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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Thumb pikmin ghosts.jpg|thumb|Multiple colors of Pikmin souls.]] | [[File:Thumb pikmin ghosts.jpg|thumb|Multiple colors of Pikmin souls.]] | ||
{{game help|p3}} | {{game help|p3}} | ||
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==Pikmin== | ==Pikmin== | ||
{{stub | {{stub|Specify the shape and color of each Pikmin type, but take into account each game (''New Play Control!'' versions too). Also, add information on how souls appear during cutscenes, like an extinction cutscene (even in multiplayer), or the end of day cutscene (see gallery).}} | ||
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In {{p1}}, every Pikmin has a blue soul, irrelevant of the color of the Pikmin itself, while souls in all other ''Pikmin'' games, including | The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In {{p1}}, every Pikmin has a blue soul, irrelevant of the color of the Pikmin itself, while souls in all other ''Pikmin'' games, including both ''[[New Play Control!]]'' remakes, are representative of the dead Pikmin's type, differing in color and slightly in shape. | ||
If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}} or {{npcp1}}, but it will in {{p2}} and {{npcp2}}. In {{p3}}, no | If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}} or {{npcp1}}, but it will in {{p2}} and {{npcp2}}. In {{p3}}, no soul will be seen ascending from the abyss but it will actually be visible on the [[radar]]. No soul will also appear if the [[Sandbelching Meerslug]] eats a Pikmin sprout. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died. | ||
In general, Pikmin souls are used as icons in [[menu]]s and [[HUD]]s to represent Pikmin that have died. | In general, Pikmin souls are used as icons in [[menu]]s and [[HUD]]s to represent Pikmin that have died. | ||
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==Enemies== | ==Enemies== | ||
[[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]] | [[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]] | ||
{{game help|p3|Elaborate on how they pop when they disappear. Do Pikmin souls do this? Is the pop audible?}} | |||
Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when defeated: this is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a soul, but these "non-dying" enemies do not. | Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when defeated: this is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a soul, but these "non-dying" enemies do not. | ||
In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[ | In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[bosses]]. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". They also burst with an audible pop after a while. An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen. | ||
Though a [[Pearly Clamclamp]] loses its soul when defeated, the creature still seems to be alive afterwards, acting like normal. | |||
{{clear}} | {{clear}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
P1 Pikmin spirit.png|A screenshot of a Pikmin soul in ''Pikmin''. | |||
Spirits P1 artwork.png|In ''Pikmin'', all souls of Pikmin are blueish white. | Spirits P1 artwork.png|In ''Pikmin'', all souls of Pikmin are blueish white. | ||
Winged Pikmin's spirit.png|A Winged Pikmin's soul. Note the wings. | Winged Pikmin's spirit.png|A Winged Pikmin's soul. Note the wings. | ||
Enemy Spirits P3.png|Two enemy souls as they appear in ''Pikmin 3''. | Enemy Spirits P3.png|Two enemy souls as they appear in ''Pikmin 3''. | ||
P3D Skutterchuck Defeated.jpg|Close-up of an enemy soul in ''Pikmin 3 Deluxe''. | P3D Skutterchuck Defeated.jpg|Close-up of an enemy soul in ''Pikmin 3 Deluxe''. | ||
Spirits in Brawl.jpg|The appearance of Pikmin souls in ''[[Super Smash Bros. Brawl]]''. | |||
Pikmin spirit texture.png|The texture used in ''Pikmin'' and ''Pikmin 2'' for the Pikmin souls. | Pikmin spirit texture.png|The texture used in ''Pikmin'' and ''Pikmin 2'' for the Pikmin souls. | ||
P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy souls. | P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy souls. | ||
P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy souls. | P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy souls. | ||
Spirits | KopPad Yellow Pikmin spirits P3.jpg|Souls as seen on the GamePad. | ||
Spirits.png|A montage showing each [[Pikmin family|Pikmin]]'s soul. | |||
Spirit abyss.png|Pikmin souls in ''Pikmin 2'' from falling into any abyss. They are quite low, so they are normally hard to see. | |||
Left Behind.png|Souls of the Pikmin left behind during sunset, in the end of day cutscene. | |||
</gallery> | </gallery> | ||
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*In ''[[Super Smash Bros. Brawl]]'', Purple Pikmin do not release a soul when they die, but they do in {{ssb4}} and {{ssbu}}. | *In ''[[Super Smash Bros. Brawl]]'', Purple Pikmin do not release a soul when they die, but they do in {{ssb4}} and {{ssbu}}. | ||
*The Pikmin souls resemble {{w|Kodama (spirit)|kodama}}, a Japanese myth about small ghosts that haunt trees. | *The Pikmin souls resemble {{w|Kodama (spirit)|kodama}}, a Japanese myth about small ghosts that haunt trees. | ||
==See also== | ==See also== |