Editing Story Mode
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3=y|p4 | {{game icons|p=y|p2=y|p3=y|p4-y|hp=y}} | ||
[[File:Pikmin 3 area selection menu TW.jpg|thumb|200px|The [[area selection menu]] in ''Pikmin 3'' – a key part of Story Mode.]] | [[File:Pikmin 3 area selection menu TW.jpg|thumb|200px|The [[area selection menu]] in ''Pikmin 3'' – a key part of Story Mode.]] | ||
'''Story Mode''' is a generic term for the main mode of a video game. It is the mode where the actual storyline and [[canon]] takes place. The {{pg}} (excluding {{pb}}) all have a story mode, and it is always the top item in the [[Menu/Title screen|main menu]]. Story modes are contrasted with alternative game modes such as [[Mission Mode]] or [[2-Player Battle]]. | '''Story Mode''' is a generic term for the main mode of a video game. It is the mode where the actual storyline and [[canon]] takes place. The {{pg}} (excluding {{pb}}) all have a story mode, and it is always the top item in the [[Menu/Title screen|main menu]]. Story modes are contrasted with alternative game modes such as [[Mission Mode]] or [[2-Player Battle]]. | ||
Line 52: | Line 52: | ||
In {{p3d}}, the story mode is multiplayer for the first time, allowing a second player to join at any point. The mode remains unchanged, with the only major difference being both players controlling two versions of the same leader during certain story moments where only one leader should be playable, such as Charlie's [[Day#First day|first encounter]] with [[Yellow Pikmin]]. | In {{p3d}}, the story mode is multiplayer for the first time, allowing a second player to join at any point. The mode remains unchanged, with the only major difference being both players controlling two versions of the same leader during certain story moments where only one leader should be playable, such as Charlie's [[Day#First day|first encounter]] with [[Yellow Pikmin]]. | ||
{{clear}} | {{clear}} | ||
Line 79: | Line 65: | ||
==First day== | ==First day== | ||
The first [[day]] of each game's Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only: | The first [[day]] of each game's Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only: | ||
* Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. | * Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. In ''Pikmin'', the first day ends when the player recovers the [[Main Engine]]. In ''Pikmin 2'', the first day ends when the player collects the [[Courage Reactor]]. In ''Pikmin 3'', the first day ends when the player reaches the [[S.S. Drake]]. | ||
* There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though. | * There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though. | ||
* There are only harmless enemies present. Although there is a [[Dwarf Bulborb]] in ''Pikmin 2'', | * There are only harmless enemies present. Although there is a [[Dwarf Bulborb|Dwarf Red Bulborb]] in ''Pikmin 2'', it specifically cannot eat Pikmin or bite leaders. | ||
* The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done. | * The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done. | ||
* Unimportant or extra mechanics, like [[Lie down|lying down]] in | * Unimportant or extra mechanics, like [[Lie down|lying down]] in {{p1}} or [[maturity]] changes in {{p3}} may be disabled all throughout the day. | ||
* [[#Daylight|Daylight]] will remain the same for the whole day. Additionally, the first day will always be [[#Weather|sunny]] in ''Pikmin 3''. | |||
* All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}} | * All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}} | ||
* Most of the enemies or flora that appear in the area don't spawn, and some | * Most of the enemies or flora that appear in the area don't spawn, and some don't appear after the first day. | ||
In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game. | In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game. | ||
Uniquely, many of these same changes apply during the segment with [[Brittany]] after she falls into a cave in the [[Distant Tundra]] and discovers the [[Yellow Pikmin]]. Once she leaves this cave, the day counter will begin like normal. | |||
==Badges== | ==Badges== |