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{{game icons|p2 | {{game icons|p2=y|hp=y}} | ||
[[File:Thumb couragereactor.jpg|thumb|The first collectible treasure in | [[File:Thumb couragereactor.jpg|thumb|right|The first collectible treasure in ''Pikmin 2'', the [[Courage Reactor]].]] | ||
[[File:Treasuredrop.gif| | [[File:Treasuredrop.gif|thumbnail|right|A [[Dwarf Bulborb|Dwarf Red Bulborb]] dropping an [[Omniscient Sphere]].]] | ||
'''Treasures''' | '''Treasures''' are the main collectible items in {{p2}}, where they must be retrieved in order to repay [[Hocotate Freight]]'s debt, and in {{hp}}, where they help refuel the [[S.S. Dolphin II]]'s [[Sparklium]] supply. These objects are usually day-to-day accessories used by real world humans, but to the alien explorers of the ''Pikmin'' series, they seem like valuable treasures. The concept of a treasure also exists in {{p3}}, but only in [[Mission Mode]], where [[fruit]]s and other valuable collectibles are all referred to as "treasure". | ||
__TOC__ | __TOC__ | ||
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==In ''Pikmin 2''== | ==In ''Pikmin 2''== | ||
In ''Pikmin 2'', each treasure is worth a certain amount of [[Poko]]s, much more than [[enemy]] corpses. As such, collecting them is important to repaying the debt. Because they are so important, treasures [[Area|above ground]] can be commonly found behind some challenge that must be overcome in order to collect it. [[Cave|Underground]] treasures are usually easier to reach, but because of the [[cave]]s' cramped nature, it might be hard to retrieve some treasures without first killing [[enemies]] that are in the way. A cave must first be exited successfully before the Poko amount of the collected treasures within is counted and they are considered "collected". | In ''Pikmin 2'', each treasure is worth a certain amount of [[Poko]]s, much more than [[enemy]] corpses. As such, collecting them is important to repaying the debt. Because they are so important, treasures [[Area|above ground]] can be commonly found behind some challenge that must be overcome in order to collect it. [[Cave|Underground]] treasures are usually easier to reach, but because of the [[cave]]s' cramped nature, it might be hard to retrieve some treasures without first killing [[enemies]] that are in the way. A cave must first be exited successfully before the Poko amount of the collected treasures within is counted and they are considered "collected". | ||
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Every time a treasure is collected, a cutscene plays, as explained [[Cutscene#Pikmin 2|here]]. | Every time a treasure is collected, a cutscene plays, as explained [[Cutscene#Pikmin 2|here]]. | ||
==In ''Pikmin | ==In ''Hey! Pikmin''== | ||
Although it is possible to collect [[Sparklium]] from [[Sparklium|seed]]s, treasures are the main source of Sparklium since they are worth much more. Each [[area]] has some number of treasures, usually 3, and some areas are dedicated exclusively to the collection of a special treasure. To collect one, Captain Olimar must touch it, so if he cannot reach one, the Pikmin will have to [[carry]] it to him instead. Treasures are normally found out in the open, but can be inside certain [[enemies]] as well. The most valuable treasures are found in bosses at the end of each sector. | |||
== | ==List of treasures== | ||
{{see|List of Pikmin 2 treasures}} | |||
{{see|List of Hey! Pikmin treasures}} | {{see|List of Hey! Pikmin treasures}} | ||
==Treasure Hoard== | ==Treasure Hoard== | ||
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==Dynamic weights== | ==Dynamic weights== | ||
[[File:1 Pikmin required.jpg|thumb|The [[Five-man Napsack]] being carried by a single Pikmin.]] | [[File:1 Pikmin required.jpg|thumb|right|The [[Five-man Napsack]] being carried by a single Pikmin.]] | ||
There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures inside strong enemies | There is a mechanic in ''Pikmin 2'' that can change the weight of some treasures inside strong enemies. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each [[Purple Pikmin]] counts as 1, despite having the carrying strength of 10. | ||
This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back. | This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back. | ||
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*{{icon|Remembered Old Buddy|y}} | *{{icon|Remembered Old Buddy|y}} | ||
}} | }} | ||
It should be noted that this does not apply to all treasures found within [[boss]] enemies, as treasures in the [[Titan Dweevil Series]] and inside of bosses fought before the [[Cave#Final_floors|final floor]] do not change their preset amount of weight. | |||
{{clear}} | {{clear}} | ||
==Shizakipiki Soda== | ==Shizakipiki Soda== | ||
[[File:Shizakipiki Soda.jpg|thumb|The bottle cap. This frame of the cutscene is one of the best to read the brand in.]] | [[File:Shizakipiki Soda.jpg|thumb|right|The bottle cap. This frame of the cutscene is one of the best to read the brand in.]] | ||
The very first treasure that is used to repay the debt in ''Pikmin 2'' is not acknowledged in-game, and is only seen in the opening [[cutscene]]. It is a bottle cap that Olimar brings in his hand as a souvenir to his son. When he drops it after hearing the debt's total amount, the [[Hocotate ship]] beams it up and knocks down {{pokos|100}} from the debt total, turning it into a round {{pokos|10000}}. It is a small white bottle cap, smaller than collectible ones seen in-game, and is slightly bent. Although very hard to see, due to the way it faces from the camera, the face is cyan, has a red border with the white words "SHIZAKIPIKI SODA" written twice, and has a red star in the center. This is a fictional brand, with "piki" being [[Pikmin family#Naming|short for Pikmin]]. | The very first treasure that is used to repay the debt in ''Pikmin 2'' is not acknowledged in-game, and is only seen in the opening [[cutscene]]. It is a bottle cap that Olimar brings in his hand as a souvenir to his son. When he drops it after hearing the debt's total amount, the [[Hocotate ship]] beams it up and knocks down {{pokos|100}} from the debt total, turning it into a round {{pokos|10000}}. It is a small white bottle cap, smaller than collectible ones seen in-game, and is slightly bent. Although very hard to see, due to the way it faces from the camera, the face is cyan, has a red border with the white words "SHIZAKIPIKI SODA" written twice, and has a red star in the center. This is a fictional brand, with "piki" being [[Pikmin family#Naming|short for Pikmin]]. | ||
==Brands== | ==Brands== | ||
{{for|Nintendo brand references|reference}} | {{for|Nintendo brand references|reference}} | ||
Some treasures in ''Pikmin 2'' are branded objects from brands that exist in the real world, and are the only example of product placement in the ''Pikmin'' games | Some treasures in ''Pikmin 2'' are branded objects from brands that exist in the real world, and are the only example of product placement in the ''Pikmin'' games. | ||
{{columns|0| | {{columns|0| | ||
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{{see|Treasure/Icon comparisons}} | {{see|Treasure/Icon comparisons}} | ||
Some ''Pikmin 2'' treasures change in name, location and appearance in the different [[Region|versions]] of the game, but are all defined by specific internal icon names. There are 201 icons shared across the three versions, though many change which treasure they are assigned to. [[/Icon comparisons|This table]] was created in order to help compare the different icons for each treasure, by its internal name. | Some ''Pikmin 2'' treasures change in name, location and appearance in the different [[Region|versions]] of the game, but are all defined by specific internal icon names. There are 201 icons shared across the three versions, though many change which treasure they are assigned to. [[/Icon comparisons|This table]] was created in order to help compare the different icons for each treasure, by its internal name. | ||
== Gallery == | |||
{{image}} | |||
<gallery> | |||
HP treasure collected.jpg|The top screen when a treasure is collected by [[Captain Olimar]] in {{hp}}. | |||
Hey! Pikmin beaming up treasure.jpg|[[Captain Olimar]] beaming up a treasure, the [[Independence Monument]], in ''Hey! Pikmin''. | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
{{game help|hp|Document which treasures are inside rooms with the treasure's appearance.}} | {{game help|hp|Document which treasures are inside rooms with the treasure's appearance.}} | ||
* The following treasures from ''Pikmin 2'' reappear as [[fruit]]s in ''[[Pikmin 3]]'': [[Citrus Lump]], [[Cupid's Grenade]], [[Disguised Delicacy]], [[Insect Condo]] and [[Sunseed Berry]]. | * The following treasures from ''Pikmin 2'' reappear as [[fruit]]s in ''[[Pikmin 3]]'': [[Citrus Lump]], [[Cupid's Grenade]], [[Disguised Delicacy]], [[Insect Condo]] and [[Sunseed Berry]]. | ||
* While ''Pikmin 3'' does not feature treasures as a main collectible, there are 2 significant treasure-like objects collected during the story: the [[Data Glutton]] and the [[Folded Data Glutton]]. [[Upgrade]]s are also collected like treasures in ''Pikmin 3''. | * While ''Pikmin 3'' does not feature treasures as a main collectible, there are 2 significant treasure-like objects collected during the story: the [[Data Glutton]] and the [[Folded Data Glutton]]. [[Upgrade]]s are also collected like treasures in ''Pikmin 3''. | ||
* In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin. | * In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin. | ||
** When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again. | ** When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again. | ||
* It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the [[saved game selection menu]] for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (<code>ahiru</code>), and has the treasure ID of <code>0</code>. | * It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the [[saved game selection menu]] for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (<code>ahiru</code>), and has the treasure ID of <code>0</code>. | ||
* During a treasure collection cutscene in ''Pikmin 2'', all other treasures will be invisible.{{cite youtube|aMwSrcuCWbo|showing how other treasures become invisible during the collection cutscene|m=9|s=18}} This also happens in {{p1}} with [[ship part]]s. | * During a treasure collection cutscene in ''Pikmin 2'', all other treasures will be invisible.{{cite youtube|aMwSrcuCWbo|showing how other treasures become invisible during the collection cutscene|m=9|s=18}} This also happens in {{p1}} with [[ship part]]s. | ||
* If ''Pikmin 2'' is modified so that multiple of the same treasure can be collected in the same floor in [[Story Mode]], the first treasure that is collected will activate its respective cutscene, and any duplicates of that treasure collected after that will not activate the cutscene. Instead, they will prompt the sign with the treasure's [[Poko]] count, similarly to how treasures function in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | * If ''Pikmin 2'' is modified so that multiple of the same treasure can be collected in the same floor in [[Story Mode]], the first treasure that is collected will activate its respective cutscene, and any duplicates of that treasure collected after that will not activate the cutscene. Instead, they will prompt the sign with the treasure's [[Poko]] count, similarly to how treasures function in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | ||
* Some treasures in ''Hey! Pikmin'', like the [[Thoroughbred Statue]], can be found inside rooms that resemble the treasure in question. This is easier to see with the [[radar]]. | * Some treasures in ''Hey! Pikmin'', like the [[Thoroughbred Statue]], can be found inside rooms that resemble the treasure in question. This is easier to see with the [[radar]]. | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Dut=Schat | |Dut=Schat | ||
|DutM=Treasure | |DutM=Treasure |