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{{guide}}
{{guide}}
The '''Sniper Room''' is the twenty-ninth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. While it only consists of a single sublevel, it is filled with a variety of powerful enemies that tend to use projectiles, making completing the level rather difficult, especially if going for a pink flower. These enemies include [[Dwarf Orange Bulborb]]s, [[Snow Bulborb]]s, a [[Decorated Cannon Beetle]], an [[Armored Cannon Larva|Armored Cannon Beetle Larva]], and a [[Gatling Groink]].
The '''Sniper Room''' is the twenty-ninth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There is only one sublevel, but, as there are many enemies, it can get difficult. These enemies include [[Dwarf Orange Bulborb]]s, [[Snow Bulborb]]s, a [[Decorated Cannon Beetle]], an [[Armored Cannon Beetle Larva]], and a [[Gatling Groink]].


This challenge level was the first instance in the {{ps}} where one could play on [[PNF-404]]'s surface at night, predating [[night expeditions]] in {{p4}}. However, this doesn't affect gameplay, beyond the very dim lighting.
It should be noted that this level is the only instance in the {{ps}} where one can play at [[night]] on [[PNF-404]], [[Twilight Garden]] being the only one played during the gloomy sundown.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Garden
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
* '''Time''': 255 (510 seconds)
* '''Time''': 255 (510 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Yellow Pikmin|v=P2|y}} × 30 (flower)
** {{icon|Yellow Pikmin|y}} × 30 (flower)
** {{icon|Purple Pikmin|v=P2|y}} × 20 (flower)
** {{icon|Purple Pikmin|y}} × 20 (flower)
* '''Treasures''':
* '''Treasures''':
** {{icon|Colossal Fossil|y}} × 1 (partially buried)
** {{icon|Colossal Fossil|y}} × 1 (partially buried)
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** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Orange Bulborbs)
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Orange Bulborbs)
** {{icon|Petrified Heart|y}} × 1 (inside Decorated Cannon Beetle)
** {{icon|Petrified Heart|y}} × 1 (inside Decorated Cannon Beetle)
** {{icon|Tear Stone|y}} &times; 1 (inside Armored Cannon Beetle Larvae)<ref group="Sublevel 1 note" name="s1n1">The sublevel's data makes it so 2 Armored Cannon Beetle Larvae (and 2 Tear Stones) should spawn in total, but no sublevel layout can ever accommodate them. All layouts end up generating exactly 1 (of each). Because the Beetle on "hard" enemy spots comes first in the sublevel data, that's the one that ends up being spawned.</ref>
** {{icon|Tear Stone|y}} &times; 2 (inside Armored Cannon Beetle Larvae)
** {{icon|The Key|y}} &times; 1
** {{icon|The Key|y}} &times; 1
* '''Enemies''':
* '''Enemies''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) &times; 1<ref group="Sublevel 1 note" name="s1n1"/>
** {{icon|Armored Cannon Beetle Larva|y}} (buried) &times; 2
** {{icon|Careening Dirigibug|y}} &times; 1
** {{icon|Careening Dirigibug|y}} &times; 1
** {{icon|Decorated Cannon Beetle|y}} &times; 1
** {{icon|Decorated Cannon Beetle|y}} &times; 1
** {{icon|Dwarf Orange Bulborb|y}} &times; 6
** {{icon|Dwarf Orange Bulborb|y}} &times; 6
** {{icon|Gatling Groink|y}} (pedestal) &times; 1
** {{icon|Gatling Groink|y}} (pedestal) &times; 1
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Orange Bulborb|y}} &times; 1
** {{icon|Orange Bulborb|y}} &times; 1
** {{icon|Snow Bulborb|y}} &times; 2
** {{icon|Snow Bulborb|y}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** None
** None
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With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel.
With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel.


{{cavegen|snr1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_bombing
|cave        = ch_MUKI_bombing
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|-
|-
| 2
| 2
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| {{icon|Armored Cannon Beetle Larva|y}} (buried)
| 1
| 1
| None
| None
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|-
|-
| 19
| 19
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| {{icon|Armored Cannon Beetle Larva|y}} (buried)
| 1<ref group="Sublevel 1 note" name="s1n1"/>
| 1
| None
| None
| "Special" enemy spots
| "Special" enemy spots
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| Dead ends
| Dead ends
|}
|}
<references group="Sublevel 1 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Trivia==
==Trivia==
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|FraA=Salle du tireur
|FraA=Salle du tireur
|FraAM=Sniper's room
|FraAM=Sniper's room
|FraE=Salle du Tireur
|FraEM=Sniper's Room
|Ger=Heckenschützengefahr
|GerM=Beware Snipers
|Ita=Stanza del cecchino
|ItaM=Sniper's Room
}}
}}


{{CM}}
{{CM}}

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