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|spicy=2
|spicy=2
|bitter=2
|bitter=2
|gridcol=2
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{{guide}}
The '''Subterranean Lair''' is the twenty-second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There is only one [[sublevel]], but the amount of active [[Spotty Bulbear]]s and [[Dwarf Bulbear]]s makes this a very tricky cave.


==Sublevel 1==
The twenty-second level in Challenge mode in [[Pikmin 2]]. There are 3 [[Spotty Bulbear]]s and several [[Dwarf Bulbear]]s. The key is in one of the Spotty Bulbears. There is only one [[sublevel]], but it is tricky.
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Time''': 90 (180 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 20 (flower)
** {{icon|Yellow Pikmin|v=P2|y}} × 20 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 20 (flower)
* '''Treasures''':
** {{icon|Crystal Clover|y}} × 1
** {{icon|Eternal Emerald Eye|y}} × 1
** {{icon|Future Orb|y}} × 1
** {{icon|Mirth Sphere|y}} × 4 (inside Dwarf Bulbears)
** {{icon|Petrified Heart|y}} × 1
** {{icon|Tear Stone|y}} × 2 (inside Spotty Bulbears)
** {{icon|The Key|y}} × 1 (inside Spotty Bulbear)
* '''Enemies''':
** {{icon|Dwarf Bulbear|y}} × 4
** {{icon|Spotty Bulbear|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Spotty Bulbear#Pikmin 2|t1=Spotty Bulbear strategy}}


As there are only 2 sprays, but there are 3 Spotty Bulbears, it is required to lure two together. If you can, lure together all three. This is easier when done in 2-player mode. Squeezing the parents and their offspring together is recommended so that all can be petrified with one [[ultra-bitter spray|bitter spray]]. The rest should be defeated with the second spray, and [[Ultra-spicy spray|spicy sprays]] are also available to make treasure collection afterwards a quicker affair, if they haven't already been used against the enemies.
As there are only 2 sprays, but there are 3 Spotty Bulbears, it is required to lure two together. If you can, lure together all three. This is easier when done in 2-Player. Squeezing the parents and their offspring together is recommended so that all can be pertified with one [[Ultra-bitter Spray|bitter spray]]. The rest should be defeated with the second spray, and [[Ultra-spicy Spray|spicy sprays]] are also available to make treasure collection afterwards a quicker affair, if they haven't already been used against the enemies.


{{cavegen|sl1}}
=== Treasures ===
{{sublevel technical
*[[The Key]]
|cave        = ch_MAT_route_rover
*[[Mirth Sphere]] x4
|enemymax    = 7
*[[Tear Stone]] x2
|itemmax    = 4
*[[Future Orb]]
|gatemax    = 0
*[[Crystal Clover]]
|capmax      = 0
*[[Eternal Emerald Eye]]
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_bunki_2_tile.txt
|lightfile  = normal_light_lv0.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2x2_pipe|Long corridor
}}
{{sublevel units
|room_bunki7x7_8_tile|'''Large square room with 5 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Future Orb|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
{{Foreignname
|Jap=地底警備室<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Subterranean Security Office
|SpaA=Cubil Subterráneo
|SpaAM=Subterranean Lair
|FraA=Repaire souterrain
|FraAM=Subterranean lair
|FraE=Repaire Souterrain
|FraEM=Subterranean Lair
|Ger=Unterirdischer Bau
|GerM=Subterranean Lair
|Ita=Rifugio sotterraneo
|ItaM=Subterranean shelter
}}


{{CM}}
{{CM}}

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