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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
The '''main menu''', also called the '''title screen''', is the hub for most other [[menu]]s in a ''Pikmin game''. From it, the player can continue to the main [[Story Mode|story mode]], continue to an alternative game mode, or open various other menus. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on the menu, they will be taken to the [[Cutscene#Attraction mode|attraction mode cutscenes]] in the first two games or the opening cutscene in ''Pikmin 3''. | |||
==''Pikmin''== | ==''Pikmin''== | ||
[[File:Pikmin title screen.jpg|thumb|right|250px|The main menu in ''Pikmin''.]] | |||
In {{p}}, the screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|a}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information. | |||
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In {{ | |||
After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[saved game selection menu]], the second one to the [[options menu]], and the third one to the [[Challenge Mode menu]]. | After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[saved game selection menu]], the second one to the [[options menu]], and the third one to the [[Challenge Mode menu]]. | ||
{{clear}} | {{clear|left}} | ||
==''Pikmin 2''== | ==''Pikmin 2''== | ||
[[File:Pikmin 2 title screen.jpg|thumb|right|250px|The main menu in ''Pikmin 2''.]] | |||
In {{p2}}, the screen fades in to show the camera moving down a tree's trunk, with some [[Enemy|enemies]] roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" (or "PRESS {{button|wii|a}}", in ''New Play Control! Pikmin 2'') appears below the Pikmin, and in the bottom of the screen, the copyright information. | |||
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In {{p2}}, the screen fades in to show the camera moving down a tree's trunk, with some [[Enemy|enemies]] roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" ("PRESS {{button|wii|a}}" | |||
After pressing the button (although {{button|gc|a}} can also be pressed in the GameCube version), a menu with the following options appears: | After pressing the button (although {{button|gc|a}} can also be pressed in the GameCube version), a menu with the following options appears: | ||
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This menu comes in four seasons, picked at [[Randomness|random]] each time: | This menu comes in four seasons, picked at [[Randomness|random]] each time: | ||
*Spring | *Spring: The tree's branches have several leaves, and the trunk has [[Anode Dweevil]]s (although with yellow feelers as opposed to red) and [[Ravenous Whiskerpillar]]s roaming around. The ground has a varied assortment of flowers and plants. | ||
*Summer: The tree is a {{w|cherry blossom}} tree. There are no creatures on it, and the ground is filled with foliage. | |||
*Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants. | *Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants. | ||
*Winter: The tree has no leaves, but has [[Cloaking Burrow-nit]]s walking through it and [[Swooping Snitchbug]]s flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow. | *Winter: The tree has no leaves, but has [[Cloaking Burrow-nit]]s walking through it and [[Swooping Snitchbug]]s flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow. | ||
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There are a few [[Easter eggs#Title screen secrets|Easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' main menu}} | There are a few [[Easter eggs#Title screen secrets|Easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' main menu}} | ||
{{clear}} | {{clear|left}} | ||
==''Pikmin 3''== | ==''Pikmin 3''== | ||
{{ | {{game help|p3|When the menu loads, the lighting is randomly picked from a set. Figure out what lighting settings (or times of day there are), and document them.}} | ||
[[File:Pikmin 3 title screen.jpg|thumb|right|250px|The main menu in ''Pikmin 3''.]] | |||
| | In {{p3}}, the screen fades in to show a detailed portion of [[PNF-404]], on a forest-like location. A tree trunk can be seen in the distance, and a river takes most of the attention of the scene. Occasionally, Pikmin of varying types are seen moving about in the distance. The game's logo gradually fades in, and the message "PRESS {{button|wiiu|a|wii|a}}" appears. After any of those buttons are pressed or the touchscreen is tapped, the three menu bubbles appear. On the bottom left, there is a small copyright message, and on the bottom right, the [[Update|version]] number. The menu has 2 lighting options: day and evening. | ||
In {{p3}}, the screen fades in to show a detailed portion of [[PNF-404]], on a forest-like location | |||
The "Story" button leads to the [[day selection menu]], the "Mission" button to the [[Mission Mode menu]], and the "Bingo Battle" button to the [[Bingo Battle menu]]. The "Mission" button will have an eShop icon coming out of it if there is [[downloadable content]] available, regardless of it being purchased already or not. | The "Story" button leads to the [[day selection menu]], the "Mission" button to the [[Mission Mode menu]], and the "Bingo Battle" button to the [[Bingo Battle menu]]. The "Mission" button will have an eShop icon coming out of it if there is [[downloadable content]] available, regardless of it being purchased already or not. | ||
[[File:Pikmin 3 title screen vs Awakening Wood.gif|thumb| | [[File:Pikmin 3 title screen vs Awakening Wood.gif|thumb|right|Animation comparing the title screen and the Awakening Wood.]] | ||
Interestingly, the terrain shown on this menu bears a striking resemblance to the [[Awakening Wood]]'s western corridor. The trunk stump and the surrounding area closer to the screen matches with the small open space where the [[Geographic Projection]] can be found. The river path further beyond matches all the way with the path south of the treasure in the Awakening Wood. Finally, at the end of the path, there is a curved tree. This is almost exactly the same tree with the [[Snagret Hole]]. This can be best seen using a model editor for both pieces of terrain, since the water and perspective don't allow one to see the connection very clearly. | Interestingly, the terrain shown on this menu bears a striking resemblance to the [[Awakening Wood]]'s western corridor. The trunk stump and the surrounding area closer to the screen matches with the small open space where the [[Geographic Projection]] can be found. The river path further beyond matches all the way with the path south of the treasure in the Awakening Wood. Finally, at the end of the path, there is a curved tree. This is almost exactly the same tree with the [[Snagret Hole]]. This can be best seen using a model editor for both pieces of terrain, since the water and perspective don't allow one to see the connection very clearly. | ||
{{clear}} | {{clear}} | ||
===''Pikmin 3 Deluxe''=== | ===''Pikmin 3 Deluxe''=== | ||
[[File:P3D Menu Title Screen Day.jpg|thumb|right|250px|The main menu in ''Pikmin 3 Deluxe''.]] | |||
The menu is noticeably changed in {{p3d}}. The logo is expanded to contain the word "Deluxe", and {{button|switch|l}} and {{button|switch|r}} must first be pressed to advance to the main page of the menu. | The menu is noticeably changed in {{p3d}}. The logo is expanded to contain the word "Deluxe", and {{button|switch|l}} and {{button|switch|r}} must first be pressed to advance to the main page of the menu. | ||
The main page of the menu contains 4 buttons: "Story", "Mission", "Side Stories", and "Bingo Battle", arranged in 2 rows with the Story button being on its own row. Below the buttons is a grey box containing a description of the current mode. It is possible to open the [[pause menu]] from this menu with the {{button|switch|+}} button. | |||
{| class="wikitable" | {| class="wikitable" | ||
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| Mission || Green || [[Mission Mode menu]] || <q>Take a challenge and aim for a medal! The more you play, the better you'll be at planning.</q> | | Mission || Green || [[Mission Mode menu]] || <q>Take a challenge and aim for a medal! The more you play, the better you'll be at planning.</q> | ||
|- | |- | ||
| Side Stories || Green | | Side Stories || Green || [[Side Stories menu]] || <q>Meanwhile, a certain duo is hard at work on an important mission. It's the story happening behind the "Story."</q><ref group="note">Before the Side Stories are unlocked, the second sentence is omitted and replaced by <q>Unlocked after a certain point in Story mode.</q> in orange.</ref> | ||
|- | |- | ||
| Bingo Battle || Pink || [[Bingo Battle menu]] || <q>Collect fruits and creatures in a bingo battle! Two players needed.</q> | | Bingo Battle || Pink || [[Bingo Battle menu]] || <q>Collect fruits and creatures in a bingo battle! Two players needed.</q> | ||
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In the [[Pikmin 3 Deluxe#Demo|demo]], an extra button appears to the right of the Story button, labeled "Nintendo eShop". This one is bright orange at all times and has a shopping bag icon beside it. It redirects to the ''Pikmin 3 Deluxe'' listing on the eShop. | In the [[Pikmin 3 Deluxe#Demo|demo]], an extra button appears to the right of the Story button, labeled "Nintendo eShop". This one is bright orange at all times and has a shopping bag icon beside it. It redirects to the ''Pikmin 3 Deluxe'' listing on the eShop. | ||
<gallery> | <gallery> | ||
P3D Menu Title Screen Evening.jpg|The menu with evening lighting. | |||
P3D Menu Title Screen Initial.jpg|The menu as it initially appears. | P3D Menu Title Screen Initial.jpg|The menu as it initially appears. | ||
P3D Demo Title Screen 2.jpg|The menu in the demo. | P3D Demo Title Screen 2.jpg|The menu in the demo. | ||
</gallery> | </gallery> | ||
==''Hey! Pikmin''== | ==''Hey! Pikmin''== | ||
{{ | {{stub}} | ||
==Trivia== | ==Trivia== |