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{{game icons|p=y|p2=y|p3=y}} | {{game icons|p=y|p2=y|p3=y}} | ||
[[File:Thrown Pikmin.jpg|thumb|right|250px|A [[Blue Pikmin]] being thrown.]] | |||
{{game help|p3|This page needs a lot of ''Pikmin 3'' info.}} | {{game help|p3|This page needs a lot of ''Pikmin 3'' info.}} | ||
'''Throwing''' is one of the main ways of giving instructions to [[Pikmin family|Pikmin]], the others being [[Group move|moving the group]] and [[dismiss]]ing. The player can aim where the thrown Pikmin land at, by use of the [[HUD#Cursor|cursor]], and if they are thrown at an enemy, they will latch on to it, if they can. To throw | '''Throwing''' is one of the main ways of giving instructions to [[Pikmin family|Pikmin]], the others being [[Group move|moving the group]] and [[dismiss]]ing. The player can aim where the thrown Pikmin land at, by use of the [[HUD#Cursor|cursor]], and if they are thrown at an enemy, they will latch on to it, if they can. To throw, the current leader must be close to a Pikmin on their party, and the player must press {{button|gcn|A|wii|A}} on the first two games. | ||
Before throwing, it is possible to hold on to a Pikmin by holding down the button. While held on, the Pikmin will make a sound indicating that it is ready to be thrown; in ''Pikmin 2'', this sound is repeated several times with varying pitch, until thrown. The leader can move around with the Pikmin in their hand, which can be useful if one wishes to bring a single slow Pikmin with them. When a Pikmin is being held on to, all other Pikmin in the group will be organized by type, so that the type of the currently held Pikmin are at the front of the line – this allows the leader to throw several of the same type of Pikmin in a row. While holding, it is also possible to press {{button|gcn|Padleftright|wii|B}} to swap the currently held Pikmin for one of a different type in the party, if available; {{button|gcn|Padupdown|wii|Paddown}} can also be used to swap for a different maturity in the same type. Both of these features are not present in the original ''[[Pikmin (game)|Pikmin]]'', for the GameCube. When the button is finally released, the held Pikmin is thrown at the cursor. If there are tasks nearby, the Pikmin will take care of them, otherwise, it will remain idle. | Before throwing, it is possible to hold on to a Pikmin by holding down the button. While held on, the Pikmin will make a sound indicating that it is ready to be thrown; in ''Pikmin 2'', this sound is repeated several times with varying pitch, until thrown. The leader can move around with the Pikmin in their hand, which can be useful if one wishes to bring a single slow Pikmin with them. When a Pikmin is being held on to, all other Pikmin in the group will be organized by type, so that the type of the currently held Pikmin are at the front of the line – this allows the leader to throw several of the same type of Pikmin in a row. While holding, it is also possible to press {{button|gcn|Padleftright|wii|B}} to swap the currently held Pikmin for one of a different type in the party, if available; {{button|gcn|Padupdown|wii|Paddown}} can also be used to swap for a different maturity in the same type. Both of these features are not present in the original ''[[Pikmin (game)|Pikmin]]'', for the GameCube. When the button is finally released, the held Pikmin is thrown at the cursor. If there are tasks nearby, the Pikmin will take care of them, otherwise, it will remain idle. | ||
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==Strategies== | ==Strategies== | ||
===Group move trick=== | ===Group move trick=== | ||
[[File:Group move trick.jpg|thumb|right|300px|The group move trick done with frame-perfect precision.]] | |||
{{ToDo|Some comparison times would be really nice.}} | {{ToDo|Some comparison times would be really nice.}} | ||
Under normal circumstances, when the leader presses the throw button with Pikmin nearby, the closest Pikmin will move from its spot towards the leader's hand, where it can then be thrown. This delay varies between games, but it normally makes it so that a player who wants to throw several Pikmin quickly can only throw three or four per second, while mashing the throw button in ''[[Pikmin]]''. In ''[[Pikmin 2]]'', this delay is shorter, but relevant all the same. | Under normal circumstances, when the leader presses the throw button with Pikmin nearby, the closest Pikmin will move from its spot towards the leader's hand, where it can then be thrown. This delay varies between games, but it normally makes it so that a player who wants to throw several Pikmin quickly can only throw three or four per second, while mashing the throw button in ''[[Pikmin]]''. In ''[[Pikmin 2]]'', this delay is shorter, but relevant all the same. |