Editing Story Mode
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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Pikmin 3 area selection menu TW.jpg|thumb|200px|The [[area selection menu]] in ''Pikmin 3'' – a key part of Story Mode.]] | [[File:Pikmin 3 area selection menu TW.jpg|thumb|right|200px|The [[area selection menu]] in ''Pikmin 3'' – a key part of Story Mode.]] | ||
'''Story Mode''' is a generic term for the main mode of a video game. It is the mode where the actual storyline and [[canon]] takes place. The {{pg}} (excluding {{pb}}) all have a story mode, and it is always the top item in the [[Menu/Title screen|main menu]]. Story modes are contrasted with alternative game modes such as [[Mission Mode]] or [[2-Player Battle]]. | '''Story Mode''' is a generic term for the main mode of a video game. It is the mode where the actual storyline and [[canon]] takes place. The {{pg}} (excluding {{pb}}) all have a story mode, and it is always the top item in the [[Menu/Title screen|main menu]]. Story modes are contrasted with alternative game modes such as [[Mission Mode]] or [[2-Player Battle]]. | ||
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{{Main|Pikmin (game)#Plot}} | {{Main|Pikmin (game)#Plot}} | ||
[[File:Main Engine carried.png|thumb|250px|Carrying the [[Main Engine]] in [[The Impact Site]].]] | [[File:Main Engine carried.png|thumb|right|250px|Carrying the [[Main Engine]] in [[The Impact Site]].]] | ||
The story mode in {{p1}} features [[Captain Olimar]] attempting to rebuild his ship, the [[S.S. Dolphin]] after it crash-lands on PNF-404. He has thirty [[days]] to complete this task before his life-support system gives out. His search for the [[Ship part|thirty missing parts]] spans five [[Area#Pikmin|areas]]. Areas are unlocked by reaching a certain number of ship parts to expand the S.S. Dolphin's flight capabilities. | The story mode in {{p1}} features [[Captain Olimar]] attempting to rebuild his ship, the [[S.S. Dolphin]] after it crash-lands on PNF-404. He has thirty [[days]] to complete this task before his life-support system gives out. His search for the [[Ship part|thirty missing parts]] spans five [[Area#Pikmin|areas]]. Areas are unlocked by reaching a certain number of ship parts to expand the S.S. Dolphin's flight capabilities. | ||
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{{Main|Pikmin 2#Plot}} | {{Main|Pikmin 2#Plot}} | ||
[[File:Subterranean Complex sub 5.png|thumb|250px|Carrying the [[Mystical Disc]] in the [[Subterranean Complex]].]] | [[File:Subterranean Complex sub 5.png|thumb|right|250px|Carrying the [[Mystical Disc]] in the [[Subterranean Complex]].]] | ||
The story mode in {{p2}} chronologically continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through salvaging [[ | The story mode in {{p2}} chronologically continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through salvaging [[treasures]], to repay the debt of [[Hocotate Freight]] after a freak accident involving [[golden pikpik carrot]]s. Their search for the two-hundred and one treasures spans four [[Area#Pikmin 2|areas]] and fourteen [[caves]]. Areas are unlocked by collecting certain treasures containing maps of the planet, or (in the case of the final area) progressing through the story. | ||
Unlike ''Pikmin'', ''Pikmin 2'' does not have a day limit in its story mode. While days still last around thirteen minutes, the player has an infinite amount of days to complete the game. Along with this, all time is paused when within a cave. Also unlike ''Pikmin'', the player can now play with 2 leaders: Olimar and Louie. The player can switch between the two, seemingly doubling the amount of tasks that can be complete within a day. If one leader is ever [[Leader#Leader is down|defeated in battle]], they will be out of commission for the remainder of that day, limiting the player to only using the remaining leader. If that leader also falls, the day is automatically ended (or the cave is automatically exited, leaving behind any collected items). This is also true in the case of a [[Pikmin extinction]]. | Unlike ''Pikmin'', ''Pikmin 2'' does not have a day limit in its story mode. While days still last around thirteen minutes, the player has an infinite amount of days to complete the game. Along with this, all time is paused when within a cave. Also unlike ''Pikmin'', the player can now play with 2 leaders: Olimar and Louie. The player can switch between the two, seemingly doubling the amount of tasks that can be complete within a day. If one leader is ever [[Leader#Leader is down|defeated in battle]], they will be out of commission for the remainder of that day, limiting the player to only using the remaining leader. If that leader also falls, the day is automatically ended (or the cave is automatically exited, leaving behind any collected items). This is also true in the case of a [[Pikmin extinction]]. | ||
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{{Main|Pikmin 3#Plot}} | {{Main|Pikmin 3#Plot}} | ||
[[File:P3 Find Sunseed Berry.jpg|thumb|250px|Carrying a [[Sunseed Berry]] in the [[Garden of Hope]].]] | [[File:P3 Find Sunseed Berry.jpg|thumb|right|250px|Carrying a [[Sunseed Berry]] in the [[Garden of Hope]].]] | ||
The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S. Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin 3|areas]]. Areas are unlocked by collecting objects from [[boss]]es that expand the S.S. Drake's signal range. | The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S. Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin 3|areas]]. Areas are unlocked by collecting objects from [[boss]]es that expand the S.S. Drake's signal range. | ||
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In {{p3d}}, the story mode is multiplayer for the first time, allowing a second player to join at any point. The mode remains unchanged, with the only major difference being both players controlling two versions of the same leader during certain story moments where only one leader should be playable, such as Charlie's [[Day#First day|first encounter]] with [[Yellow Pikmin]]. | In {{p3d}}, the story mode is multiplayer for the first time, allowing a second player to join at any point. The mode remains unchanged, with the only major difference being both players controlling two versions of the same leader during certain story moments where only one leader should be playable, such as Charlie's [[Day#First day|first encounter]] with [[Yellow Pikmin]]. | ||
{{clear}} | {{clear}} | ||
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{{Main|Hey! Pikmin#Plot}} | {{Main|Hey! Pikmin#Plot}} | ||
[[File:Foaming Lake 4.jpg|thumb|200px|Finding the [[Rocket Polish]] in the [[Foaming Lake]].]] | [[File:Foaming Lake 4.jpg|thumb|right|200px|Finding the [[Rocket Polish]] in the [[Foaming Lake]].]] | ||
The story mode in {{hp}} features [[Captain Olimar]] trying to collect enough [[Sparklium]] to fuel his [[S.S. Dolphin II|ship]] into working condition after crash landing on an unknown planet also inhabited by Pikmin. He gathers the necessary Sparklium by collecting [[treasure]]s in many side-scrolling levels across nine [[Area#Hey.21 Pikmin|sectors.]] Levels are unlocked after the previous one is complete, with secrets paths also available. | The story mode in {{hp}} features [[Captain Olimar]] trying to collect enough [[Sparklium]] to fuel his [[S.S. Dolphin II|ship]] into working condition after crash landing on an unknown planet also inhabited by Pikmin. He gathers the necessary Sparklium by collecting [[treasure]]s in many side-scrolling levels across nine [[Area#Hey.21 Pikmin|sectors.]] Levels are unlocked after the previous one is complete, with secrets paths also available. | ||
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==First day== | ==First day== | ||
{{ | {{todo|Write an expansive list of changes.}} | ||
The first [[day]] of each game's Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only: | The first [[day]] of each game's Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only: | ||
* Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. | * Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. In ''Pikmin'', the first day ends when the player recovers the [[Main Engine]]. In ''Pikmin 2'', the first day ends when the player collects the [[Courage Reactor]]. In ''Pikmin 3'', the first day ends when the player reaches the [[S.S. Drake]]. | ||
* There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though. | * There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though. | ||
* There are only harmless enemies present. Although there is a [[Dwarf Bulborb]] in ''Pikmin 2'', | * There are only harmless enemies present. Although there is a [[Dwarf Bulborb|Dwarf Red Bulborb]] in ''Pikmin 2'', it specifically cannot eat Pikmin or bite leaders. | ||
* The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done. | * The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done. | ||
* Unimportant or extra mechanics, like [[Lie down|lying down]] in | * Unimportant or extra mechanics, like [[Lie down|lying down]] in {{p1}} or [[maturity]] changes in {{p3}} may be disabled all throughout the day. | ||
* The first day will always be [[#Weather|sunny]] in ''Pikmin 3''. | |||
* All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}} | * All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}} | ||
In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game. | In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game. | ||
Uniquely, many of these same changes apply during the segment with [[Brittany]] after she falls into a cave in the [[Distant Tundra]] and discovers the [[Yellow Pikmin]]. Once she leaves this cave, the day counter will begin like normal. | |||
==Badges== | ==Badges== | ||
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Badge 45 buddysystem.png|Buddy System. The badge shows two Joy-Cons. | Badge 45 buddysystem.png|Buddy System. The badge shows two Joy-Cons. | ||
</gallery> | </gallery> | ||
==See also== | ==See also== |