Editing Swarm
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[[File:Pikmin 2 swarming.jpg|thumb|250px|[[Captain Olimar]] swarming his group of Pikmin, in ''[[New Play Control! Pikmin 2]]''.]] | [[File:Pikmin 2 swarming.jpg|thumb|250px|[[Captain Olimar]] swarming his group of Pikmin, in ''[[New Play Control! Pikmin 2]]''.]] | ||
{{game help|p4}} | {{game help|p4}} | ||
In some ''Pikmin'' games, the player has the ability to '''swarm''' their | In some ''Pikmin'' games, the player has the ability to '''swarm''' their group of Pikmin (also known as '''moving the group'''{{cite quote|'''C Stick''' / '''Move the group''' / Control all Pikmin with you.|Indicator blurb|the controls page of the ''[[Pikmin (game)|Pikmin]]'' instruction manual}} or '''marching'''{{cite quote|'''March''' / Normally, your Pikmin will follow you in a disorganized mob. To persuade them to walk in an orderly fashion, use the C stick. A bugle will sound when you give the marching orders, and you can guide your formation of Pikmin by pressing the C Stick in the direction you'd like your Pikmin to go. If you march your Pikmin into an enemy, gate or something they can work on, they'll automatically get to work on the task.|"Pikmanipulation" section|the {{p1}} Nintendo Player's Guide}}, and unofficially known as '''C-Sticking''') around the current [[leader]]. | ||
Only the [[Pikmin family|Pikmin | Only the [[Pikmin family|Pikmin]] can be moved around; if the other leader is in the current party, he remains in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depending on the movement order's intensity. | ||
== Controls == | == Controls == | ||
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|- | |- | ||
| {{npcp1}}<br>{{npcp2}} | | {{npcp1}}<br>{{npcp2}} | ||
| Point at a location with the [[HUD#Cursor|cursor]] and | | Point at a location with the [[HUD#Cursor|cursor]] and holding {{button|wii|padd}} | ||
|- | |- | ||
| {{ | | {{p1s}}<br>{{p2s}} | ||
| Hold {{button|switch|l}} while tilting {{button|switch|rstick}} | | Hold {{button|switch|l}} while tilting {{button|switch|rstick}} | ||
|} | |} | ||
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There are three main ways to issue orders to [[Pikmin family|Pikmin]]: by [[throw]]ing them at the object, by moving the group so that they touch it, or by [[dismiss]]ing them on to it. While the group is being moved manually by use of the aforementioned [[controls]], they will interact with objects they touch. The Pikmin must be touching the object for the task to begin, whereas by throwing or dismissing, the Pikmin only need to be near the object. | There are three main ways to issue orders to [[Pikmin family|Pikmin]]: by [[throw]]ing them at the object, by moving the group so that they touch it, or by [[dismiss]]ing them on to it. While the group is being moved manually by use of the aforementioned [[controls]], they will interact with objects they touch. The Pikmin must be touching the object for the task to begin, whereas by throwing or dismissing, the Pikmin only need to be near the object. | ||
The other main use of swarming is to prevent the Pikmin from getting close to unwanted areas, such as [[ | The other main use of swarming is to prevent the Pikmin from getting close to unwanted areas, such as [[hazards]] or sleeping mature [[Bulborb]]s. | ||
In ''[[Pikmin (game)|Pikmin]]'', when traversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved [[cardboard box]] in [[The Impact Site]], the Pikmin can be told to compress into a tight group by rapidly spinning the direction of the swarm. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time. | In ''[[Pikmin (game)|Pikmin]]'', when traversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved [[cardboard box]] in [[The Impact Site]], the Pikmin can be told to compress into a tight group by rapidly spinning the direction of the swarm. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time. | ||
Swarming can also be used to group the Pikmin closer to the leader, which allows the player to [[throw]] Pikmin [[Throw#Swarm trick|much more rapidly]]. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them so that they're always next to the leader reduces this delay. | Swarming can also be used to group the Pikmin closer to the leader, which allows the player to [[throw]] Pikmin [[Throw#Swarm trick|much more rapidly]]. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them so that they're always next to the leader reduces this delay. | ||
== Formation == | == Formation == | ||
Normally, the Pikmin | Normally, the Pikmin just move as a group towards the direction pointed, but still close to the leader. | ||
In ''New Play Control! Pikmin'', if there are 20 or fewer Pikmin and the order is issued at full length, the Pikmin will form a straight line. In ''Pikmin 2'' and ''New Play Control! Pikmin 2'', this happens for 34 or fewer Pikmin. In ''Pikmin'' for the GameCube and | In ''New Play Control! Pikmin'', if there are 20 or fewer Pikmin and the order is issued at full length, the Pikmin will form a straight line. In ''Pikmin 2'' and ''New Play Control! Pikmin 2'', this happens for 34 or fewer Pikmin. In ''Pikmin'' for the GameCube and Switch, the groups are always spherical and elliptical. In ''Pikmin 2'', if a leader is [[Throw#Holding|holding]] a Pikmin, any directional input from {{button|gc|c}} will move the Pikmin group into an ellipse behind the leader, lined up in throwing order. | ||
== Appearance == | == Appearance == | ||
Visually, there are no effects in the GameCube games, but in the ''New Play Control!'' and Nintendo Switch versions, some arrows are cast from the leader to the [[HUD#Cursor|cursor]]; the cursor also flashes yellow and oscillates in size. | Visually, there are no effects in the GameCube games, but in the ''New Play Control!'' and Nintendo Switch versions, some arrows are cast from the leader to the [[HUD#Cursor|cursor]]; the cursor also flashes yellow and oscillates in size. | ||
In terms of audio, a small fanfare plays whenever the group is swarming, which varies by game | In terms of audio, a small fanfare plays whenever the group is swarming, which varies by game and by [[leader]]: [[Olimar]]'s fanfare is played through an oboe, [[Louie]]'s is played through a clarinet, and [[the President]]'s is played through a bassoon. The fanfare plays faster the farther the order is issued. In addition, for the ''New Play Control!'' remakes, if the Wii Remote's speaker is not mute, this fanfare will play through it as well as from the television. Bizarrely, in ''Pikmin 2'', the closer the movement direction is to the [[area]]'s North, West, South, or East, as indicated by the [[radar]], the faster the "maximum speed" is. | ||
{{Todo|Upload the sounds. Looks like "toy"-theme sublevels don't have any audio effects, so they should make for the cleanest rips.}} | |||
== Glitches == | == Glitches == | ||
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== Names in other languages == | == Names in other languages == | ||
{{foreignname | {{foreignname | ||
|Spa=Agrupar | |Spa=Agrupar | ||
|SpaM= | |SpaM=Group | ||
|PorP=Mover o grupo | |PorP=Mover o grupo | ||
|PorPM= | |PorPM=Move the group | ||
|PorPN=Translation taken from the ''Pikmin'' instruction manual. | |PorPN=Translation taken from the ''Pikmin'' instruction manual. | ||
|notes=y | |notes=y |