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{{infobox plant|
{{game icons|hp=y}}
|heypikmin = y
{{title}}
|image = Springpetal Cave flower cutscene.jpg
{{image}}
|size = 220px
|areas = [[Springpetal Cave]]
}}


'''Springpetals''' ({{j|ねじまく はな|Neji maku Hana|Coiling flower}}) are objects in {{hp}}. Like their name indicates, they look like a common spring, in that their stalks are coiled up, and the petals look like a spring pad. Their purpose is to throw [[Captain Olimar]] and [[Pikmin family|Pikmin]] to higher ground, with the exact height depending on how much pressure is put on it. Their name comes from the area in which they are introduced, [[Springpetal Cave]].
'''Spring flowers''' are objects in {{hp}}. Like their name indicates, they look like a common spring, in that their stalks are coiled up, and the petals look like a spring pad. When [[Captain Olimar]] or a [[Pikmin family|Pikmin]] stands on top of one's petals, they go down with the weight. After a while of being under the pressure, the petals spring back up and throw whoever was on top directly upwards. The more weight that is being put on it, the more it springs back, which also results in the passengers being thrown farther up. Dots appear above the flower to represent how much weight is being put into it. Every time a new passenger is placed on top of it, the time left until it springs back is reset, which means that the player can add more weight at their own pace, so long as they don't wait too long. The trick in using these plants is knowing just how much weight to put onto them such that the passengers get sprung up to the desired height.
 
When Olimar or a Pikmin stands on top of one's petals, it goes down with the weight. After a while of being under the pressure, the petals spring back up and throw whoever was on top directly upwards. The more weight that is being put on it, the more it springs back, which also results in the passengers being thrown farther up. Dots appear above the flower to represent how much weight is being put into it. Every time a new passenger is placed on top of it, the time left until it springs back is reset, which means that the player can add more weight at their own pace, so long as they don't wait too long. The trick in using these plants is knowing just how much weight to put onto them such that the passengers get sprung up to the desired height.


== Locations ==
== Locations ==
{{game help|hp|List all locations.}}
{{game help|hp|List all locations.}}
*'''[[Sparkling Labyrinth]]:'''
 
**[[Springpetal Cave]]: These are the main objects of the level, as the area's name would imply. Some are used multiple times as the player gains more Pikmin, since they let the group spring higher each time the player returns.
* [[Secret Spot]]s
*'''[[Secret Spot]]s:'''
** [[Secret Spot 12]]: This is the main gimmick of this Secret Spot. Throwing too many Pikmin at this flower will make them overshoot the pellet's platform and land on a platform higher up. Four Pikmin at a time is the ideal amount.
** [[Secret Spot 12]]: This is the main gimmick of this Secret Spot. Throwing too many Pikmin at this flower will make them overshoot the pellet's platform and land on a platform higher up. Four Pikmin at a time is the ideal amount.


== Gallery ==
== Gallery ==
{{image|A screenshot of one of them pressed down with 20 would be nice.}}
<gallery>
<gallery>
File:Secret Spot 12.jpg|The main Springpetal in [[Secret Spot 12]].
File:Secret Spot 12.jpg|The main spring flower in [[Secret Spot 12]].
</gallery>
</gallery>
==Names in other languages==
{{foreignname
|Jap=ねじまく はな
|JapR=Neji maku Hana
|JapM=Coiling flower
|Dut=Stuiterblom
|DutM=Bounce flower
|Fra=Marguerites
|FraM=Daisies
|Ger=Sprungfeder-Blume
|GerM=Spring Feather Flower
|Ita=Balzafiore
|ItaM=Jumpflower
|Spa=<!-- not mentioned in the Area's name -->
|SpaM=
}}


== See also ==
== See also ==
* [[Bouncy Mushroom]]
* [[Bouncy Mushroom]]
{{plants}}

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