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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
[[File:Thumb pikmin ghosts.jpg|thumb|Multiple colors of Pikmin souls.]]
[[File:Thumb pikmin ghosts.jpg|thumb|Multiple colors of Pikmin spirits.]]
{{title}}
{{todo|"Soul" is what they're called in the game (by Olimar), so this article should have its named changed to that.}}
{{game help|p3}}
{{game help|hp}}
{{game help|hp}}
'''Souls'''{{cite quote|{{notes:Abandoned Husk/heypikmin}}|Olimar|his notes on the Abandoned Husk}} appear every time a [[Pikmin family|Pikmin]] or [[enemy]] is defeated. These ghostly spirit-like shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen.
{{for|the spirits in ''Super Smash Bros. Ultimate''|Super Smash Bros. Ultimate#Spirits}}
'''Spirits''' appear every time a [[Pikmin family|Pikmin]] or [[enemy]] is killed. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen.


==Pikmin==
==Pikmin==
{{stub|section=y|Specify the shape and color of each Pikmin type, but take into account each game (''New Play Control!'' versions too). Also, add information on how souls appear during cutscenes, like an extinction cutscene (even in multiplayer), or the end of day cutscene (see gallery).}}
{{stub|Specify the shape and color of each Pikmin type, but take into account each game (''New Play Control!'' versions too).}}
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In the GameCube version of {{p1}}, every Pikmin has a blue soul, regardless of the color of the Pikmin itself, while souls in all other ''Pikmin'' games, and ''Pikmin''{{'s}} Wii and Switch versions, are representative of the dead Pikmin's type, differing in color. In {{p3}}, the design of the souls is slightly changed, lacking arms and having rounder heads. [[Rock Pikmin]] and [[Winged Pikmin]] have unique souls as well; Rock Pikmin's souls are larger and more angular, much like the Rock Pikmin themselves, and Winged Pikmin's souls have a pair of translucent, fluttering wings. In {{p4}}, Rock and Winged Pikmin's souls look the same as the other types, as do [[Ice Pikmin]]{{'s}} souls. The only unique souls in the game are [[Glow Pikmin]]{{'s}}, resembling faceless orbs with ghostly tails, as well as lacking the Pikmin's trademark stems. They also have a small "bursting" animation when they disappear.
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games. In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue spirit, irrelevant of the color of the Pikmin itself, while spirits in all other ''Pikmin'' games, including both ''[[New Play Control!]]'' remakes, are representative of the dead Pikmin's type, differing in color and slightly in shape.


If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}}, but it will in {{p2}}. In {{p3}}, no souls will be seen ascending from the abyss but they will be visible on the [[radar]]. No soul will also appear if the [[Sandbelching Meerslug]] eats a Pikmin sprout. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died.
If a Pikmin dies from being thrown into the abyss, it won't release any spirit in {{p1}} or {{npcp1}}, but it will in {{p2}} and {{npcp2}}. In {{p3}}, no spirit will be seen ascending from the abyss but it will actually be visible on the [[KopPad]].
 
In general, Pikmin souls are used as icons in [[menu]]s and [[HUD]]s to represent Pikmin that have died.


==Enemies==
==Enemies==
[[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]]
[[File:Spirit 1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]]
In {{p1}} and {{p2}}, enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when defeated: this is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a soul, but these "non-dying" enemies do not. In {{p2}}, these souls make an eerie sound when ascending. The souls for [[boss]]es are larger than those of regular enemies, and make a deeper sound.
Enemy spirits have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of spirit when they die. However, enemies that do not really "die" do not leave a spirit when killed. This is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a spirit, but these "non-dying" enemies do not.


In {{p3}} and {{p4}}, enemy souls are blue, have small white eyes, and have a small "tail". They also burst with an audible pop after a few seconds, a trait exclusive to enemies' souls. An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen.
In {{p2}} these spirits make an eerie sound when ascending. The sound is much deeper, and the spirit is much larger for [[bosses]]. In {{p3}}, enemy spirits are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carrying|carried]] – the enemy cannot be picked up until the spirit is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's spirit will not ascend until it is once again visible on-screen.
==Note==
Although spirits aren't generally acknowledged in the main games, [[Captain Olimar]]'s notes on the [[Abandoned Husk]] actually mention the spirits, describing them as "soul-like" things. The notes go as followed:


{{transcript|{{notes:Abandoned Husk/heypikmin}}}}
{{clear}}
{{clear}}


==Gallery==
==Gallery==
{{game help|p2|Clear screenshots of every variety of Pikmin's souls.}}
<gallery>
<gallery>
Spirits P1 artwork.png|Artwork of Pikmin souls in ''Pikmin''.
P1 Pikmin spirit.png|A screenshot of a Pikmin spirit in ''Pikmin''.
P1 Pikmin spirit.png|A screenshot of a Pikmin soul in ''Pikmin''.
Spirits P1 artwork.png|In ''Pikmin'', all spirits of Pikmin are blueish white.
Spirit abyss.png|Pikmin souls in ''Pikmin 2'' from falling into any abyss. They are quite low, so they are normally hard to see.
Winged Pikmin's spirit.png|A Winged Pikmin's spirit. Note the wings.
PikMass1.png|A large group of Pikmin souls ascending into the air in ''Pikmin 2''.
Enemy Spirits P3.png|Two enemy spirits as they appear in ''Pikmin 3''.
P2 Left Behind Souls.png|Souls of several Pikmin as seen in one of the graphics in ''Pikmin 2''{{'s}} Debt/Treasure completion results.
Spirits in Brawl.jpg|The appearance of Pikmin spirits in ''[[Super Smash Bros. Brawl]]''.
Winged Pikmin's spirit.png|A Winged Pikmin's soul. Note the wings.
Pikmin spirit texture.png|The texture used in ''Pikmin'' and ''Pikmin 2'' for the Pikmin spirits.
Spirits.png|A montage showing each [[Pikmin family|Pikmin]]'s soul in ''Pikmin 3''.
P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy spirits.
KopPad Yellow Pikmin spirits P3.jpg|Souls as seen on the GamePad.
P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy spirits.
P2 Boss Soul.png|The soul of a boss in ''Pikmin 2''.
KopPad Yellow Pikmin spirits P3.jpg|Spirits as seen on the GamePad.
Enemy Spirits P3.png|Two enemy souls as they appear in ''Pikmin 3''.
Spirits.png|A montage showing each [[Pikmin family|Pikmin]]'s spirit.
P3D Skutterchuck Defeated.jpg|Close-up of an enemy soul in ''Pikmin 3 Deluxe''.
Spirit abyss.png|Pikmin spirits in ''Pikmin 2'' from falling into any abyss. They are quite low, so they are normally hard to see.
Pikmin spirit texture.png|The texture used in ''Pikmin'' and ''Pikmin 2'' for the Pikmin souls.
Left Behind.png|Spirits of the Pikmin left behind during sunset, in the end of day cutscene.
P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy souls.
P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy souls.
Spirits in Brawl.jpg|The appearance of Pikmin souls in ''[[Super Smash Bros. Brawl]]''.
</gallery>
</gallery>


==Trivia==
==Trivia==
*In ''[[Super Smash Bros. Brawl]]'', Purple Pikmin do not release a soul when they die, but they do in {{ssb4}} and {{ssbu}}.
*In ''[[Super Smash Bros. Brawl]]'', Purple Pikmin do not release a spirit when they die, but they do in {{ssb4}}.
*The Pikmin souls resemble {{w|Kodama (spirit)|kodama}}, a Japanese myth about small ghosts that haunt trees.
*The Pikmin spirits resemble {{w|Kodama (spirit)|kodama}}, a Japanese myth about small ghosts that haunt trees.
*In ''Pikmin 4'', enemies that usually don’t leave behind souls, such as [[Man-at-Legs]] or [[Smoky Progg]], will leave a soul if defeated while [[Ice#Against enemies|frozen]].
*In ''Animal Crossing: New Horizons'', cockroach souls resemble eyeless ''Pikmin 4'' enemy souls.
*According to the log of the [[Abandoned Husk]], Olimar has seen "soul-like things leaving the bodies of other creatures".


==See also==
==See also==
*[[Health]]
*[[Health]]
*[[Pikmin extinction]]
*[[Pikmin extinction]]
==References==
{{refs}}


{{pikmin}}
{{pikmin}}
[[Category:Gameplay]]
[[Category:Gameplay]]

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