Editing Tool-assisted superplay
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A '''tool-assisted superplay''' (or in most contexts, '''tool-assisted speedrun'''; commonly abbreviated as '''TAS''') is a playthrough of a game in which no mistakes are made, and near-perfect performance is achieved. Because human players are prone to making mistakes, and have limited reflexes, finger speed, and prediction, external tools must be used in order to achieve these types of runs, including: | A '''tool-assisted superplay''' (or in most contexts, '''tool-assisted speedrun'''; commonly abbreviated as '''TAS''') is a playthrough of a game in which no mistakes are made, and near-perfect performance is achieved. Because human players are prone to making mistakes, and have limited reflexes, finger speed, and prediction, external tools must be used in order to achieve these types of runs, including: | ||
*Save states: a player can go back to any previous time in the game in order to correct mistakes. | *Save states: a player can go back to any previous time in the game in order to correct mistakes. | ||
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The following tricks can be performed reliably in a tool-assisted environment: | The following tricks can be performed reliably in a tool-assisted environment: | ||
*[[ | *[[Cave]] generation can be manipulated until the desired layout is achieved. Typically, tool-assisted superplays feature layouts promoting fast [[treasure]] collection, few obstacles in the way of the Pikmin, and [[Candypop family| Candypop Buds]]. Layouts with [[Mistake#Missing sublevel objects|missing sublevel objects]] can be avoided as well. | ||
*[[Nectar egg]]s and [[Ultra-bitter spray|petrified]] enemies can be made to drop [[spray]]s at will. | *[[Nectar egg]]s and [[Ultra-bitter spray|petrified]] enemies can be made to drop [[spray]]s at will. | ||
*It is possible to reliably skip the brief [[Glitches in Pikmin 2#Lockout skip|control lockout]] that happens after some cutscenes. | *It is possible to reliably skip the brief [[Glitches in Pikmin 2#Lockout skip|control lockout]] that happens after some cutscenes. | ||
*Going out of bounds by exploiting enemy knockback and the [[Glitches in Pikmin 2#Napsack warp|napsack glitch]] is made easier. | *Going out of bounds by exploiting enemy knockback and the [[Glitches in Pikmin 2#Napsack warp|napsack glitch]] is made easier. | ||
==See also== | ==See also== | ||
*[[Challenge run]] | *[[Challenge run]] | ||
*[[Frame]] | *[[Frame]] | ||
[[Category:Challenge runs]] | [[Category:Challenge runs]] | ||
[[Category:Technical]] | [[Category:Technical]] |