Editing Swarm
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 12: | Line 12: | ||
|- | |- | ||
| {{npcp1}}<br>{{npcp2}} | | {{npcp1}}<br>{{npcp2}} | ||
| Point at a location with the [[HUD#Cursor|cursor]] and | | Point at a location with the [[HUD#Cursor|cursor]] and holding {{button|wii|padd}} | ||
|- | |- | ||
| {{ | | {{p1s}}<br>{{p2s}} | ||
| Hold {{button|switch|l}} while tilting {{button|switch|rstick}} | | Hold {{button|switch|l}} while tilting {{button|switch|rstick}} | ||
|- | |- | ||
| {{p4}} | | {{p4}} | ||
| Hold {{button|switch|zl | | Hold {{button|switch|zl}} while tilting {{button|switch|rstick}} (only possible after obtaining the [[Lineup Trumpet]]) | ||
|} | |} | ||
Line 26: | Line 26: | ||
There are three main ways to issue orders to [[Pikmin family|Pikmin]]: by [[throw]]ing them at the object, by moving the group so that they touch it, or by [[dismiss]]ing them on to it. While the group is being moved manually by use of the aforementioned [[controls]], they will interact with objects they touch. The Pikmin must be touching the object for the task to begin, whereas by throwing or dismissing, the Pikmin only need to be near the object. | There are three main ways to issue orders to [[Pikmin family|Pikmin]]: by [[throw]]ing them at the object, by moving the group so that they touch it, or by [[dismiss]]ing them on to it. While the group is being moved manually by use of the aforementioned [[controls]], they will interact with objects they touch. The Pikmin must be touching the object for the task to begin, whereas by throwing or dismissing, the Pikmin only need to be near the object. | ||
The other main use of swarming is to prevent the Pikmin from getting close to unwanted areas, such as [[ | The other main use of swarming is to prevent the Pikmin from getting close to unwanted areas, such as [[hazards]] or sleeping mature [[Bulborb]]s. | ||
In ''[[Pikmin (game)|Pikmin]]'', when traversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved [[cardboard box]] in [[The Impact Site]], the Pikmin can be told to compress into a tight group by rapidly spinning the direction of the swarm. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time. | In ''[[Pikmin (game)|Pikmin]]'', when traversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved [[cardboard box]] in [[The Impact Site]], the Pikmin can be told to compress into a tight group by rapidly spinning the direction of the swarm. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time. | ||
Line 32: | Line 32: | ||
Swarming can also be used to group the Pikmin closer to the leader, which allows the player to [[throw]] Pikmin [[Throw#Swarm trick|much more rapidly]]. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them so that they're always next to the leader reduces this delay. | Swarming can also be used to group the Pikmin closer to the leader, which allows the player to [[throw]] Pikmin [[Throw#Swarm trick|much more rapidly]]. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them so that they're always next to the leader reduces this delay. | ||
Swarming and subsequently [[ | Swarming and subsequently [[dismissing]] Pikmin will create a larger interval between the groups, aiding in separation and helping avoid accidental whistling of unneeded Pikmin. | ||
If the [[Pikmin 4 player character|player character]] in {{p4}} has [[Oatchi]] in their squad but is not currently riding him, swarming will make him move and interact with objects as he does when pointed individually. If swarmed together with Pikmin, Oatchi will always be at the edge of the group, farthest from the leader. | If the [[Pikmin 4 player character|player character]] in {{p4}} has [[Oatchi]] in their squad but is not currently riding him, swarming will make him move and interact with objects as he does when pointed individually. If swarmed together with Pikmin, Oatchi will always be at the edge of the group, farthest from the leader. | ||
Line 44: | Line 44: | ||
Visually, there are no effects in the GameCube games, but in the ''New Play Control!'' and Nintendo Switch versions, some arrows are cast from the leader to the [[HUD#Cursor|cursor]]; the cursor also flashes yellow and oscillates in size. | Visually, there are no effects in the GameCube games, but in the ''New Play Control!'' and Nintendo Switch versions, some arrows are cast from the leader to the [[HUD#Cursor|cursor]]; the cursor also flashes yellow and oscillates in size. | ||
In terms of audio, a small fanfare plays whenever the group is swarming, which varies by game. In ''Pikmin'', the fanfare is short and played by an oboe. In ''Pikmin 2'' it is slightly longer, and the instrument varies by [[leader]]: [[Olimar]]'s fanfare is played through an oboe, [[Louie]]'s is played through a clarinet, and [[the President]]'s is played through a bassoon.{{cite youtube|qakakq43d0s|of the swarm sound effects in ''Pikmin'' and ''Pikmin 2''}} In ''Pikmin 4'' the fanfare is played by a trumpet and incorporates the main Pikmin motif.{{cite youtube|nq412uAXLck|of the swarm sound effects in ''Pikmin 4''}} The fanfare plays faster the farther the order is issued. In addition, for the ''New Play Control!'' | In terms of audio, a small fanfare plays whenever the group is swarming, which varies by game. In ''Pikmin'', the fanfare is short and played by an oboe. In ''Pikmin 2'' it is slightly longer, and the instrument varies by [[leader]]: [[Olimar]]'s fanfare is played through an oboe, [[Louie]]'s is played through a clarinet, and [[the President]]'s is played through a bassoon.{{cite youtube|qakakq43d0s|of the swarm sound effects in ''Pikmin'' and ''Pikmin 2''}} In ''Pikmin 4'' the fanfare is played by a trumpet and incorporates the main Pikmin motif.{{cite youtube|nq412uAXLck|of the swarm sound effects in ''Pikmin 4''}} The fanfare plays faster the farther the order is issued. In addition, for the ''New Play Control!'' remakes, if the Wii Remote's speaker is not mute, this fanfare will play through it as well as from the television. Bizarrely, in ''Pikmin 2'', the closer the movement direction is to the [[area]]'s North, West, South, or East, as indicated by the [[radar]], the faster the "maximum speed" is. | ||
== Glitches == | == Glitches == |