Editing Springpetal
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{game icons|hp=y}} | ||
[[File:Springpetal Cave flower cutscene.jpg|thumb|The [[cutscene]] that introduces the flower.]] | |||
| | |||
| | |||
'''Springpetals''' ({{j| | '''Springpetals''' ({{j|ねじまく はな|Neji maku Hana}}) are objects in {{hp}}. Like their name indicates, they look like a common spring, in that their stalks are coiled up, and the petals look like a spring pad. Their purpose is to throw [[Captain Olimar]] and [[Pikmin family|Pikmin]] to higher ground, with the exact height depending on how much pressure is put on it. Their name comes from the area in which they are introduced, [[Springpetal Cave]]. They have diarrea every time alimar jumps on them. Olimar usually eats it. | ||
When Olimar or a Pikmin stands on top of one's petals, it goes down with the weight. After a while of being under the pressure, the petals spring back up and throw whoever was on top directly upwards. The more weight that is being put on it, the more it springs back, which also results in the passengers being thrown farther up. Dots appear above the flower to represent how much weight is being put into it. Every time a new passenger is placed on top of it, the time left until it springs back is reset, which means that the player can add more weight at their own pace, so long as they don't wait too long. The trick in using these plants is knowing just how much weight to put onto them such that the passengers get sprung up to the desired height. | When Olimar or a Pikmin stands on top of one's petals, it goes down with the weight. After a while of being under the pressure, the petals spring back up and throw whoever was on top directly upwards. The more weight that is being put on it, the more it springs back, which also results in the passengers being thrown farther up. Dots appear above the flower to represent how much weight is being put into it. Every time a new passenger is placed on top of it, the time left until it springs back is reset, which means that the player can add more weight at their own pace, so long as they don't wait too long. The trick in using these plants is knowing just how much weight to put onto them such that the passengers get sprung up to the desired height. | ||
Line 12: | Line 8: | ||
== Locations == | == Locations == | ||
{{game help|hp|List all locations.}} | {{game help|hp|List all locations.}} | ||
*''' | *'''Sparkling Labyrinth:''' | ||
**[[Springpetal Cave]]: | **[[Springpetal Cave]] | ||
*'''Ravaged Rustworks:''' | |||
*'''Leafswirl Lagoon:''' | |||
*'''Sweltering Parchlands:''' | |||
*'''Snowfall Field:''' | |||
*'''Lushlife Murk:''' | |||
*'''[[Secret Spot]]s:''' | *'''[[Secret Spot]]s:''' | ||
** [[Secret Spot 12]]: This is the main gimmick of this Secret Spot. Throwing too many Pikmin at this flower will make them overshoot the pellet's platform and land on a platform higher up. Four Pikmin at a time is the ideal amount. | ** [[Secret Spot 12]]: This is the main gimmick of this Secret Spot. Throwing too many Pikmin at this flower will make them overshoot the pellet's platform and land on a platform higher up. Four Pikmin at a time is the ideal amount. | ||
Line 23: | Line 24: | ||
</gallery> | </gallery> | ||
== Names in other languages == | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|Jap= | |Jap=ねじまく はな | ||
|JapM= | |JapR=Neji maku Hana | ||
|Dut= | |JapM= | ||
|Dut=Stuiterblomgrot | |||
|DutM=Bounce flower | |DutM=Bounce flower | ||
|Fra=Marguerites | |Fra=Marguerites |