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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
{{todo|Expand descriptions of each game's story mode.}} | |||
'''Story | '''Story Mode''' (or '''Story mode''') is a generic term for the main mode of a video game. It is the mode where the actual storyline and [[canon]] takes place. The {{pg}} all have a story mode, and it is always the top item in the [[Menu/Title screen|main menu]]. Story modes are contrasted with alternative game modes such as [[Mission Mode]] or [[2-Player Battle]]. | ||
==Features== | ==Features== | ||
The various story modes in the ''Pikmin series'' feature similar elements. In all games, a [[leader]] or group of leaders will arrive on [[PNF-404]] (or an [[Hey! Pikmin planet|unknown planet]] in the case of {{hp}}) and use the [[Pikmin family|Pikmin]] to complete tasks in various [[area]]s, with the goal of eventually leaving the planet. The specifics of how this is done differ by game. | The various story modes in the ''Pikmin series'' feature similar elements. In all games, a [[leader]] or group of leaders will arrive on [[PNF-404]] (or an [[Hey! Pikmin planet|unknown planet]] in the case of {{hp}}) and use the [[Pikmin family|Pikmin]] to complete tasks in various [[area]]s, with the goal of eventually leaving the planet. The specifics of how this is done differ by game. | ||
===In ''Pikmin''=== | ===In ''Pikmin''=== | ||
{{ | {{main|Pikmin_(game)#Plot}} | ||
The story mode in {{p}} features [[Captain Olimar]] attempting to rebuild his ship, the [[S.S. Dolphin]] after it crash-lands on PNF-404. He has thirty [[days]] to complete this task before his life-support system gives out. His search for the [[Ship part|thirty missing parts]] spans five [[Area#Pikmin|areas]]. | |||
The story mode in {{ | |||
There are three different endings, depending on how many ship parts have been collected. | |||
*The bad ending is achieved if the player is missing any of the twenty-five mandatory ship parts by the end of the thirtieth day. | |||
*The average ending is achieved if the player collects all twenty-five mandatory ship parts by the end of the thirtieth day, but has not collected ''all'' thirty parts. | |||
*The best ending is achieved if the player collects all thirty ship parts, including the five optional parts. | |||
===In ''Pikmin 2''=== | ===In ''Pikmin 2''=== | ||
{{ | {{main|Pikmin_2#Plot}} | ||
The story mode in {{p2}} chronologically continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through locating [[treasures]] to repay the debt of [[Hocotate Freight]] after a freak accident involving [[Pikpik carrot#Golden_pikpik_carrots|golden pikpik carrots]]. Their search for the two-hundred and one treasures spans four [[Area#Pikmin_2|areas]] and fourteen [[caves]]. | |||
The story mode in {{p2}} chronologically continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through | |||
Unlike ''Pikmin'', ''Pikmin 2'' only features one 'ending.' | |||
*The "false" ending is achieved by collecting enough Pokos to repay the debt. The credits roll during these. | |||
*The "true" ending is achieved by collecting all two hundred and one treasures. | |||
===In ''Pikmin 3''=== | ===In ''Pikmin 3''=== | ||
{{ | {{main|Pikmin_3#Plot}} | ||
The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin_3|areas]]. | |||
The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S | |||
There are three different endings depending on how many fruits have been collected. | |||
*The "bad" ending is achieved if the player collects thirty-two fruits or less before recovering the cosmic drive key. | |||
*The "neutral" ending is achieved if the player collects thirty-three to sixty-five fruits before recovering the cosmic drive key. | |||
*The "good" ending is achieved if the player collects all sixty-six fruits before recovering the cosmic drive key. | |||
===In ''Hey! Pikmin''=== | ===In ''Hey! Pikmin''=== | ||
{{ | {{main|Hey!_Pikmin#Plot}} | ||
The story mode in {{hp}} features [[Captain Olimar]] trying to collect enough [[Sparklium]] to fuel his [[S.S._Dolphin_II|ship]] into working condition after crash landing on an unknown planet also inhabitated by Pikmin. He gathers the necessary Sparklium by collecting [[treasure]]s in many side-scrolling levels across nine [[Area#Hey.21_Pikmin|sectors.]] | |||
The story mode in {{hp}} features [[Captain Olimar]] trying to collect enough [[Sparklium]] to fuel his [[S.S. | |||
==See also== | ==See also== | ||
*[[Canon]] | *[[Canon]] | ||
*{{ps}} | *{{ps}} | ||
[[Category:Pikmin]] | [[Category:Pikmin]] |