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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
[[File:Thumb pikmin ghosts.jpg|thumb|Multiple colors of Pikmin souls.]] | [[File:Thumb pikmin ghosts.jpg|thumb|Multiple colors of Pikmin souls.]] | ||
{{game help|p3}} | |||
{{game help|hp}} | {{game help|hp}} | ||
'''Souls'''{{cite quote|{{notes:Abandoned Husk/heypikmin}}|Olimar|his notes on the Abandoned Husk}} appear every time a [[Pikmin family|Pikmin]] or [[enemy]] is defeated. These ghostly spirit-like shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen. | '''Souls'''{{cite quote|{{notes:Abandoned Husk/heypikmin}}|Olimar|his notes on the Abandoned Husk}} appear every time a [[Pikmin family|Pikmin]] or [[enemy]] is defeated. These ghostly spirit-like shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen. | ||
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==Pikmin== | ==Pikmin== | ||
{{stub|section=y|Specify the shape and color of each Pikmin type, but take into account each game (''New Play Control!'' versions too). Also, add information on how souls appear during cutscenes, like an extinction cutscene (even in multiplayer), or the end of day cutscene (see gallery).}} | {{stub|section=y|Specify the shape and color of each Pikmin type, but take into account each game (''New Play Control!'' versions too). Also, add information on how souls appear during cutscenes, like an extinction cutscene (even in multiplayer), or the end of day cutscene (see gallery).}} | ||
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In | The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In {{p1}}, every Pikmin has a blue soul, irrelevant of the color of the Pikmin itself, while souls in all other ''Pikmin'' games, including {{npcp1}} and {{p1s}}, are representative of the dead Pikmin's type, differing in color. In {{p3}}, the design of the souls is slightly changed, lacking arms and having rounder heads. [[Rock Pikmin]] and [[Winged Pikmin]] have unique souls as well; Rock Pikmin's souls are larger and more angular, much like the Rock Pikmin themselves, and Winged Pikmin's souls have a pair of translucent, fluttering wings. In {{p4}}, Rock and Winged Pikmin's souls look the same as the other types, as do [[Ice Pikmin]]{{'s}} souls. The only unique souls in the game are [[Glow Pikmin]]{{'s}}, resembling faceless orbs with ghostly tails, as well as lacking the Pikmin's trademark stems. They also have a small "bursting" animation when they disappear. | ||
If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}}, but it will in {{p2}}. In {{p3}}, no souls will be seen ascending from the abyss but they will be visible on the [[radar]]. No soul will also appear if the [[Sandbelching Meerslug]] eats a Pikmin sprout. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died. | If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}} or {{npcp1}}, but it will in {{p2}} and {{npcp2}}. In {{p3}}, no souls will be seen ascending from the abyss but they will be visible on the [[radar]]. No soul will also appear if the [[Sandbelching Meerslug]] eats a Pikmin sprout. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died. | ||
In general, Pikmin souls are used as icons in [[menu]]s and [[HUD]]s to represent Pikmin that have died. | In general, Pikmin souls are used as icons in [[menu]]s and [[HUD]]s to represent Pikmin that have died. | ||
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==Enemies== | ==Enemies== | ||
[[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]] | [[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]] | ||
Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when defeated: this is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a soul, but these "non-dying" enemies do not. | |||
In {{ | In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[boss]]es. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". They also burst with an audible pop after a few seconds, a trait exclusive to enemies' souls. An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen. | ||
In {{p1}} when [[Pearly Clamclamp]] loses its soul when defeated, the creature still seems to be alive afterwards, acting like normal. This is no longer the case in {{p4}} | |||
{{clear}} | {{clear}} | ||
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{{game help|p2|Clear screenshots of every variety of Pikmin's souls.}} | {{game help|p2|Clear screenshots of every variety of Pikmin's souls.}} | ||
<gallery> | <gallery> | ||
Spirits P1 artwork.png| | Spirits P1 artwork.png|In ''Pikmin'', all souls of Pikmin are blueish white. | ||
P1 Pikmin spirit.png|A screenshot of a Pikmin soul in ''Pikmin''. | P1 Pikmin spirit.png|A screenshot of a Pikmin soul in ''Pikmin''. | ||
Spirit abyss.png|Pikmin souls in ''Pikmin 2'' from falling into any abyss. They are quite low, so they are normally hard to see. | Spirit abyss.png|Pikmin souls in ''Pikmin 2'' from falling into any abyss. They are quite low, so they are normally hard to see. | ||
P2 Left Behind Souls.png|Souls of several Pikmin as seen in one of the graphics in Pikmin 2's Debt/Treasure completion results. | |||
P2 Left Behind Souls.png|Souls of several Pikmin as seen in one of the graphics in | |||
Winged Pikmin's spirit.png|A Winged Pikmin's soul. Note the wings. | Winged Pikmin's spirit.png|A Winged Pikmin's soul. Note the wings. | ||
Spirits.png|A montage showing each [[Pikmin family|Pikmin]]'s soul in ''Pikmin 3''. | Spirits.png|A montage showing each [[Pikmin family|Pikmin]]'s soul in ''Pikmin 3''. | ||
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P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy souls. | P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy souls. | ||
Spirits in Brawl.jpg|The appearance of Pikmin souls in ''[[Super Smash Bros. Brawl]]''. | Spirits in Brawl.jpg|The appearance of Pikmin souls in ''[[Super Smash Bros. Brawl]]''. | ||
PikMass1.png|A large group of Pikmin souls ascending into the air. | |||
</gallery> | </gallery> | ||
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*The Pikmin souls resemble {{w|Kodama (spirit)|kodama}}, a Japanese myth about small ghosts that haunt trees. | *The Pikmin souls resemble {{w|Kodama (spirit)|kodama}}, a Japanese myth about small ghosts that haunt trees. | ||
*In ''Pikmin 4'', enemies that usually don’t leave behind souls, such as [[Man-at-Legs]] or [[Smoky Progg]], will leave a soul if defeated while [[Ice#Against enemies|frozen]]. | *In ''Pikmin 4'', enemies that usually don’t leave behind souls, such as [[Man-at-Legs]] or [[Smoky Progg]], will leave a soul if defeated while [[Ice#Against enemies|frozen]]. | ||
*In | *In Animal Crossing: New Horizons, cockroach souls resemble eyeless Pikmin 4 enemy souls. | ||
==See also== | ==See also== |