Talk:Carrying glitch

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Deletion[edit]

I don't really know if we should delete this. According to our policy, "A glitch should have its own article only if it is repeatable or common. A repeatable glitch is one that always occurs under some given conditions that aren't too specific. A common glitch is one that multiple players have reported, and the details do not vary a lot."

Wouldn't this count as a repeatable glitch? --JelloratbobArtwork of Emperor Bulblax. 09:21, 4 September 2011 (EDT)

Hmmm... I think it's more because it's not quite what you'd call a glitch. It's actually a bit intended. If half of a piece is stuck inside the wall, the game was told on purpose to not let the Pikmin walk inside the wall to be able to grab it. And since a part of it is unreachable, the piece may be irretrievable. What the article needs is a recreation. The glitch should be about the piece actually getting stuck in the first place, and not about the Pikmin refusing to grab out-of-reach sides. {EspyoT} 11:09, 4 September 2011 (EDT)
That's [[embed glitch]]. Agreed that this isn't worth an article. GP 11:16, 4 September 2011 (EDT)
Ah. Well, in that case, this one should be removed, and the delete template on the other one should begone, as the other page needs to remain. That glitch can have a serious impact in gameplay. Unless I'm mistaken, ship parts remain in the exact same spot after a day passes, so a stuck piece will be stuck forever. {EspyoT} 19:06, 4 September 2011 (EDT)
I think the point in the delete template on that other page about it being a glitch in many games is valid, and it's not really repeatable (apart from maybe Libra/UV Lamp). Maybe it should just be moved to glitches.
And I'll delete this if anyone else agrees. GP 04:29, 5 September 2011 (EDT)
Well yeah, it's not easily repeatable on command. It should really just be moved to glitches. {EspyoT} 06:44, 5 September 2011 (EDT)
Yeah, I agree. --JelloratbobArtwork of Emperor Bulblax. 19:17, 5 September 2011 (EDT)