Editing Swooping Snitchbug
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In ''[[Hey! Pikmin]]'', the body is now a much darker green with the head and arms being a pale yellow and their lower arms also now resemble the [[Bumbling Snitchbug]]'s arms in shape, their antennae have once again changed color to orange to a dark maroonish red, and they also return to having the less realistic eyes from ''Pikmin'' and ''Pikmin 2'' but are missing the red to yellow gradient that they have in every other game. | In ''[[Hey! Pikmin]]'', the body is now a much darker green with the head and arms being a pale yellow and their lower arms also now resemble the [[Bumbling Snitchbug]]'s arms in shape, their antennae have once again changed color to orange to a dark maroonish red, and they also return to having the less realistic eyes from ''Pikmin'' and ''Pikmin 2'' but are missing the red to yellow gradient that they have in every other game. | ||
{{Notes|reel=y|olimar=y|louie=y|heypikmin=y|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouie=y|p3dpolimarus=y|p3dpolimareu=y}} | {{Notes|reel=y|olimar=y|louie=y|heypikmin=y|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouie=y|p3dpolimarus=y|p3dpolimareu=y}} | ||
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:(Image text: "Pikmin are buried in the ground") | :(Image text: "Pikmin are buried in the ground") | ||
|block=y}} | |block=y}} | ||
==Strategy== | |||
{{guide}} | |||
===''Pikmin''=== | |||
These creatures can easily be brought to the ground by weighing it down with five or so Pikmin. Yellows are the best option to weigh it down, because their high reach makes it easier to hit it. Afterwards, a simple swarm can defeat it. If the Snitchbug captures a Yellow Pikmin holding a bomb, it will explode while it is in the air. Oddly, by whistling at the Pikmin while it's coming down after being thrown by the creature, there is a chance that the Pikmin will simply react to the whistle and join Olimar's group like normal, instead of being buried. | |||
===''Pikmin 2''=== | |||
The same strategy from ''Pikmin'' can be applied here. Alternatively, throwing a single Purple Pikmin onto it will weigh it down right away. Be warned, as on sublevels with abysses, the Snitchbug can throw Pikmin down the pit. The Snitchbug is much less of a threat in this game, even less so if one has a [[Pluckaphone]]. Though one could leave at least one Purple to deal with them, it is advised to not do so on metallic sublevels, as there are often bombs on those sublevels. | |||
===''Pikmin 3''=== | |||
In ''Pikmin 3'', like in all of the other games, around 5 Pikmin are able to weigh the Swooping Snitchbug down, making it easy to defeat. It's recommended to use Yellow Pikmin to weigh it down, as their throwing height ensures it will land on the Swooping Snitchbug, and the Snitchbug can fly higher in this game. If you have a reasonable amount of Winged Pikmin, swarming it will be sure to weigh it down. A direct hit from a Rock Pikmin will bring the Swooping Snitchbug down too, similar to how throwing one Purple Pikmin on it will weigh it down in ''Pikmin 2''. | |||
===''Pikmin 4''=== | |||
{{stub|section=y}} | |||
The same strategies from all three games can be applied here. Additionally, if a Swooping Snitchbug grabs at least one [[Purple Pikmin]], it will lift them up before immediately collapsing on the ground; the same thing happens if the player had knocked it out of the air mid-combat. | |||
==Glitches== | ==Glitches== | ||
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*'''This enemy triggers the [[Rescue Journal##5 Auto Target Lock|Auto Target Lock note]] in the [[Rescue Journal]]''' | *'''This enemy triggers the [[Rescue Journal##5 Auto Target Lock|Auto Target Lock note]] in the [[Rescue Journal]]''' | ||
== Naming == | ==Naming== | ||
{{see more|Scarpanid family#Naming}} | {{see more|Scarpanid family#Naming}} | ||
{{naming | {{naming | ||
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|jpname = {{j|テナガドウガネサライムシ|Tenaga Dougane Sarai Mushi|Long-armed Cupreous Chafer Kidnapping Bug}}. | |jpname = {{j|テナガドウガネサライムシ|Tenaga Dougane Sarai Mushi|Long-armed Cupreous Chafer Kidnapping Bug}}. | ||
|scientific = ''Scarpanica kesperens''. It is made up of two unknown words. | |scientific = ''Scarpanica kesperens''. It is made up of two unknown words. | ||
|internal = Internally, it is known as <code>napkid</code> in ''Pikmin'', which is likely a misspelling of "kidnap", which in turn is part of the translation of its Japanese name. In ''Pikmin 2'' | |internal = Internally, it is known as <code>napkid</code> in ''Pikmin'', which is likely a misspelling of "kidnap", which in turn is part of the translation of its Japanese name. In ''Pikmin 2'' and ''Pikmin 3'', it is called <code>sarai</code> instead, the first word of its Japanese name. | ||
}} | }} | ||
=== Names in other languages === | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Jap = サライムシ | |Jap = サライムシ | ||
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|KorR = Napchi-Beolle | |KorR = Napchi-Beolle | ||
|KorM = Abduction Bug | |KorM = Abduction Bug | ||
|Spa = Moscardón quinqui (''Pikmin 3'')<br>Moscardón ladrón (''Pikmin 1'' | |Spa = Moscardón quinqui (''Pikmin 3'')<br>Moscardón ladrón (''Pikmin 1'', ''Pikmin 2'' Switch version, ''Pikmin 4'') | ||
|SpaM = Delinquent bumblebee<br>Thief bumblebee | |SpaM = Delinquent bumblebee<br>Thief bumblebee | ||
|Por = Mutuca raptora (''Pikmin 4'') | |Por = Mutuca raptora (''Pikmin 4'') |