Editing Talk
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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
[[File:P3D Check In Discussion.jpg|thumb|250px|A conversation between the Koppaites.]] | [[File:P3D Check In Discussion.jpg|thumb|right|250px|A conversation between the Koppaites.]] | ||
{{game help|p3|Add the controls for accessing this feature with all control schemes.}} | {{game help|p3|Add the controls for accessing this feature with all control schemes.}} | ||
''' | '''Check in''' ('''Talk''' in the European version of ''Pikmin 3'', and all versions of {{p3d}}) is the name given to a feature in {{p3}} where the [[leader]]s currently on the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wiiu|y}} / {{button|wii|-}} / {{button|wiiu|pcy}} while on the [[area selection menu]]. | ||
It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter. | It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter. | ||
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* If the player uses the check in functionality on the day they unlock the [[Distant Tundra]], Alph and Brittany will discuss the [[data file]] they got, and Brittany will say {{transcript|If you think it means that they don't eat meat, then...yes.}}, but Alph's icon will be displayed instead. The code was meant to switch to Brittany's icon ID <code>00</code>, which does not exist. For Alph, icon <code>00</code> is his neutral expression. This was fixed in {{p3d}}, and is also not a problem in the European version, which uses the US version's text. | * If the player uses the check in functionality on the day they unlock the [[Distant Tundra]], Alph and Brittany will discuss the [[data file]] they got, and Brittany will say {{transcript|If you think it means that they don't eat meat, then...yes.}}, but Alph's icon will be displayed instead. The code was meant to switch to Brittany's icon ID <code>00</code>, which does not exist. For Alph, icon <code>00</code> is his neutral expression. This was fixed in {{p3d}}, and is also not a problem in the European version, which uses the US version's text. | ||
* For the check in conversation where the crew asks themselves why the Pikmin don't eat the fruit they carry, Alph says {{transcript|But it's all so tasty... Maybe the Pikmin don't have a sense of taste.}}, but with Brittany's sad icon. The code was for Alph's <code>10</code> expression, and since it doesn't | * For the check in conversation where the crew asks themselves why the Pikmin don't eat the fruit they carry, Alph says {{transcript|But it's all so tasty... Maybe the Pikmin don't have a sense of taste.}}, but with Brittany's sad icon. The code was for Alph's <code>10</code> expression, and since it doesn't exit, Brittany's <code>10</code> expression is used instead (her sad face). This was not fixed in ''Pikmin 3 Deluxe'', and also happens in the European version, which uses the same text as the US version. | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
If Cassie was in Pikmin 3 deluxe | |||
(THIS IS MY ALTERNATE UNIVERSE) | |||
Brittany:"Captain, we need.....66 fruits in all" | |||
Charlie:"That shouldn't be too hard, Brittany" | |||
Cassie:"Hi, brother" | |||
Alph:Captain, who is that?Charlie:"Oh, this is my sister!" | |||
*Brittany notices the Formidable Oak area has a lot of fruit* | |||
Brittany:"Captain, the Formidable Oak area has a lot of fruit!" | |||
*And so the S.S Drake goes to the Formidable Oak area* | |||
Cassie:"Oooooh, this is pretty!" | |||
*Alph and Brittany witnesses | |||
Charlie's sister, Cassie get taken by the plasm wraith* | |||
Charlie:"What?" | |||
Brittany:"Captain, Cassie just got taken by the plasm wraith" | |||
* | |||