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A '''tool-assisted superplay''' (or in most contexts, '''tool-assisted speedrun'''; commonly abbreviated as '''TAS''') is a playthrough of a game in which no mistakes are made, and near-perfect performance is achieved. Because human players are prone to making mistakes, and have limited reflexes, finger speed, and prediction, external tools must be used in order to achieve these types of runs, including: | A '''tool-assisted superplay''' (or in most contexts, '''tool-assisted speedrun'''; commonly abbreviated as '''TAS''') is a playthrough of a game in which no mistakes are made, and near-perfect performance is achieved. Because human players are prone to making mistakes, and have limited reflexes, finger speed, and prediction, external tools must be used in order to achieve these types of runs, including: | ||
*Save states: a player can go back to any previous time in the game in order to correct mistakes. | *Save states: a player can go back to any previous time in the game in order to correct mistakes. | ||
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==Tricks== | ==Tricks== | ||
Some things in the [[Pikmin series|''Pikmin'' series]] cannot be performed in real-time, and are only possible with the use of the aforementioned tools. Notably, Pikmin can be thrown as fast as possible by pressing | Some things in the [[Pikmin series|''Pikmin'' series]] cannot be performed in real-time, and are only possible with the use of the aforementioned tools. Notably, Pikmin can be thrown as fast as possible by pressing {{button|gc|a|wii|a}} every other [[frame]], and [[Randomness|random]] elements can be controlled by manipulating the random number generator and using savestates until the desired outcome is achieved. | ||
=== | ===Pikmin=== | ||
The following tricks | The following tricks feature prominently in tool-assisted superplays of ''Pikmin''. While some of them can be reproduced by humans, albeit sometimes inconsistently, they are typically much easier to reproduce in tool-assisted superplays. | ||
*Several [[glitch]]es that can be used to the player's advantage can be performed with perfect precision. | *Several [[glitch]]es that can be used to the player's advantage can be performed with perfect precision. | ||
**The [[Glitches in Pikmin# | **The [[Glitches in Pikmin#Object_nudging|object nudging]] and [[Glitches in Pikmin#Riding on enemies and going out of bounds|enemy riding]] glitches can easily be abused to end up [[Out of bounds|out of bounds]], thus allowing the player to skip large areas otherwise meant to be played through, or push any object that would slow down [[Pikmin family|Pikmin]]. | ||
**[[Bomb-rock]]s can be duplicated. | **[[Bomb-rock]]s can be duplicated. | ||
**Detrimental glitches, such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]], will never feature in tool-assisted gameplay, unless they provide some sort of advantage at a later point. | **Detrimental glitches, such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]], will never feature in tool-assisted gameplay, unless they provide some sort of advantage at a later point. | ||
**[[Ship part]] | **[[Ship part]] [[cutscene]]s can be skipped reliably. | ||
*[[Enemy|Enemies]] can be lured, made to perform specific actions, drop specific [[pellet]]s or manipulated to end up in certain places or positions at a specific time. | *[[Enemy|Enemies]] can be lured, made to perform specific actions, drop specific [[Pellet|pellet]]s or manipulated to end up in certain places or positions at a specific time. | ||
*[[Nectar weed]] and [[rubble]] will always drop [[nectar]] if necessary. | *[[Nectar weed|Weed]] and [[Nectar weed#Rubble|rubble]] will always drop nectar [[nectar]] if necessary. | ||
=== | ===Pikmin 2=== | ||
The following tricks can be performed reliably in a tool-assisted environment: | The following tricks can be performed reliably in a tool-assisted environment: | ||
*[[ | *[[Cave]] generation can be manipulated until the desired layout is achieved. Typically, tool-assisted superplays feature layouts promoting fast [[Treasure|treasure]] collection, few obstacles in the way of the Pikmin, and [[Candypop family| Candypop Buds]]. Layouts with [[Mistake#Missing sublevel objects|missing sublevel objects]] can be avoided as well. | ||
*[[Nectar egg]]s and [[Ultra-bitter spray|petrified]] enemies can be made to drop [[spray]]s at will. | *[[Nectar egg]]s and [[Ultra-bitter spray|petrified]] enemies can be made to drop [[spray]]s at will. | ||
*It is possible to reliably skip the brief [[Glitches in Pikmin 2#Lockout skip| | *It is possible to reliably skip the brief control lockout that happens after some [[Glitches in Pikmin 2#Lockout skip|cutscenes]]. | ||
*Going out of bounds by exploiting enemy knockback and the [[Glitches in Pikmin 2#Napsack warp|napsack glitch]] is made easier. | *Going out of bounds by exploiting enemy knockback and the [[Glitches in Pikmin 2#Napsack warp|napsack glitch]] is made easier. | ||
==See also== | ==See also== | ||
*[[Challenge run]] | *[[Challenge run]] | ||
*[[Frame]] | *[[Frame]] | ||
[[Category:Challenge runs]] | [[Category:Challenge runs]] | ||
[[Category:Technical]] | [[Category:Technical]] |