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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
In ''Pikmin'' games, the '''title screen''' is the hub for most other [[menu]]s, so it doubles as the '''main menu'''. From it, the player can continue to the main [[Story Mode|story mode]], play an alternative game mode, or open various other menus. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on the menu, they will be taken to the [[Cutscene#Attraction mode|attraction mode cutscenes]] in the first two games or the opening cutscene in ''Pikmin 3''.
The '''main menu''', also called the '''title screen''', is the hub for most other [[menu]]s in a ''Pikmin game''. From it, the player can continue to the main [[Story Mode|story mode]], continue to an alternative game mode, or open various other menus. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on the menu, they will be taken to the [[Cutscene#Attraction mode|attraction mode cutscenes]] in the first two games or the opening cutscene in ''Pikmin 3''.


==''Pikmin''==
==''Pikmin''==
{{infobox menu
[[File:Pikmin title screen.jpg|thumb|right|250px|The main menu in ''Pikmin''.]]
| image  = [[File:Pikmin title screen.jpg|250px]]
In {{p}}, the screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|a}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information.
| child  = [[Saved game selection menu]], [[Options menu]], [[Challenge Mode menu]]
| music  = [[Music in Pikmin#Main Theme|''Main Theme'']]
}}
In {{p1}}, the screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" (Or "PRESS {{button|wii|a}}" in [[New Play Control! Pikmin|the ''New Play Control!'' version]] and "PRESS {{button|switch|a}}" in [[Pikmin 1 (Nintendo Switch)| the Nintendo Switch version]]) then appear below that, and, in the bottom, the copyright information.


After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options]]", and upon being unlocked, "Challenge Mode". The first option takes the player to the [[saved game selection menu]], the second to the [[options menu]], and the last one to the [[Challenge Mode menu]].
After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[saved game selection menu]], the second one to the [[options menu]], and the third one to the [[Challenge Mode menu]].
 
{{clear}}


{{clear|left}}
==''Pikmin 2''==
==''Pikmin 2''==
{{infobox menu
[[File:Pikmin 2 title screen.jpg|thumb|right|250px|The main menu in ''Pikmin 2''.]]
| image  = [[File:Pikmin 2 title screen.jpg|250px]]
In {{p2}}, the screen fades in to show the camera moving down a tree's trunk, with some [[Enemy|enemies]] roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" (or "PRESS {{button|wii|a}}", in ''New Play Control! Pikmin 2'') appears below the Pikmin, and in the bottom of the screen, the copyright information.
| child  = [[Saved game selection menu]], [[2-Player Battle menu]], [[Challenge Mode menu]], [[Options menu]], [[High scores menu]], [[Bonuses menu]]
| music  = [[Music in Pikmin 2#Title screen|''Title screen'']]
}}
In {{p2}}, the screen fades in to show the camera moving down a tree's trunk, with some [[Enemy|enemies]] roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" ("PRESS {{button|wii|a}}" in {{npcp2}}, "PRESS {{button|switch|a}}" in {{p2s}} ) appears below the Pikmin, and in the bottom of the screen, the copyright information.


After pressing the button (although {{button|gc|a}} can also be pressed in the GameCube version), a menu with the following options appears:
After pressing the button (although {{button|gc|a}} can also be pressed in the GameCube version), a menu with the following options appears:
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This menu comes in four seasons, picked at [[Randomness|random]] each time:
This menu comes in four seasons, picked at [[Randomness|random]] each time:
*Spring: The tree is a {{w|cherry blossom}} tree. There are no creatures on it, and the ground is filled with foliage.
*Spring: The tree's branches have several leaves, and the trunk has [[Anode Dweevil]]s (although with yellow feelers as opposed to red) and [[Ravenous Whiskerpillar]]s roaming around. The ground has a varied assortment of flowers and plants.
*Summer: The tree's branches have several leaves, and the trunk has [[Dweevil]]s and [[Ravenous Whiskerpillar]]s roaming around. The [[Dweevil]]s incorrectly use the same texture as the [[Ravenous Whiskerpillar]]. The ground has a varied assortment of flowers and plants.
*Summer: The tree is a {{w|cherry blossom}} tree. There are no creatures on it, and the ground is filled with foliage.
*Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants.
*Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants.
*Winter: The tree has no leaves, but has [[Cloaking Burrow-nit]]s walking through it and [[Swooping Snitchbug]]s flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow.
*Winter: The tree has no leaves, but has [[Cloaking Burrow-nit]]s walking through it and [[Swooping Snitchbug]]s flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow.
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There are a few [[Easter eggs#Title screen secrets|Easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' main menu}}
There are a few [[Easter eggs#Title screen secrets|Easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' main menu}}


{{clear}}
{{clear|left}}
 
==''Pikmin 3''==
==''Pikmin 3''==
{{infobox menu
{{game help|p3|When the menu loads, the lighting is randomly picked from a set. Figure out what lighting settings (or times of day there are), and document them.}}
| image  = [[File:Pikmin 3 title screen.jpg|250px]]
[[File:Pikmin 3 title screen.jpg|thumb|right|250px|The main menu in ''Pikmin 3''.]]
| child  = [[Day selection menu]], [[Mission Mode menu]], [[Bingo Battle menu]]
In {{p3}}, the screen fades in to show a detailed portion of [[PNF-404]], on a forest-like location. A tree trunk can be seen in the distance, and a river takes most of the attention of the scene. Occasionally, Pikmin of varying types are seen moving about in the distance. The game's logo gradually fades in, and the message "PRESS {{button|wiiu|a|wii|a}}" appears. After any of those buttons are pressed or the touchscreen is tapped, the three menu bubbles appear. On the bottom left, there is a small copyright message, and on the bottom right, the [[Update|version]] number. The menu has 2 lighting options: day and evening.
| music  = [[Music in Pikmin 3#Title screen|''Title screen'']]
}}
{{image|Add an image with day lighting.}}
In {{p3}}, the screen fades in to show a detailed portion of [[PNF-404]], on a forest-like location. The lighting is randomly selected to be either day lighting or evening lighting. A tree trunk can be seen in the distance, and a river takes most of the attention of the scene. Occasionally, Pikmin of varying types are seen moving about in the distance. The game's logo gradually fades in, and the message "PRESS {{button|wiiu|a|wii|a}}" appears. After any of those buttons are pressed or the touchscreen is tapped, the three menu bubbles appear. On the bottom left, there is a small copyright message, and on the bottom right, the [[Update|version]] number. The menu has 2 lighting options: day and evening.


The "Story" button leads to the [[day selection menu]], the "Mission" button to the [[Mission Mode menu]], and the "Bingo Battle" button to the [[Bingo Battle menu]]. The "Mission" button will have an eShop icon coming out of it if there is [[downloadable content]] available, regardless of it being purchased already or not.
The "Story" button leads to the [[day selection menu]], the "Mission" button to the [[Mission Mode menu]], and the "Bingo Battle" button to the [[Bingo Battle menu]]. The "Mission" button will have an eShop icon coming out of it if there is [[downloadable content]] available, regardless of it being purchased already or not.


[[File:Pikmin 3 title screen vs Awakening Wood.gif|thumb|left|Animation comparing the title screen and the Awakening Wood.]]
[[File:Pikmin 3 title screen vs Awakening Wood.gif|thumb|right|Animation comparing the title screen and the Awakening Wood.]]
Interestingly, the terrain shown on this menu bears a striking resemblance to the [[Awakening Wood]]'s western corridor. The trunk stump and the surrounding area closer to the screen matches with the small open space where the [[Geographic Projection]] can be found. The river path further beyond matches all the way with the path south of the treasure in the Awakening Wood. Finally, at the end of the path, there is a curved tree. This is almost exactly the same tree with the [[Snagret Hole]]. This can be best seen using a model editor for both pieces of terrain, since the water and perspective don't allow one to see the connection very clearly.
Interestingly, the terrain shown on this menu bears a striking resemblance to the [[Awakening Wood]]'s western corridor. The trunk stump and the surrounding area closer to the screen matches with the small open space where the [[Geographic Projection]] can be found. The river path further beyond matches all the way with the path south of the treasure in the Awakening Wood. Finally, at the end of the path, there is a curved tree. This is almost exactly the same tree with the [[Snagret Hole]]. This can be best seen using a model editor for both pieces of terrain, since the water and perspective don't allow one to see the connection very clearly.


{{clear}}
{{clear}}
===''Pikmin 3 Deluxe''===
===''Pikmin 3 Deluxe''===
{{infobox menu
[[File:P3D Menu Title Screen Day.jpg|thumb|right|250px|The main menu in ''Pikmin 3 Deluxe''.]]
| image  = {{switchable|Day|[[File:P3D Menu Title Screen Day.jpg|250px]]|Evening|[[File:P3D Menu Title Screen Evening.jpg|250px]]}}
| child  = [[Saved game selection menu]], [[Mission Mode menu]], [[Side Stories menu]], [[Bingo Battle menu]], [[Pause menu|Options menu]]
| music  = [[Music in Pikmin 3#Title screen|''Title screen'']]
}}
The menu is noticeably changed in {{p3d}}. The logo is expanded to contain the word "Deluxe", and {{button|switch|l}} and {{button|switch|r}} must first be pressed to advance to the main page of the menu.
The menu is noticeably changed in {{p3d}}. The logo is expanded to contain the word "Deluxe", and {{button|switch|l}} and {{button|switch|r}} must first be pressed to advance to the main page of the menu.


The copyright date was changed from "© 2013 Nintendo" to "© 2013-2020 Nintendo". A new "recommended" icon appears over story mode when starting up the game from a new save. The main page of the menu, now more spread out, contains all 3 buttons from the Wii U version: "Story", "Mission", and "Bingo Battle", arranged in 2 rows with the Story button being on its own row. The "Side Stories" game mode has been added in between the "Mission" mode and "Bingo Battle". As all DLC is included within the base game, the hovering eShop icon over the Mission icon was removed. Below the buttons is a grey box containing a description of the current mode. It is also now possible to open the [[pause menu]] from this menu with the {{button|switch|+}} button, unlike the Wii U version.
The main page of the menu contains 4 buttons: "Story", "Mission", "Side Stories", and "Bingo Battle", arranged in 2 rows with the Story button being on its own row. Below the buttons is a grey box containing a description of the current mode. It is possible to open the [[pause menu]] from this menu with the {{button|switch|+}} button.


{| class="wikitable"  
{| class="wikitable"  
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| Mission || Green || [[Mission Mode menu]] || <q>Take a challenge and aim for a medal! The more you play, the better you'll be at planning.</q>
| Mission || Green || [[Mission Mode menu]] || <q>Take a challenge and aim for a medal! The more you play, the better you'll be at planning.</q>
|-  
|-  
| Side Stories || Green (slightly yellowish) || [[Side Stories menu]] || <q>Meanwhile, a certain duo is hard at work on an important mission. It's the story happening behind the "Story."</q><ref group="note">Before the Side Stories are unlocked, the second sentence is omitted and replaced by <q>Unlocked after a certain point in Story mode.</q> in orange.</ref>
| Side Stories || Green || [[Side Stories menu]] || <q>Meanwhile, a certain duo is hard at work on an important mission. It's the story happening behind the "Story."</q><ref group="note">Before the Side Stories are unlocked, the second sentence is omitted and replaced by <q>Unlocked after a certain point in Story mode.</q> in orange.</ref>
|-  
|-  
| Bingo Battle || Pink || [[Bingo Battle menu]] || <q>Collect fruits and creatures in a bingo battle! Two players needed.</q>
| Bingo Battle || Pink || [[Bingo Battle menu]] || <q>Collect fruits and creatures in a bingo battle! Two players needed.</q>
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<gallery>
<gallery>
P3D Menu Title Screen Evening.jpg|The menu with evening lighting.
P3D Menu Title Screen Initial.jpg|The menu as it initially appears.
P3D Menu Title Screen Initial.jpg|The menu as it initially appears.
P3D Demo Title Screen 2.jpg|The menu in the demo.
P3D Demo Title Screen 2.jpg|The menu in the demo.
P3D Menu Title Screen newcomer.jpg|The pop-up that appears to newcomers trying to enter Bingo Battle.
</gallery>
</gallery>
==''Pikmin 4''==
{{infobox menu
| image  = [[File:Title screen P4 Demo.jpg|250px]]
| child  = [[Story Mode]], [[Dandori Battle]], [[Gallery]] (after [[Louie]] has been rescued)
| music  = [[Music in Pikmin 4#Title screen|''Title screen'']]
}}
[[File:AlternativeTitlePikmin4.png|thumb|339px|The alternative title screen.]]
{{game help|p4}}
The main menu for {{p4}} is very basic, only showing clips of the [[Sun-Speckled Terrace]] from promotional footages. After completing the Rescue Olimar [[Mission (Pikmin 4)|mission]], there is a random chance of the title screen zooming out of an in-universe TV, revealing a group of Pikmin and a sleeping [[Oatchi]] on a table in a [[Hero's Hideaway|house-like environment]]. Surrounding them is a tipped-over paper bag overfilled with [[Face Wrinkler|Face Wrinklers]], a white plant pot, a stack of books, and [[Sweet Tooth Series|various cookies]] on a plate, where a few Pikmin picks it up. A [[Bulborb]] eventually comes and attacks the group, waking up Oatchi and ran away with the Pikmin. After a few seconds, the Pikmin returned to the table and Oatchi goes back to sleep. If the title screen zooms out this way, the screen on said TV never progresses beyond the initial clip of a [[White Spectralid]]s sitting on a flower.
There are three options that can be chosen:
*'''Story''': This take the player to the [[Saved game selection menu#Pikmin 4|saved game selection menu]].
*'''Dandori Battle''': This enters the [[Dandori Battle]].
*'''Gallery''': Takes the player to the [[Gallery]], which is unlocked after rescuing [[Louie]] on any save file.
{{clear}}


==''Hey! Pikmin''==
==''Hey! Pikmin''==
{{infobox menu
{{stub}}
| image  = [[File:Hey! Pikmin Title Screen.png|250px]]
| child  = [[Saved game selection menu]]
| music  = [[Music in Hey! Pikmin#Title screen|''Title screen'']]
}}
The main menu in {{hp}} is very basic. The top screen shows the game's logo on top of an animated background, with a copyright notice on the bottom. The bottom screen says "Use the stylus and tap!" (US English) or "Touch to begin!" (EU English) in yellow text on a blue gradient background with sparkle effects, and the text "Press {{button|3ds|home}} to return to the HOME Menu." in a dark blue rounded box below. Tapping anywhere on the bottom screen will open the [[saved game selection menu]], and doing nothing will play the [[Cutscene#Intro|introduction cutscene]] after 20 seconds.
 
{{clear}}


==Trivia==
==Trivia==

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