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[[File:Thumb couragereactor.jpg|thumb|The first collectible treasure in {{p2}}, the [[Courage Reactor]].]]
[[File:Thumb couragereactor.jpg|thumb|The first collectible treasure in {{p2}}, the [[Courage Reactor]].]]
[[File:Treasuredrop.gif|thumb|A [[Dwarf Bulborb|Dwarf Red Bulborb]] dropping an [[Omniscient Sphere]].]]
[[File:Treasuredrop.gif|thumb|A [[Dwarf Bulborb|Dwarf Red Bulborb]] dropping an [[Omniscient Sphere]].]]
'''Treasures''' ({{j|オタカラ|Otakara}}) are collectable items found in several games in the ''Pikmin'' series. In {{p2}}, they are the main collectable, and must be retrieved in order to repay [[Hocotate Freight]]'s debt. Treasures also appear as a primary collectable in ''[[Pikmin 4]]''. In {{hp}}, treasures help refuel the [[S.S. Dolphin II]]'s [[Sparklium]] supply. These objects are usually day-to-day accessories used by real world humans, but to the alien explorers of the ''Pikmin'' series, they seem like valuable treasures. The concept of a treasure also exists in {{p3}}, but only in [[Mission Mode]], where [[fruit]]s and other valuable collectibles are all referred to as "treasure".
'''Treasures''' are collectable items found in several games in the ''Pikmin'' series. In {{p2}}, they are the main collectable, and must be retrieved in order to repay [[Hocotate Freight]]'s debt. Treasures also appear as a primary collectable in ''[[Pikmin 4]]''. In {{hp}}, treasures help refuel the [[S.S. Dolphin II]]'s [[Sparklium]] supply. These objects are usually day-to-day accessories used by real world humans, but to the alien explorers of the ''Pikmin'' series, they seem like valuable treasures. The concept of a treasure also exists in {{p3}}, but only in [[Mission Mode]], where [[fruit]]s and other valuable collectibles are all referred to as "treasure".


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==In ''Pikmin 2''==
==In ''Pikmin 2''==
{{see|List of Pikmin 2 treasures}}
In ''Pikmin 2'', each treasure is worth a certain amount of [[Poko]]s, much more than [[enemy]] corpses. As such, collecting them is important to repaying the debt. Because they are so important, treasures [[Area|above ground]] can be commonly found behind some challenge that must be overcome in order to collect it. [[Cave|Underground]] treasures are usually easier to reach, but because of the [[cave]]s' cramped nature, it might be hard to retrieve some treasures without first killing [[enemies]] that are in the way. A cave must first be exited successfully before the Poko amount of the collected treasures within is counted and they are considered "collected".
In ''Pikmin 2'', each treasure is worth a certain amount of [[Poko]]s, much more than [[enemy]] corpses. As such, collecting them is important to repaying the debt. Because they are so important, treasures [[Area|above ground]] can be commonly found behind some challenge that must be overcome in order to collect it. [[Cave|Underground]] treasures are usually easier to reach, but because of the [[cave]]s' cramped nature, it might be hard to retrieve some treasures without first killing [[enemies]] that are in the way. A cave must first be exited successfully before the Poko amount of the collected treasures within is counted and they are considered "collected".


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==In ''Pikmin 4''==
==In ''Pikmin 4''==
{{see|List of Pikmin 4 treasures}}
Treasures are the main collectible item in ''Pikmin 4''. Each treasure is worth some amount of [[Sparklium]] when collected, and collecting enough Sparklium can power up the [[S.S. Shepherd]] and unlock the next area. Treasures in this game have sparkle effects around them. When collected, a simple notification appears on-screen saying "New treasure collected!", with the icon of the corresponding treasure appearing above it and some dots below indicating where the treasure fits in its [[series]]. In this game, when a treasure is being carried, it rotates as the Pikmin change direction in their path. Collected treasures can be viewed in the [[Treasure Catalog]].
Treasures are the main collectible item in ''Pikmin 4''. Each treasure is worth some amount of [[Sparklium]] when collected, and collecting enough Sparklium can power up the [[S.S. Shepherd]] and unlock the next area. Treasures in this game have sparkle effects around them. When collected, a simple notification appears on-screen saying "New treasure collected!", with the icon of the corresponding treasure appearing above it and some dots below indicating where the treasure fits in its [[series]]. In this game, when a treasure is being carried, it rotates as the Pikmin change direction in their path. Collected treasures can be viewed in the [[Treasure Catalog]].


==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
Although it is possible to collect [[Sparklium]] from [[Sparklium|seed]]s, treasures are the main source of Sparklium since they are worth much more. Each [[area]] has some number of treasures, usually 3, and some areas are dedicated exclusively to the collection of a special treasure. To collect one, Captain Olimar must touch it, so if he cannot reach one, the Pikmin will have to [[carry]] it to him instead. Treasures are normally found out in the open, but can be inside certain [[enemies]] as well. The most valuable treasures are found in bosses at the end of each sector.
==List of treasures==
{{see|List of Pikmin 2 treasures}}
{{see|List of Hey! Pikmin treasures}}
{{see|List of Hey! Pikmin treasures}}
Although it is possible to collect [[Sparklium]] from [[Sparklium|seed]]s, treasures are the main source of Sparklium since they are worth much more. Each [[area]] has some number of treasures, usually 3, and some areas are dedicated exclusively to the collection of a special treasure. To collect one, Captain Olimar must touch it, so if he cannot reach one, the Pikmin will have to [[carry]] it to him instead. Treasures are normally found out in the open, but can be inside certain [[enemies]] as well. The most valuable treasures are found in bosses at the end of each sector.
{{see|List of Pikmin 4 treasures}}


==Treasure Hoard==
==Treasure Hoard==
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{{see|Treasure/Icon comparisons}}
{{see|Treasure/Icon comparisons}}
Some ''Pikmin 2'' treasures change in name, location and appearance in the different [[Region|versions]] of the game, but are all defined by specific internal icon names. There are 201 icons shared across the three versions, though many change which treasure they are assigned to. [[/Icon comparisons|This table]] was created in order to help compare the different icons for each treasure, by its internal name.
Some ''Pikmin 2'' treasures change in name, location and appearance in the different [[Region|versions]] of the game, but are all defined by specific internal icon names. There are 201 icons shared across the three versions, though many change which treasure they are assigned to. [[/Icon comparisons|This table]] was created in order to help compare the different icons for each treasure, by its internal name.
== Gallery ==
{{image}}
<gallery>
HP treasure collected.jpg|The top screen when a treasure is collected by [[Captain Olimar]] in {{hp}}.
Hey! Pikmin beaming up treasure.jpg|[[Captain Olimar]] beaming up a treasure, the [[Independence Monument]], in ''Hey! Pikmin''.
</gallery>


==Trivia==
==Trivia==
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* While ''Pikmin 3'' does not feature treasures as a main collectible, there are 2 significant treasure-like objects collected during the story: the [[Data Glutton]] and the [[Folded Data Glutton]]. [[Upgrade]]s are also collected like treasures in ''Pikmin 3''.
* While ''Pikmin 3'' does not feature treasures as a main collectible, there are 2 significant treasure-like objects collected during the story: the [[Data Glutton]] and the [[Folded Data Glutton]]. [[Upgrade]]s are also collected like treasures in ''Pikmin 3''.
* In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin.
* In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin.
* Unused icons and models in ''Pikmin 2'' suggest that an entire series of toy beads was planned, but eventually cut. There also exist unused icons and models hinting towards smaller cut series for [[Coiled Launcher|toy springs,]] [[Danger Chime|toy bells,]] [[Arboreal Frippery|plant leaves,]] [[Flame Tiller|yo-yos,]] [[Wiggle Noggin|bobbleheads,]] and Gamecube discs.
** When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
** When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
* Unused icons and models in ''Pikmin 2'' suggest that an entire series of toy beads was planned, but eventually cut. There also exist unused icons and models hinting towards smaller cut series for [[Coiled Launcher|toy springs,]] [[Danger Chime|toy bells,]] [[Arboreal Frippery|plant leaves,]] [[Flame Tiller|yo-yos,]] [[Wiggle Noggin|bobbleheads,]] and GameCube discs.
* It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the [[saved game selection menu]] for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (<code>ahiru</code>), and has the treasure ID of <code>0</code>.
* It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the [[saved game selection menu]] for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (<code>ahiru</code>), and has the treasure ID of <code>0</code>.
* During a treasure collection cutscene in ''Pikmin 2'', all other treasures will be invisible.{{cite youtube|aMwSrcuCWbo|showing how other treasures become invisible during the collection cutscene|m=9|s=18}} This also happens in {{p1}} with [[ship part]]s.
* During a treasure collection cutscene in ''Pikmin 2'', all other treasures will be invisible.{{cite youtube|aMwSrcuCWbo|showing how other treasures become invisible during the collection cutscene|m=9|s=18}} This also happens in {{p1}} with [[ship part]]s.
* If ''Pikmin 2'' is modified so that multiple of the same treasure can be collected in the same floor in [[Story Mode]], the first treasure that is collected will activate its respective cutscene, and any duplicates of that treasure collected after that will not activate the cutscene. Instead, they will prompt the sign with the treasure's [[Poko]] count, similarly to how treasures function in [[Challenge Mode (Pikmin 2)|Challenge Mode]].
* If ''Pikmin 2'' is modified so that multiple of the same treasure can be collected in the same floor in [[Story Mode]], the first treasure that is collected will activate its respective cutscene, and any duplicates of that treasure collected after that will not activate the cutscene. Instead, they will prompt the sign with the treasure's [[Poko]] count, similarly to how treasures function in [[Challenge Mode (Pikmin 2)|Challenge Mode]].
* Some treasures in ''Hey! Pikmin'', like the [[Thoroughbred Statue]], can be found inside rooms that resemble the treasure in question. This is easier to see with the [[radar]].
* Some treasures in ''Hey! Pikmin'', like the [[Thoroughbred Statue]], can be found inside rooms that resemble the treasure in question. This is easier to see with the [[radar]].
*Treasures leave marks on their original locations in most of the sublevel themes.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=お宝 (''Pikmin 2'', ''Pikmin 3'', ''Hey! Pikmin'')<br>オタカラ (''Pikmin 4'')
|JapR=Otakara
|JapM=Treasure
|Dut=Schat
|Dut=Schat
|DutM=Treasure
|DutM=Treasure

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