Editing Sniper Room

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{infobox challenge
<NOWIKI>
|image=Sniper Room.jpg
|size=250px
|sublevels=1
|yellow=30
|purple=20
|spicy=1
|bitter=1
|gridcol=4
|gridrow=6
}}
{{guide}}
The '''Sniper Room''' is the twenty-ninth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. While it only consists of a single sublevel, it is filled with a variety of powerful enemies that tend to use projectiles, making completing the level rather difficult, especially if going for a pink flower. These enemies include [[Dwarf Orange Bulborb]]s, [[Snow Bulborb]]s, a [[Decorated Cannon Beetle]], an [[Armored Cannon Larva|Armored Cannon Beetle Larva]], and a [[Gatling Groink]].
 
This challenge level was the first instance in the {{ps}} where one could play on [[PNF-404]]'s surface at night, predating [[night expeditions]] in {{p4}}. However, this doesn't affect gameplay, beyond the very dim lighting.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Garden
*'''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Time''': 255
* '''Time''': 255 (510 seconds)
*'''Enemies''':
* '''Starting Pikmin''':
**1 stationary [[Gatling Groink]]
** {{icon|Yellow Pikmin|v=P2|y}} &times; 30 (flower)
**2 stationary [[Armored Cannon Beetle Larva]]e
** {{icon|Purple Pikmin|v=P2|y}} &times; 20 (flower)
**1 [[Decorated Cannon Beetle]]
* '''Treasures''':
**1 [[Careening Dirigibug]] (drops from the sky)
** {{icon|Colossal Fossil|y}} &times; 1 (partially buried)
**1 [[Orange Bulborb]]
** {{icon|Crystal Clover|y}} &times; 1
**6 [[Dwarf Orange Bulborb]]s
** {{icon|Crystallized Clairvoyance|y}} &times; 1 (inside Careening Dirigibug)
**2 [[Snow Bulborb]]s
** {{icon|Crystallized Telekinesis|y}} &times; 1 (inside Orange Bulborb)
*'''Hazards''':
** {{icon|Crystallized Telepathy|y}} &times; 1 (inside Gatling Groink)
**None
** {{icon|Eternal Emerald Eye|y}} &times; 1
*'''Treasures''':
** {{icon|Gyroid Bust|y}} &times; 1
**[[Crystallized Telepathy]] (inside the stationary Gatling Groink)
** {{icon|Love Sphere|y}} &times; 2 (inside Dwarf Orange Bulborbs)
**2 [[Tear Stone]]s (inside the stationary Armored Cannon Beetle Larvae)
** {{icon|Lustrous Element|y}} &times; 1 (inside Snow Bulborb)
**[[Petrified Heart]] (inside the Decorated Cannon Beetle)
** {{icon|Mirrored Element|y}} &times; 1 (inside Snow Bulborb)
**[[Crystallized Clairvoyance]] (inside the Careening Dirigibug)
** {{icon|Mirth Sphere|y}} &times; 2 (inside Dwarf Orange Bulborbs)
**[[Crystallized Telekinesis]] (inside the Orange Bulborb)
** {{icon|Omniscient Sphere|y}} &times; 2 (inside Dwarf Orange Bulborbs)
**2 [[Love Sphere]]s (inside 2 Dwarf Orange Bulborbs)
** {{icon|Petrified Heart|y}} &times; 1 (inside Decorated Cannon Beetle)
**2 [[Omniscient Sphere]]s (inside 2 Dwarf Orange Bulborbs)
** {{icon|Tear Stone|y}} &times; 1 (inside Armored Cannon Beetle Larvae)<ref group="Sublevel 1 note" name="s1n1">The sublevel's data makes it so 2 Armored Cannon Beetle Larvae (and 2 Tear Stones) should spawn in total, but no sublevel layout can ever accommodate them. All layouts end up generating exactly 1 (of each). Because the Beetle on "hard" enemy spots comes first in the sublevel data, that's the one that ends up being spawned.</ref>
**2 [[Mirth Sphere]]s (inside 2 Dwarf Orange Bulborbs)
** {{icon|The Key|y}} &times; 1
**[[Lustrous Element]] (inside a Snow Bulborb)
* '''Enemies''':
**[[Mirrored Element]] (inside a Snow Bulborb)
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) &times; 1<ref group="Sublevel 1 note" name="s1n1"/>
**[[The Key]]
** {{icon|Careening Dirigibug|y}} &times; 1
**[[Eternal Emerald Eye]]
** {{icon|Decorated Cannon Beetle|y}} &times; 1
**[[Crystal Clover]]
** {{icon|Dwarf Orange Bulborb|y}} &times; 6
**[[Gyroid Bust]]
** {{icon|Gatling Groink|y}} (pedestal) &times; 1
**[[Colossal Fossil]]
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
*'''Plants''':
** {{icon|Orange Bulborb|y}} &times; 1
**6 small dying [[Figwort]]s
** {{icon|Snow Bulborb|y}} &times; 2
**11 large dying [[Figwort]]s
* '''Obstacles''':
**6 [[Foxtail]]s
** None
**4 [[Seeding Dandelion]]s
* '''Vegetation''':
*'''Others''':
** {{icon|Figwort|y}} (large brown) &times; 11
**None
** {{icon|Figwort|y}} (small brown) &times; 6
** {{icon|Foxtail|y}} &times; 6
** {{icon|Seeding Dandelion|y}} &times; 4
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more
 
The enemies here mostly use projectiles, hence the cave's name, so they can be used to attack each other. It is advisable to use the spray against the Groink. Treasures are spread throughout the field, and [[The Key|the key]] is well hidden.
 
With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel.


{{cavegen|snr1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_bombing
|cave        = ch_MUKI_bombing
Line 69: Line 45:
|capmax      = 80
|capmax      = 80
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_5x5a_big_tekiF_kusachi.txt
|unitfile    = 2_units_5x5a_big_tekiF_kusachi.txt
|lightfile  = sniper_light_lv0.ini
|lightfile  = sniper_light_lv0.ini
|bg          = hiroba
|bg          = "hiroba" (garden)
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_kusachi|Dead end with item
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
|way2x2_kusachi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_5x5a_2_tekiF_kusachi|'''Room with 2 circling paths'''
|room_5x5a_2_tekiF_kusachi|'''Room with 2 circling paths'''
|room_big_tekiF_kusachi|'''Room with upside-down bucket'''
|room_big_tekiF_kusachi|'''Room with upside-down bucket'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Gatling Groink|y}} (pedestal)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Decorated Cannon Beetle|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Careening Dirigibug|y}}
| 1
| Falls from the sky
| Cave unit seams
|-
| -
| {{icon|Crystallized Clairvoyance|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Orange Bulborb|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Crystallized Telekinesis|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Snow Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 9
|-
| 10
| {{icon|Snow Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 10
|-
| 11
| {{icon|Figwort|y}} (small brown)
| 3
| None
| "Easy" enemy spots
|-
| 12
| {{icon|Figwort|y}} (small brown)
| 3
| None
| "Easy" enemy spots
|-
| 13
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 14
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 15
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 19
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Special" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 19
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Foxtail|y}}
| 6
| None
| Plant spots
|-
| 17
| {{icon|Figwort|y}} (large brown)
| 8
| None
| Plant spots
|-
| 18
| {{icon|Seeding Dandelion|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 21
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 22
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
| 23
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|-
| 24
| {{icon|Colossal Fossil|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 25
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 25
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
<references group="Sublevel 1 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
==Trivia==
* This is the only Challenge Mode level to include [[Foxtail]]s or [[Seeding Dandelion]]s.


==Names in other languages==
The enemies here mostly use projectiles, so they can be used to attack each other. It is advisable to use the Spray against the Groink. Treasures are spread throughout the field, and [[The Key|the key]] is well hidden.
{{Foreignname
|Jap=スナイパールーム
|JapM=Sniper Room<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Salón del Francotirador
|SpaAM=Sniper's Room
|FraA=Salle du tireur
|FraAM=Sniper's room
|FraE=Salle du Tireur
|FraEM=Sniper's Room
|Ger=Heckenschützengefahr
|GerM=Beware Snipers
|Ita=Stanza del cecchino
|ItaM=Sniper's Room
}}


{{CM}}
{{CM}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)