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{{ | {{merging|conflict|Spirit}} | ||
{{game icons|p=y|p2=y|p3=y}} | |||
{{ | {{Title}} | ||
[[File:Thumb pikmin ghosts.jpg|thumb|Multiple colors of spirits.]] | |||
'''Spirits''' appear every time a [[Pikmin family|Pikmin]] or [[enemy]] is killed. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen. | |||
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games. | |||
In | In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue spirit, irrelevant of the color of the Pikmin itself, while spirits in ''[[Pikmin 2]]'' and both ''[[New Play Control!]]'' remakes are representative of the dead Pikmin's type. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]]. | ||
==Enemies== | ==Enemies== | ||
[[File:Spirit 1.jpg|thumb|left|The | [[File:Spirit 1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]] | ||
Enemy | {{stub|List which enemies do not leave a spirit behind.}} | ||
Enemy spirits have a pink-purple color and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of spirit when they die. However, enemies that do not really "die" do not leave a spirit when killed. This is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[Ultra-bitter spray|petrified]] release a spirit, but these "non-dying" enemies do not. | |||
In | In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. In ''[[Pikmin 3]]'', enemy spirits are blue, instead of purple. There is also a [[Glitches in Pikmin#Off-camera limbo|minor glitch]] involved with enemy spirits in the first two games: if an enemy is killed and the [[camera]] is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen. | ||
{{clear}} | {{clear}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
P1 Pikmin spirit.png|A screenshot of a Pikmin spirit in ''Pikmin''. | |||
P1 Pikmin spirit.png|A screenshot of a Pikmin | Pikminghosts.jpg|In ''Pikmin'', all spirits of Pikmin are blueish white. | ||
Spirits in Brawl.jpg|The appearance of Pikmin spirits in ''Super Smash Bros. Brawl''. | |||
Pikmin spirit texture.png|The texture used in ''Pikmin'' and ''Pikmin 2'' for the Pikmin spirits. | |||
P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy spirits. | |||
Spirits | P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy spirits. | ||
Pikmin spirit texture.png|The texture used in ''Pikmin'' and ''Pikmin 2'' for the Pikmin | |||
P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy | |||
P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The Pikmin spirits resemble Komada, a Japanese myth about small ghosts that haunt trees. | |||
*The Pikmin | |||
==See also== | ==See also== | ||
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*[[Pikmin extinction]] | *[[Pikmin extinction]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |