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==Guide==
==Guide==
{{guide}}
{{guide}}
After landing, grab some [[Red Pikmin|Red]] and [[Yellow Pikmin]], and head west towards the [[Onion#Blue Onion|Blue Onion]]. Before heading down to the Onion, put all of your Pikmin onto the stick that leads to the [[Automatic Gear]]. While your Pikmin collect that part, grow as many [[Blue Pikmin]] as possible using the [[Pellet Posy|pellet posies]]. The [[Breadbug]] may come and try and steal some of your pellets, to combat this, you must put as many Pikmin on the object as possible and drag the Breadbug to the Onion. This will hurt the bug. If the Breadbug is nearly dead, you can throw Pikmin onto its back and it will take damage, hopefully enough to kill it. Once it has died, it will drop the [[Space Float]]. Collect the part and head back to the landing site.
After landing, grab some [[Red Pikmin|Red]] and [[Yellow Pikmin]], and head west towards the [[Onion#Blue Onion|Blue Onion]]. Before heading down to the Onion, put all of your Pikmin onto the stick that leads to the [[Automatic Gear]]. While your Pikmin collect that part, grow as many [[Blue Pikmin]] as possible using the [[Pellet Posy|pellet posies]]. The [[Breadbug]] may come and try and steal some of your pellets, to combat this, you must put as many Pikmin on the object as possible and drag the Breadbug to the Onion. This will hurt the bug. If the Breadbug is nearly dead, you can throw Pikmin onto its back and it will take damage, hopefully enough to kill it. Once it has died, it will drop the [[Space Float]]. Collect the part and head back to the landing site. Once you are back, collect all your Pikmin and leave through the east side then head north. You'll see a bramble gate, destroy it and head through. continuing heading north with your Blue Pikmin and follow the path around through the water and you'll come across the [[Number 1 Ionium Jet|#1 Ionium Jet]] which you should collect. Head back to the landing site and head all the way south. You'll see multiple bridges that should be built and eventually end up up to an open plain with a handful of [[Fiery Blowhog]]s. Using Red Pikmin, dispatch of these and head to the left of the body of water to the south. Here you'll find a platform with another part on top of it. Throw some Pikmin up to the bridge and wait for them to build it. Once completed, collect the [[Gravity Jumper]] and build the other bridge on the opposite side. This bridge leads to a lot of bombs that you should collect. Head back over the bridges and disband all your Pikmin, excluding Blue, and head into the body of water. Here 2 [[Wollyhop]]s reside along with the [[Anti-Dioxin Filter]]. Kill the frogs and collect the part. While they collect the part, head back and collect the rest of your Pikmin and continue heading east. You'll end up in a dark area illuminated by [[Common Glowcap]]s, and a [[Puffstool]]. This is your first mini-boss. Charge all of your Pikmin towards it until it falls over. Whistle you Pikmin and precede to throw them onto it's flailing body until it either dies or throws them off. If it doesn't die, whistle all of your Pikmin so they do not get turned into [[Mushroom Pikmin]]. Repeat this until it is defeated. Once dead, it will drop the [[Omega Stabilizer]] which you should use Red Pikmin to collect as there are some [[fire geyser]]s at the exit. Head back to the landing site to collect all of your Pikmin. Swap some Blue Pikmin for Yellow Pikmin as the next mini-boss will be easier with yellows. Head east then south from the landing site until you arrive at a black reinforced wall. Blow this up with 9 bombs and destroy the black bramble gate behind it as well. Behind the bramble gate will be some fire geysers, [[Shearwig]]s and another wall. Kill the shearwigs and blow up the wall with 3 bombs. The new area behind the wall is an arena for the [[Beady Long Legs]]. The way to beat this mini-boss is to throw Yellow Pikmin onto it's body until it dies. Watch out for it's legs as it will kill Pikmin if they are stepped on. This enemy drops the [[Guard Satellite]] which should be collected with Red Pikmin due to the fire geysers. Head back to the landing site and withdraw/deposit Pikmin until you have 60 Red, 20 Yellow and 20 Blue. From the landing site, head south to the fiery blowhog plain and then head west. Destroy the bramble gate and continue down the path, be careful of the fire geysers. Once you have got about half way down the path, you'll come across a bridge. Put all your Yellow Pikmin on this along with ~20 Red Pikmin. Continue down the path and use your Blue Pikmin to bring the [[Analog Computer]] out of the water, then make your Red Pikmin carry it back. Head back to the bridge and wait for it to be finished if not. Once the bridge is built, use Blue Pikmin to open the [[Geyser|geyser]] in the water and throw all your Yellow Pikmin up to the higher ledge. Use the geyser and throw your Yellow Pikmin up to the [[Libra]]. When the part has fallen to the lowest level, be careful of the [[Glitches in Pikmin#Libra glitch|Libra glitch]], switch the Pikmin to red and wait until they collect the final part.
 
Once you are back, collect all your Pikmin and leave through the east side then head north. You'll see a bramble gate, destroy it and head through. continuing heading north with your Blue Pikmin and follow the path around through the water and you'll come across the [[Number 1 Ionium Jet|#1 Ionium Jet]] which you should collect. Head back to the landing site and head all the way south. You'll see multiple bridges that should be built and eventually end up up to an open plain with a handful of [[Fiery Blowhog]]s. Using Red Pikmin, dispatch of these and head to the left of the body of water to the south. Here you'll find a platform with another part on top of it. Throw some Pikmin up to the bridge and wait for them to build it. Once completed, collect the [[Gravity Jumper]] and build the other bridge on the opposite side. This bridge leads to a lot of bombs that you should collect. Head back over the bridges and disband all your Pikmin, excluding Blue, and head into the body of water. Here 2 [[Wollyhop]]s reside along with the [[Anti-Dioxin Filter]]. Kill the frogs and collect the part. While they collect the part, head back and collect the rest of your Pikmin and continue heading east.
 
You'll end up in a dark area illuminated by [[Common Glowcap]]s, and a [[Puffstool]]. This is your first mini-boss. Charge all of your Pikmin towards it until it falls over. Whistle you Pikmin and precede to throw them onto it's flailing body until it either dies or throws them off. If it doesn't die, whistle all of your Pikmin so they do not get turned into [[Mushroom Pikmin]]. Repeat this until it is defeated. Once dead, it will drop the [[Omega Stabilizer]] which you should use Red Pikmin to collect as there are some [[fire geyser]]s at the exit. Head back to the landing site to collect all of your Pikmin. Swap some Blue Pikmin for Yellow Pikmin as the next mini-boss will be easier with yellows. Head east then south from the landing site until you arrive at a black reinforced wall. Blow this up with 9 bombs and destroy the black bramble gate behind it as well. Behind the bramble gate will be some fire geysers, [[Shearwig]]s and another wall. Kill the shearwigs and blow up the wall with 3 bombs. The new area behind the wall is an arena for the [[Beady Long Legs]]. The way to beat this mini-boss is to throw Yellow Pikmin onto it's body until it dies. Watch out for it's legs as it will kill Pikmin if they are stepped on. This enemy drops the [[Guard Satellite]] which should be collected with Red Pikmin due to the fire geysers.
 
Head back to the landing site and withdraw/deposit Pikmin until you have 60 Red, 20 Yellow and 20 Blue. From the landing site, head south to the fiery blowhog plain and then head west. Destroy the bramble gate and continue down the path, be careful of the fire geysers. Once you have got about half way down the path, you'll come across a bridge. Put all your Yellow Pikmin on this along with ~20 Red Pikmin. Continue down the path and use your Blue Pikmin to bring the [[Analog Computer]] out of the water, then make your Red Pikmin carry it back. Head back to the bridge and wait for it to be finished if not. Once the bridge is built, use Blue Pikmin to open the [[Geyser|geyser]] in the water and throw all your Yellow Pikmin up to the higher ledge. Use the geyser and throw your Yellow Pikmin up to the [[Libra]]. When the part has fallen to the lowest level (be careful of the [[Glitches in Pikmin#Libra glitch|Libra glitch]]), swap the yellows for reds and wait until they collect the final part.


==In Challenge Mode==
==In Challenge Mode==
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There is a rare glitch that can happen in in this level. When the player defeats an [[enemy]] (usually the [[Wollyhop]]), one or more [[Pikmin family|Pikmin]] will vanish with no [[soul]] shown. When this happens, sometimes the first Pikmin-counter gauge (on the bottom of the [[HUD|screen]]) will show more than the total number of Pikmin in the area. For example: 98/97/305. The Pikmin gauge should stay like that until sunset. This happens in other areas, but in The Forest Navel it is more common. This [[glitch]] can also occur when battling other enemies, and apparently even when there are no enemies around. This glitch can also happen in the [[Awakening Wood]] in ''[[Pikmin 2]]''.
There is a rare glitch that can happen in in this level. When the player defeats an [[enemy]] (usually the [[Wollyhop]]), one or more [[Pikmin family|Pikmin]] will vanish with no [[soul]] shown. When this happens, sometimes the first Pikmin-counter gauge (on the bottom of the [[HUD|screen]]) will show more than the total number of Pikmin in the area. For example: 98/97/305. The Pikmin gauge should stay like that until sunset. This happens in other areas, but in The Forest Navel it is more common. This [[glitch]] can also occur when battling other enemies, and apparently even when there are no enemies around. This glitch can also happen in the [[Awakening Wood]] in ''[[Pikmin 2]]''.


There is also a glitch that will cause Olimar to fall into the [[Pit|abyss]] by where the Libra is. In [[Challenge Mode (Pikmin)|Challenge Mode]], there are 3 large pellets in the very back area where the [[Analog Computer]] is in story mode. However, the path back to the [[Onion]]s is too narrow for all 3 pellets to be carried back at once. If Olimar is standing between the pellets while they are being carried, he may get pushed off the edge, along with the pellet and possibly the Pikmin carrying it. Olimar will not die or respawn when he falls into the pit; in fact, he will not even fall at all. Instead, he will "float" over the pit as if there was invisible ground. Olimar can walk very far into the darkness, but it may be hard to tell where he is going, because the screen will not follow him. It's also possible to do it in Story Mode, by attracting [[Shearwigs]] to the bridge and having them eat it. To see a video of this glitch, click [http://www.youtube.com/watch?v=d2Km5QKffqE&NR=1 here].
There is also a glitch that will cause Olimar to fall into the [[Pit|abyss]] by where the Libra is. In [[Challenge Mode (Pikmin)|Challenge Mode]], there are 3 large pellets in the very back area where the [[Analog Computer]] is in story mode. However, the path back to the [[Onion]]s is too narrow for all 3 pellets to be carried back at once. If Olimar is standing between the pellets while they are being carried, he may get pushed off the edge, along with the pellet and possibly the Pikmin carrying it. Olimar will not die or respawn when he falls into the pit; in fact, he will not even fall at all. Instead, he will "float" over the pit as if there was invisible ground. Olimar can walk very far into the darkness, but it may be hard to tell where he is going, because the screen will not follow him. It's also possible to do it in Story Mode, by attracting shearwigs to the bridge and having them eat it.
 
To see a video of this glitch, click [http://www.youtube.com/watch?v=d2Km5QKffqE&NR=1 here].


If Olimar falls into the pit by any other means, he will simply respawn after a few seconds back in the same spot he was before he fell. The only other known way to fall into the abyss is to lure the Shearwigs by the [[Automatic Gear]] all the way to the island where the [[Libra]] is, which will cause them to start chewing the bridge.
If Olimar falls into the pit by any other means, he will simply respawn after a few seconds back in the same spot he was before he fell. The only other known way to fall into the abyss is to lure the [[Shearwigs]] by the [[Automatic Gear]] all the way to the island where the [[Libra]] is, which will cause them to start chewing the bridge.


There is a supposed glitch that can cause the [[Glitches in Pikmin#Beady Long Legs escape|Beady Long Legs to escape its arena]].
There is a supposed glitch that can cause the [[Glitches in Pikmin#Beady Long Legs escape|Beady Long Legs to escape its arena]].
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==Gallery==
==Gallery==
<gallery>
<gallery>
NPCP1 03 The Forest Navel Landing.png|Overview of the landing site.
PIK ForestNavel.jpg|Overview of the landing site.
NPCP1 CM 03 The Forest Navel Landing.png|Overview of the landing site in [[Challenge Mode (Pikmin)|Challenge Mode]].
TFN start.png|The landing site.
TFN start.png|The landing site.
TFN open.png|An open dirt area next to the landing zone.
TFN open.png|An open dirt area next to the landing zone.
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The Forest Navel HD.jpg|Aerial view.
The Forest Navel HD.jpg|Aerial view.
The Forest Navel Player's Guide Map.png|Official map from [[the Official Nintendo Player's Guide]].
The Forest Navel Player's Guide Map.png|Official map from [[the Official Nintendo Player's Guide]].
FN texture.png|The [[radar]] pattern of The Forest Navel.
FN texture.png|The area's [[radar]] map.
The Forest Navel P1S map.png|The radar pattern of The Forest Navel in [[Pikmin 1 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 1'']].
FCFNCompare.png|A map comparing The Forest Navel to the [[Forgotten Cove]]. The Forest Navel is in white.
FCFNCompare.png|A map comparing The Forest Navel to the [[Forgotten Cove]]. The Forest Navel is in white.
</gallery>
</gallery>

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