Editing Sparklium Springs
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{{game icons|hp=y}} | {{game icons|hp=y}} | ||
{{stub|Describe how long a spring takes to re-enable | {{stub|1=<br> | ||
* Describe how long a spring takes to re-enable. | |||
* Write down a list of levels, their requirement for unlocking, a general overview of how they look like, and how many rocks of each type they have. | |||
}} | }} | ||
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'''Sparklium Springs''' | '''Sparklium Springs''' are special [[area]]s in {{hp}} in which [[Captain Olimar]] can gather a lot of [[Sparklium]] that falls from the sky, under a time limit. | ||
These areas take place in a single room, | These areas take place in a single room, and once the challenge starts, Pikmin pop out from a bubble on the top screen, and fall down to Olimar on the bottom screen. Shortly thereafter, Sparklium rocks start falling from the sky. These rocks are collected by having either Olimar or a Pikmin touch them, and [[throw]]n Pikmin do not bounce back after touching them. Considering that they usually follow in groups, having Olimar collect rocks from one group while throwing Pikmin to handle a group farther away is key to getting the most out the spring. | ||
Throughout this, a timer ticks down. Occasionally, clocks fall from the sky, and can be collected just like a rock. Once they're collected, they add some time to the timer. There are three types of rocks: | |||
* Small yellow ones: worth {{Sparklium|1}} | |||
* Larger red ones: worth {{Sparklium|3}} | |||
* Big rainbow ones: worth {{Sparklium|5}} | |||
Once a spring is entered, it cannot be reentered until some real-time hours have passed. | |||
Once a spring is entered, it cannot be reentered until some real-time hours have passed. | |||
== See also == | == See also == | ||
* [[Secret Spot]] | * [[Secret Spot]] | ||
* [[Sparklium]] | * [[Sparklium]] |