Editing Title screen
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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
The '''title screen''' is the main menu of a ''Pikmin'' game, and acts as a hub for most other [[menu]]s. From it, the player can continue to the main [[Story Mode|story mode]], continue to an alternative game mode, or open various other menus. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on the title screen, they will be taken to the [[Cutscene#Attraction mode|attraction mode cutscenes]] in the first two games or the opening cutscene in ''Pikmin 3''. | |||
==''Pikmin''== | ==''Pikmin''== | ||
[[File:Pikmin title screen.jpg|thumb|right|Title screen in ''Pikmin''.]] | |||
The screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|a}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information. | |||
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After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[saved game selection | After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[Menu/Saved game selection|saved game selection screen]], the second one to the [[Menu/Options|options screen]], and the third one to the [[Menu/Challenge Mode|Challenge Mode screen]]. | ||
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==''Pikmin 2''== | ==''Pikmin 2''== | ||
[[File:Pikmin 2 title screen.jpg|thumb|right|Title screen in ''Pikmin 2''.]] | |||
The screen fades in to show the camera moving down a tree's trunk, with some [[Enemy|enemies]] roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" (or "PRESS {{button|wii|a}}", in ''New Play Control! Pikmin 2'') appears below the Pikmin, and in the bottom of the screen, the copyright information. | |||
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After pressing the button (although {{button|gc|a}} can also be pressed in the GameCube version), a menu with the following options appears: | After pressing the button (although {{button|gc|a}} can also be pressed in the GameCube version), a menu with the following options appears: | ||
*'''BEGIN''': Starts the game, by taking the player to the [[saved game selection menu]]. | *'''BEGIN''': Starts the game, by taking the player to the [[Menu/Saved game selection|saved game selection menu]]. | ||
*'''2-P BATTLE''': Enters the [[2-Player Battle menu]]. | *'''2-P BATTLE''': Enters the [[Menu/2-Player Battle|2-Player Battle menu]]. | ||
*'''CHALLENGE MODE''': Enters the [[Challenge Mode menu]], but only after it is unlocked in the main game mode. | *'''CHALLENGE MODE''': Enters the [[Menu/Challenge Mode|Challenge Mode menu]], but only after it is unlocked in the main game mode. | ||
*'''OPTIONS''': Enters the [[options menu]]. | *'''OPTIONS''': Enters the [[Menu/Options|options menu]]. | ||
*'''HIGH SCORES''': Enters the [[high scores menu]]. | *'''HIGH SCORES''': Enters the [[Menu/High scores|high scores menu]]. | ||
*'''BONUSES''': Enters the [[bonuses menu]]. | *'''BONUSES''': Enters the [[Menu/Bonuses|bonuses menu]]. | ||
This | This screen comes in four seasons, picked at [[Randomness|random]] each time: | ||
*Spring | *Spring: The tree's branches have several leaves, and the trunk has [[Anode Dweevil]]s (although with yellow feelers as opposed to red) and [[Ravenous Whiskerpillar]]s roaming around. The ground has a varied assortment of flowers and plants. | ||
*Summer: The tree is a {{w|cherry blossom}} tree. There are no creatures on it, and the ground is filled with foliage. | |||
*Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants. | *Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants. | ||
*Winter: The tree has no leaves, but has [[Cloaking Burrow-nit]]s walking through it and [[Swooping Snitchbug]]s flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow. | *Winter: The tree has no leaves, but has [[Cloaking Burrow-nit]]s walking through it and [[Swooping Snitchbug]]s flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow. | ||
There are a few [[Easter eggs#Title screen secrets|Easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' | There are a few [[Easter eggs#Title screen secrets|Easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' title screen}} | ||
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==''Pikmin 3''== | ==''Pikmin 3''== | ||
{{ | {{game help|p3|When the title screen loads, the lighting is randomly picked from a set. Figure out what lighting settings (or times of day there are), and document them.}} | ||
[[File:Pikmin 3 title screen.jpg|thumb|right|Title screen in ''Pikmin 3''.]] | |||
| | The screen fades in to show a detailed portion of [[PNF-404]], on a forest-like location. A tree trunk can be seen in the distance, and a river takes most of the attention of the scene. Occasionally, Pikmin of varying types are seen moving about in the distance. The game's logo gradually fades in, and the message "PRESS {{button|wiiu|a|wii|a}}" appears. After any of those buttons are pressed or the touchscreen is tapped, the three menu bubbles appear. On the bottom left, there is a small copyright message, and on the bottom right, the [[Update|version]] number. | ||
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The "Story" button leads to the [[day selection | The "Story" button leads to the [[Menu/Day selection|day selection]] screen, the "Mission" button to the [[Menu/Mission Mode|Mission Mode]] screen, and the "Bingo Battle" button to the [[Menu/Bingo Battle|Bingo Battle]] screen. The "Mission" button will have an eShop icon coming out of it if there is [[downloadable content]] available, regardless of it being purchased already or not. | ||
[[File:Pikmin 3 title screen vs Awakening Wood.gif|thumb| | [[File:Pikmin 3 title screen vs Awakening Wood.gif|thumb|right|Animation comparing the title screen and the Awakening Wood.]] | ||
Interestingly, the terrain shown on | Interestingly, the terrain shown on the title screen bears a striking resemblance to the [[Awakening Wood]]'s west corridor. The trunk stump seen on the title screen, as well as the surrounding area closer to the screen, matches with the small open space where the [[Geographic Projection]] can be found. The river path further beyond on the title screen matches all the way with the path south of the treasure in the Awakening Wood. Finally, at the end of the path, there is a curved tree. This is almost exactly the same tree with the [[Snagret Hole]]. This can be best seen using a model editor for both pieces of terrain, since the water and perspective don't allow one to see the connection very clearly. | ||
===''Pikmin 3 Deluxe''=== | ===''Pikmin 3 Deluxe''=== | ||
{{ | {{game help|p3d|Describe the buttons, the descriptions below them, and the use of the "Recommended" bubble.}} | ||
| | The menu is slightly different in {{p3d}}. The logo is expanded to contain the word "Deluxe", and {{button|switch|l}} and {{button|switch|r}} must first be pressed to advance. | ||
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The menu is | |||
All previous Menu options return, with an added "Side Stories" button in between "Mission" and "Bingo Battle". This one will bring the player to the [[Menu/Side Stories|Side Stories menu]]. Before unlocking it in the [[Story Mode]], this option will be inaccessible, as indicated by a lock icon. | |||
In the demo, a fifth button appears called "Nintendo eShop". This one is distinctly bright orange and has a shopping bag icon beside it. It simply redirects to the ''Pikmin 3 Deluxe'' listing on the eShop. Also in the demo is a green bubble above "Story" saying "Recommended", imploring the player to select it first. | |||
==''Hey! Pikmin''== | ==''Hey! Pikmin''== | ||
{{ | {{stub}} | ||
==Trivia== | ==Trivia== | ||
* The ''Pikmin 2'' | * The ''Pikmin 2'' title screen uses far more than 100 Pikmin at a time. The numbers are as follows:<ref>As per the files in <code>/user/Ebisawa/title/title.szs/logo</code>.</ref> | ||
** "PIKMIN 2": 92 Red Pikmin make up the "P" and "N". 60 Yellow Pikmin make up the "K" and second "I". 84 Blue Pikmin make up the first "I" and "M". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 273 Pikmin. | ** "PIKMIN 2": 92 Red Pikmin make up the "P" and "N". 60 Yellow Pikmin make up the "K" and second "I". 84 Blue Pikmin make up the first "I" and "M". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 273 Pikmin. | ||
** "Nintendo": 94 Red Pikmin make up the "N", "t", and "d". 54 Yellow Pikmin make up the two "n". 74 Blue Pikmin make up the "i", "e", and "o". Total of 222 Pikmin. | ** "Nintendo": 94 Red Pikmin make up the "N", "t", and "d". 54 Yellow Pikmin make up the two "n". 74 Blue Pikmin make up the "i", "e", and "o". Total of 222 Pikmin. | ||
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{{refs}} | {{refs}} | ||
[[Category:Menus]] |