Throw: Difference between revisions

132 bytes added ,  1 year ago
→‎Trivia: i added a fact that i see a lot when playing pikmin 3
(minor spelling edit)
(→‎Trivia: i added a fact that i see a lot when playing pikmin 3)
Line 233: Line 233:
==Trivia==
==Trivia==
*In ''Pikmin'' and ''Pikmin 2'', Pikmin in mid-throw retain their position and velocity when a cutscene is triggered. In ''Pikmin 3'' however, cutscenes often involve a leader speaking in a paused world; these cutscenes behave differently than most, and when gameplay resumes, thrown Pikmin still retain their position but not their forward velocity. They fall to the ground idle, which can put the player at a disadvantage if they were combating an enemy before the cutscene started.
*In ''Pikmin'' and ''Pikmin 2'', Pikmin in mid-throw retain their position and velocity when a cutscene is triggered. In ''Pikmin 3'' however, cutscenes often involve a leader speaking in a paused world; these cutscenes behave differently than most, and when gameplay resumes, thrown Pikmin still retain their position but not their forward velocity. They fall to the ground idle, which can put the player at a disadvantage if they were combating an enemy before the cutscene started.
*In ''Pikmin 3'' and ''Pikmin 3 Deluxe'' throwing a Pikmin or a leader on a higher ground will make them wave at the active leader


==References==
==References==