th Story: Gimmick Gambit ==
== 6th Story: Gimmick Gambit ==
{{infobox dandori challenge
|screenshot =
|name      = Gimmick Gambit
|map        = Gimmick Gambit map.png
|size      = 250px
|red        = 15
|bronze    = 0:59 - time out
|silver    = 1:19 - 1:00 left
|gold      = 1:44 - 1:20 left
|platinum  = 4:00 - 1:45 left
|dandori    = 4
|time      = 4:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}


'''''Reach the Sage Leaf'''''  
'''''Reach the Sage Leaf'''''  
Line 284: Line 239:
''Can you outsmart the gimmicks and defeat the gambit? Show me the extent of your wits.''
''Can you outsmart the gimmicks and defeat the gambit? Show me the extent of your wits.''
   
   
The 6th Story has a Dandori Level of 4, giving the player 4 minutes to collect all 3 treasures, open the 5 gates, and reach the Sage Leaf.
Platinum: 3:59 - 1:45
Gold: 1:44 - 1:20
Silver: 1:19 - 1:00
Bronze: 0:59 and lower
* '''Starting Pikmin''':  
* '''Starting Pikmin''':  
** {{icon|Red Pikmin|v=P4|y}} &times; 10
** {{icon|Red Pikmin|v=P4|y}} &times; 10
Line 292: Line 257:
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Numbered gate|v=P4|y}} &times; 1 (locked by the three treasures)
** {{icon|Numbered gate|v=P4|y}} &times; 1 (locked by the three treasures)
** {{icon|White gate|v=P4|l=Switch gate|n=Switch gate|y}} &times; 3
** {{icon|White gate|v=P4|l=Switch gate|n=Switch gate|y}} &times; 2
** {{icon|Iron fence|v=P4|y}} &times; 1
** {{icon|Ice vent|v=P4|y}} &times; 1
** {{icon|Crystal wall|v=P4|y}} &times; 1
** {{icon|Moving walkway|v=P4|y}} &times; 4
* '''Tools''':
* '''Tools''':
** {{icon|Bouncy Mushroom|v=P4|y}} &times; 13
** {{icon|Bouncy Mushroom|v=P4|y}} &times; 7
** {{icon|Fan|v=P4|y}} &times; 3
** {{icon|Fan|v=P4|y}} &times; 3
** {{icon|Climbing rope|v=P4|y}} &times; 1
** {{icon|Floating platform|v=P4|y}} &times; 1
** {{icon|Slide rail|v=P4|y}} &times; 1
** {{icon|Switch|v=P4|y}} &times; 4
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** {{icon|Red Pikmin|v=P4|y}} &times; 5 (buried)
** {{icon|Red Pikmin|v=P4|y}} &times; 5 (buried)
Line 309: Line 266:
Immediately throw 5 [[Red Pikmin]] on a nearby mushroom to push down a rope. Scale the rope and throw one [[Pikmin family|Pikmin]] on the same mushroom to open the metal [[gate]]. To collect the three treasures, move the base over, have the Pikmin destroy the ice geyser, use the five Pikmin that don't go for the nearby Sphere to pull down the one on a web, and have [[Oatchi]] [[Rush]] and collect the third one. Next walk into the new area and bait the exploding [[Dweevil]] to the glass gate. Finally throw one Pikmin onto the conveyer belt and do the puzzle involving switching the conveyor belts. The final gate will open and you can proceed to the Sage Leaf.
Immediately throw 5 [[Red Pikmin]] on a nearby mushroom to push down a rope. Scale the rope and throw one [[Pikmin family|Pikmin]] on the same mushroom to open the metal [[gate]]. To collect the three treasures, move the base over, have the Pikmin destroy the ice geyser, use the five Pikmin that don't go for the nearby Sphere to pull down the one on a web, and have [[Oatchi]] [[Rush]] and collect the third one. Next walk into the new area and bait the exploding [[Dweevil]] to the glass gate. Finally throw one Pikmin onto the conveyer belt and do the puzzle involving switching the conveyor belts. The final gate will open and you can proceed to the Sage Leaf.


It is also possible to skip the entire level and reach the Sage Leaf using a well-timed jump with Oatchi.{{cite youtube|D3GZIg7Tgjo|demonstrating the 6th Story: Gimmick Gambit finished in under 15 seconds}}
It is also possible to skip the entire level and reach the Sage Leaf using a well-timed jump with Oatchi. {{cite youtube|D3GZIg7Tgjo|demonstrating the 6th Story: Gimmick Gambit finished in under 15 seconds}}


== 7th Story: One Fell Jump ==
== 7th Story: One Fell Jump ==
{{infobox dandori challenge
|screenshot =
|name      = One Fell Jump
|map        = One Fell Jump map.png
|size      = 250px
|purple    = 5
|bronze    = 0:03 - time out
|silver    = 0:07 - 0:04 left
|gold      = 0:11 - 0:08 left
|platinum  = 1:00 - 0:12 left
|dandori    = 4
|time      = 1:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}


'''''Defeat All the Creatures'''''  
'''''Defeat All the Creatures'''''  
Line 332: Line 274:
''Try scattering the area with overwhelming force. How many can you thump out at once?''
''Try scattering the area with overwhelming force. How many can you thump out at once?''
   
   
The 7th Story has a Dandori Level of 4, giving the player 1 minute to kill all 99 creatures.
Platinum: 0:59 - 0:12
Gold: 0:11 - 0:08
Silver: 0:07 - 0:04
Bronze: 0:03 and lower
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Purple Pikmin|v=P4|y}} &times; 5
** {{icon|Purple Pikmin|v=P4|y}} &times; 5
Line 345: Line 297:


== 8th Story: Crowded Kitchen ==
== 8th Story: Crowded Kitchen ==
{{infobox dandori challenge
|screenshot =
|name      = Crowded Kitchen
|map        = Crowded Kitchen map.png
|size      = 250px
|purplecb  = 1
|white      = 20
|bronze    = 0:29 - time out
|silver    = 0:44 - 0:30 left
|gold      = 0:59 - 0:45 left
|platinum  = 4:00 - 1:00 left
|dandori    = 4
|time      = 4:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}


''''' Collect All the Treasures'''''  
''''' Collect All the Treasures'''''  
Line 366: Line 302:
''Powerful Purples and Whirlwind Whites. Can you put them both to work effectively?''
''Powerful Purples and Whirlwind Whites. Can you put them both to work effectively?''
   
   
The 8th Story has a Dandori Level of 4, giving the player 4 minutes to collect all 100 treasures.
Platinum: 3:59 - 1:00
Gold: 0:59 - 0:45
Silver: 0:44 - 0:30
Bronze: 0:29 and lower
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** None
** None
Line 394: Line 340:


== 9th Story: Turf Turmoil ==
== 9th Story: Turf Turmoil ==
{{infobox dandori challenge
|screenshot =
|name      = Turf Turmoil
|map        = Turf Turmoil map.png
|size      = 250px
|rock      = 20
|purplecb  = 3
|bronze    = 0:44 - time out
|silver    = 1:09 - 0:45 left
|gold      = 1:29 - 1:10 left
|platinum  = 5:00 - 1:30 left
|dandori    = 5
|time      = 5:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}


''''' Defeat All the Creatures'''''  
''''' Defeat All the Creatures'''''  
Line 415: Line 345:
''A territorial battle with survival on the line. Don't let natural selection get the better of you. Show those creatures who's superior.''
''A territorial battle with survival on the line. Don't let natural selection get the better of you. Show those creatures who's superior.''
   
   
The 9th Story has a Dandori Level of 5, giving the player 5 minutes to defeat all 6 creatures.
Platinum: 4:59 - 1:30
Gold: 1:29 - 1:10
Silver: 1:09 - 0:45
Bronze: 0:44 and lower
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Rock Pikmin|v=P4|y}} &times; 15
** {{icon|Rock Pikmin|v=P4|y}} &times; 15
Line 432: Line 372:


== Final Story: The Purple Key ==
== Final Story: The Purple Key ==
{{infobox dandori challenge
|screenshot =
|name      = The Purple Key
|map        = The Purple Key map.png
|size      = 250px
|ice        = 45
|purple    = 3
|purplecb  = 2
|bronze    = 0:14 - time out
|silver    = 0:44 - 0:15 left
|gold      = 1:14 - 0:45 left
|platinum  = 5:00 - 1:15 left
|dandori    = 5
|time      = 5:00
|music      = ''[[Music in Pikmin 4#Dandori Challenge (Sage Leaf)|Dandori Challenge (Sage Leaf)]]''
}}


''''' Capture the Purple Jewel'''''  
''''' Capture the Purple Jewel'''''  
Line 454: Line 377:
''Can you capture the purple jewel of the earth? Use your skills to determine what needs to be done, and what doesn't.''
''Can you capture the purple jewel of the earth? Use your skills to determine what needs to be done, and what doesn't.''
   
   
The 10th Story has a Dandori Level of 5, giving the player 5 minutes to collect the Purple Onion. Completing this story allows the player to produce Purple Pikmin with the Onion, while future completions will reward the player with 10 Purple Pikmin.
Platinum: 4:59 - 1:15
Gold: 1:14 - 0:45
Silver: 0:44 - 0:15
Bronze: 0:14 and lower
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Ice Pikmin|v=P4|y}} &times; 20
** {{icon|Ice Pikmin|v=P4|y}} &times; 20
Line 460: Line 393:
** {{icon|Bulborb Larva|v=P4|y}}, indefinitely from [[Dirt-mound]]
** {{icon|Bulborb Larva|v=P4|y}}, indefinitely from [[Dirt-mound]]
** {{icon|Desiccated Skitter Leaf|v=P4|y}} &times; 5
** {{icon|Desiccated Skitter Leaf|v=P4|y}} &times; 5
** {{icon|Dwarf Bulbear|y|v=P4}} &times; 3, 1 Falls around the Purple onion, 2 Falls where the Lesser Spotted Jellyfloat is
** {{icon|Dwarf Bulbear|y|v=P4}} &times; 1 Falls around the Purple onion
** {{icon|Fiery Blowhog|v=P4|y}} &times; 1
** {{icon|Fiery Blowhog|v=P4|y}} &times; 1
** {{icon|Lesser Spotted Jellyfloat|v=P4|y}} &times; 1
** {{icon|Lesser Spotted Jellyfloat|v=P4|y}} &times; 1
Line 485: Line 418:
{{image}}
{{image}}
<gallery>
<gallery>
Volatile_Fiery_Dweevil_P4.jpg|The infinitely respawning [[Fiery Dweevil]] with a [[Bomb Rock]].
7th_Story_One_Fell_Jump_Wide_Shot.jpg|The 7th Story of the Trial.
CrowdedKitchenStress.jpg|The menu that shows the treasures and time remaining.
</gallery>
</gallery>


Line 496: Line 426:
|Jap  = 葉っぱ仙人の挑戦状
|Jap  = 葉っぱ仙人の挑戦状
|JapR = Happa Sennin no Chōsenjō
|JapR = Happa Sennin no Chōsenjō
|JapM = Leaf [[wiktionary:仙人#Japanese|Sennin]]'s Challenges
|JapM = Leaf [https://en.wiktionary.org/wiki/仙人#Japanese Sennin]'s Challenges
|ChiTrad  = 葉子仙人的戰帖
|ChiTrad  = 葉子仙人的戰帖
|ChiTradR = Yèzi Xiānrén de Zhàntiē
|ChiTradR = Yèzi Xiānrén de Zhàntiē
Line 524: Line 454:
|Jap  = 初ダン 出目斑の根城
|Jap  = 初ダン 出目斑の根城
|JapR = Shodan - Dememadara no Nejiro
|JapR = Shodan - Dememadara no Nejiro
|JapM = 1st Rank - Citadel of [[Grub-dog family|Grub-dogs]]
|JapM = 1st Floor - Citadel of [[Grub-dog family|Grub-dogs]]
|ChiTrad  = 初段 凸眼斑的巢穴
|ChiTrad  = 初段 凸眼斑的巢穴
|ChiTradR = Chūduàn - Tūyǎnbān de Cháoxué
|ChiTradR = Chūduàn - Tūyǎnbān de Cháoxué
Line 552: Line 482:
|Jap  = 弐ダン 雪達磨製作所
|Jap  = 弐ダン 雪達磨製作所
|JapR = Nidan - Yukidaruma Seisakujo
|JapR = Nidan - Yukidaruma Seisakujo
|JapM = 2nd Rank - Snowman Factory
|JapM = 2nd Floor - Snowman Factory
|ChiTrad  = 貳段 雪人不倒翁製造所
|ChiTrad  = 貳段 雪人不倒翁製造所
|ChiTradR = Èrduàn - Xuěrén Bùdǎowēng Zhìzào-suǒ
|ChiTradR = Èrduàn - Xuěrén Bùdǎowēng Zhìzào-suǒ
Line 582: Line 512:
|Jap  = 参ダン 徒夢の採掘場
|Jap  = 参ダン 徒夢の採掘場
|JapR = Sandan - Adayume no Saikutsujou
|JapR = Sandan - Adayume no Saikutsujou
|JapM = 3rd Rank - Fleeting Dream Quarry
|JapM = 3rd Floor - Fleeting Dream Quarry
|ChiTrad  = 參段 浮夢採掘場
|ChiTrad  = 參段 浮夢採掘場
|ChiTradR = Sānduàn - Fúmèng Cǎijué-cháng
|ChiTradR = Sānduàn - Fúmèng Cǎijué-cháng
Line 613: Line 543:
|Jap  = 肆ダン ダンドリ海舘
|Jap  = 肆ダン ダンドリ海舘
|JapR = Shidan - Dandori Kaikan
|JapR = Shidan - Dandori Kaikan
|JapM = 4th Rank - Dandori Seaside Inn
|JapM = 4th Floor - Dandori Seaside Inn
|ChiTrad  = 肆段 當多慮海館
|ChiTrad  = 肆段 當多慮海館
|ChiTradR = Sìduàn - Dāngduōlǜ Hǎiguǎn
|ChiTradR = Sìduàn - Dāngduōlǜ Hǎiguǎn
Line 641: Line 571:
|Jap  = 伍ダン 白の免許皆傳
|Jap  = 伍ダン 白の免許皆傳
|JapR = Godan - Shiro no Menkyokaiden
|JapR = Godan - Shiro no Menkyokaiden
|JapM = 5th Rank - Conferring Full Mastership of White
|JapM = 5th Floor - Conferring Full Mastership of White
|ChiTrad  = 伍段 白色真傳盡得
|ChiTrad  = 伍段 白色真傳盡得
|ChiTradR = Wǔduàn - Báisè Zhēnchuán Jìn Dé
|ChiTradR = Wǔduàn - Báisè Zhēnchuán Jìn Dé
Line 669: Line 599:
|Jap  = 陸ダン からくりの砦
|Jap  = 陸ダン からくりの砦
|JapR = Rokudan - Karakuri no Toride
|JapR = Rokudan - Karakuri no Toride
|JapM = 6th Rank - Mechanism Fortress
|JapM = 6th Floor - Mechanism Fortress
|ChiTrad  = 陸段 機關要塞
|ChiTrad  = 陸段 機關要塞
|ChiTradR = Liùduàn - Jīguān Yàosài
|ChiTradR = Liùduàn - Jīguān Yàosài
Line 697: Line 627:
|Jap  = 漆ダン 一網打尽の庭
|Jap  = 漆ダン 一網打尽の庭
|JapR = Shichidan - Ichimōdajin no Niwa
|JapR = Shichidan - Ichimōdajin no Niwa
|JapM = 7th Rank - Garden of "One fell swoop"
|JapM = 7th Floor - Garden of "One fell swoop"
|ChiTrad  = 柒段 一網打盡庭園
|ChiTrad  = 柒段 一網打盡庭園
|ChiTradR = Qīduàn - Yīwǎngdǎjìn Tíngyuán
|ChiTradR = Qīduàn - Yīwǎngdǎjìn Tíngyuán
Line 725: Line 655:
|Jap  = 捌ダン 急か急か台所
|Jap  = 捌ダン 急か急か台所
|JapR = Hachidan - Sekaseka Daidokoro
|JapR = Hachidan - Sekaseka Daidokoro
|JapM = 8th Rank - Fast-paced Kitchen
|JapM = 8th Floor - Fast-paced Kitchen
|ChiTrad  = 捌段 急急廚房
|ChiTrad  = 捌段 急急廚房
|ChiTradR = Bāduàn - Jíjí Chúfáng
|ChiTradR = Bāduàn - Jíjí Chúfáng
Line 753: Line 683:
|Jap  = 玖ダン 淘汰の縄張り
|Jap  = 玖ダン 淘汰の縄張り
|JapR = Kyūdan - Tōta no Nawabari
|JapR = Kyūdan - Tōta no Nawabari
|JapM = 9th Rank - Territory of Selection
|JapM = 9th Floor - Territory of Selection
|ChiTrad  = 玖段 淘汰地盤
|ChiTrad  = 玖段 淘汰地盤
|ChiTradR = Jiǔduàn - Táotài Dìpán
|ChiTradR = Jiǔduàn - Táotài Dìpán
Line 781: Line 711:
|Jap  = 終ダン 紫の免許皆傳
|Jap  = 終ダン 紫の免許皆傳
|JapR = Shūdan - Murasaki no Menkyokaiden
|JapR = Shūdan - Murasaki no Menkyokaiden
|JapM = Final Rank - Conferring Full Mastership of Purple
|JapM = 10th (Final) Floor - Conferring Full Mastership of Purple
|ChiTrad  = 終段 紫色真傳盡得
|ChiTrad  = 終段 紫色真傳盡得
|ChiTradR = Zhōngduàn - Zǐsè Zhēnchuán Jìn Dé
|ChiTradR = Zhōngduàn - Zǐsè Zhēnchuán Jìn Dé
Line 818: Line 748:
**10th Story: The Purple Key is a modified version of sublevel 3 of the [[Engulfed Castle]]
**10th Story: The Purple Key is a modified version of sublevel 3 of the [[Engulfed Castle]]
**Unlike other stories that use modified versions of maps that are already in ''Pikmin 4'', 5th Story: The White Key uses a recreated version of the [[cave unit]] seen on sublevel 5 of [[Subterranean Complex]] and sublevel 4 of [[Dream Den]].
**Unlike other stories that use modified versions of maps that are already in ''Pikmin 4'', 5th Story: The White Key uses a recreated version of the [[cave unit]] seen on sublevel 5 of [[Subterranean Complex]] and sublevel 4 of [[Dream Den]].
*A [[Music in Pikmin 4#Trial of the Sage Leaf|unique music track]] plays in each story in this cave.


== See also ==
== See also ==
Line 823: Line 754:
*[[Rescue Command Post]]
*[[Rescue Command Post]]
*[[Olimar's Shipwreck Tale]]
*[[Olimar's Shipwreck Tale]]
== References ==
{{refs}}


{{Rescue Command Post}}
{{Rescue Command Post}}
{{p4 caves}}
{{p4 caves}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)