Editing Tool-assisted superplay
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*Save states: a player can go back to any previous time in the game in order to correct mistakes. | *Save states: a player can go back to any previous time in the game in order to correct mistakes. | ||
*Frameskip: advancing a game's logic, one [[frame]] at a time, to achieve perfect temporal accuracy. | *Frameskip: advancing a game's logic, one [[frame]] at a time, to achieve perfect temporal accuracy. | ||
*Controller-less inputs: selecting inputs without the | *Controller-less inputs: selecting inputs without the limitations of a controller, allowing for otherwise impossible button combinations. | ||
*Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible. | *Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible. | ||