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|pikmin      = y
|pikmin      = y
|pikmin4    = y
|pikmin4    = y
|image      = Pikmin Garden Smoky Progg render.png
|image      = P4 Smoky Progg Render.png
|size        = 270px
|size        = 300px
|icon        = Smoky Progg P4 icon.png
|icon        = Smoky Progg P4 icon.png
|name        = Magovum vaporus
|name        = Magovum vaporus
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|underground = [[Cavern for a King]]
|underground = [[Cavern for a King]]
|attacks1    = Smother Pikmin, uproot [[sprout]]s
|attacks1    = Smother Pikmin, uproot [[sprout]]s
|attacks4    = Smother Pikmin, shoot [[Gloom]], cause [[panic]]
|attacks4    = Smother Pikmin, shoot [[gloom]], cause [[panic]]
}}
}}


The '''Smoky Progg''' ({{j|ドドロ|Dodoro|Muddy}}) is a [[boss]] found in {{p1}} and {{p4}}. In ''Pikmin'', it is an optional boss fight and is often considered to be one of the hardest encounters in the series; the only way to encounter it is to visit its egg in [[The Distant Spring]] on or before the fifteenth [[day]]. In ''Pikmin 4'', its status is somewhat downgraded, now being a boss encountered multiple times throughout the game. Most of its appearances are in [[night expedition]]s, being first encountered in the Feasting Center in the [[Hero's Hideaway]]; it also appears on the 10th floor of [[Cavern for a King]]. The creature is initially found inside an egg and will break out after some time. If the egg is destroyed before that, the beast is killed, though in ''Pikmin'' no reward will be produced.
The '''Smoky Progg''' ({{j|ドドロ|Dodoro|Muddy}}) is a [[boss]] found in {{p1}} and {{p4}}. In ''Pikmin'', it is an optional boss fight and is often considered to be one of the hardest encounters in the series; the only way to encounter it is to visit its egg in [[The Distant Spring]] on or before the fifteenth [[day]]. In ''Pikmin 4'', its status is somewhat downgraded, now being a boss encountered multiple times throughout the game. Most of its appearances are in [[night expedition]]s, being first encountered in the Feasting Center in the [[Hero's Hideaway]]; it also appears on the 10th floor of [[Cavern for a King]]. The creature is initially found inside an egg and will break out after some time. If the egg is destroyed before that, the beast is killed, though in ''Pikmin'' no reward will be produced.


The beast itself is a dark green creature with glowing eyes. It is roughly the size of a [[Bulborb]], and constantly emits a cloud of [[Gloom]] behind it that is harmful to both the Pikmin and leaders. When killed in ''Pikmin'', it drops a golden pearl-like orb which, if carried to an [[Onion]], will produce one hundred Pikmin. In ''Pikmin 4'', it also gains a red circular mouth it uses to spit out Gloom.
The beast itself is a dark green creature with glowing eyes. It is roughly the size of a [[Bulborb]], and constantly emits a cloud of [[gloom]] behind it that is harmful to both the Pikmin and leaders. When killed in ''Pikmin'', it drops a golden pearl-like orb which, if carried to an [[Onion]], will produce one hundred Pikmin. In ''Pikmin 4'' it also gains a red circular mouth it uses to spit out gloom.


It is implied in ''Pikmin 4''{{'s}} [[Piklopedia (Pikmin 4)|Piklopedia]] notes that [[glow sap]] exposure is what causes [[Mamuta]] eggs to become malformed. This may also explain their urge to destroy [[Lumiknoll]]s upon hatching.
It is implied in ''Pikmin 4''{{'s}} [[Piklopedia (Pikmin 4)|Piklopedia]] notes that [[glow sap]] exposure is what causes [[Mamuta]] eggs to become malformed. This may also explain their urge to destroy [[Lumiknoll]]s upon hatching.
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== Behavior ==
== Behavior ==
As soon as the egg is approached by leaders or Pikmin, the Smoky Progg will emerge out of it after four to eight seconds. Its first goal is to go to the landing site, ignoring any prey. Once it is there, it will perform a gesture that uproots any Pikmin sprouts, even if there are none. After this, it will begin chasing after Olimar and the Pikmin. By merely moving towards them, it can kill them or damage Olimar simply by having the [[Gloom]] come into contact with its target. Once defeated, it explodes and leaves behind a [[#Pearl|pearl]].
As soon as the egg is approached by leaders or Pikmin, the Smoky Progg will emerge out of it after four to eight seconds. Its first goal is to go to the landing site, ignoring any prey. Once it is there, it will perform a gesture that uproots any Pikmin sprouts, even if there are none. After this, it will begin chasing after Olimar and the Pikmin. By merely moving towards them, it can kill them or damage Olimar simply by having the [[gloom]] come into contact with its target. Once defeated, it explodes and leaves behind a [[#Pearl|pearl]].


In ''Pikmin 4'', the egg takes a varying time to hatch, depending on the location. Its main method of attack is to throw up a Gloom projectile, which creates a ring of Gloom when it lands that slowly expands until it dissipates. Upon shaking off Pikmin, it lets out a deafening roar that causes them to [[panic]]. In [[night expedition]]s, it will lumber towards the nearest [[Lumiknoll]] if its egg is allowed to hatch, ignoring most Tricknolls. Upon reaching the Lumiknoll, it will attack it with the aforementioned Gloom projectiles. In a cave, it will instead focus its attacks on the leader and their Pikmin, similar to how it behaves when engaged in combat at night.
In ''Pikmin 4'', the egg takes a varying time to hatch, depending on the location. Its main method of attack is to throw up a gloom projectile, which creates a ring of gloom when it lands that slowly expands until it dissipates. Upon shaking off Pikmin, it lets out a deafening roar that causes them to [[panic]]. In [[night expedition]]s, it will lumber towards the nearest [[Lumiknoll]] if its egg is allowed to hatch, ignoring most Tricknolls. Upon reaching the Lumiknoll, it will attack it with the aforementioned gloom projectiles. In a cave, it will instead focus its attacks on the leader and their Pikmin, similar to how it behaves when engaged in combat at night.


While most enemies during night expeditions will not attempt to approach the Lumiknolls if [[sticky mold]] is in their way, Smoky Proggs will march over it, destroying any [[Spotcap]]s in their way. However, they will not break through [[dirt wall]]s.
While most enemies during night expeditions will not attempt to approach the Lumiknolls if [[sticky mold]] is in their way, Smoky Proggs will march over it, destroying any [[Spotcap]]s in their way. However, they will not break through [[dirt wall]]s.
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* [[The Distant Spring]]: It resides in the large watery area located to the south of the landing site in the center of a small group of islands.
* [[The Distant Spring]]: It resides in the large watery area located to the south of the landing site in the center of a small group of islands.
;''Pikmin 4''
;''Pikmin 4''
* [[Hero's Hideaway]]: During the [[Feasting Center]] night expedition, an egg appears under the step ladder in the kitchen. During the [[Foot of the Stairs]] night expedition, one egg will be in front of the large couch and another will be in front of the kitchen island (both directions relative to the Lumiknoll).
* [[Hero's Hideaway]]: During the [[Feasting Centre]] night expedition, an egg appears under the step ladder in the kitchen. During the [[Foot of the Stairs]] night expedition, one egg will be in front of the large couch and another will be in front of the kitchen island (both directions relative to the Lumiknoll).
* [[Primordial Thicket]]: During the [[The Sylvan Gate]] night expedition, an egg will be found near the climbing wall you would use to find the [[Golden Vaulting Table]] during the day. The same goes for the [[The Autumnal Gully]] night expedition, with one egg found in the prior location and a second will be next to the [[Final Battle]] cave lid.
* [[Primordial Thicket]]: During the [[The Sylvan Gate]] night expedition, an egg will be found near the climbing wall you would use to find the [[Golden Vaulting Table]] during the day. Also during the [[The Autumnal Gully]] night expedition, one egg will be where the [[Golden Vaulting Table]] is found in the day and a second will be next to the [[Final Battle]] cave lid.  
** [[Cavern for a King]]: Encountered in the center of the 10th sublevel. This one drops a [[Wayward Moon]] upon death.
** [[Cavern for a King]]: Encountered in the center of the 10th sublevel. This one drops a [[Wayward Moon]] upon death.


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==== Pikmin damage ====
==== Pikmin damage ====
Swarming is utterly useless and will only result in all the Pikmin dying to the [[Gloom]]. Throwing Pikmin at its head is the only way to go. It's preferred to use [[Red Pikmin]], as they're the strongest, and to use the [[Throw#Swarm trick|swarm trick]] to allow faster throws.
Swarming is utterly useless and will only result in all the Pikmin dying to the [[gloom]]. Throwing Pikmin at its head is the only way to go. It's preferred to use [[Red Pikmin]], as they're the strongest, and to use the [[Throw#Swarm trick|swarm trick]] to allow faster throws.


One method is to get a lot of Pikmin, wait until it uses its uprooting ability and becomes still, then [[throw]] Pikmin onto its face as fast as possible. Precise aiming is required so that the Pikmin do not hit an Onion or its cloud of Gloom. If done correctly, the Smoky Progg will be constantly shaking off Pikmin and will not be able to move, until it dies. If there are only a few Pikmin available, throw them and [[whistle]] them back just as the beast is shaking them off. Care should be taken when whistling, so that they do not go through the gas cloud.
One method is to get a lot of Pikmin, wait until it uses its uprooting ability and becomes still, then [[throw]] Pikmin onto its face as fast as possible. Precise aiming is required so that the Pikmin do not hit an Onion or its cloud of gloom. If done correctly, the Smoky Progg will be constantly shaking off Pikmin and will not be able to move, until it dies. If there are only a few Pikmin available, throw them and [[whistle]] them back just as the beast is shaking them off. Care should be taken when whistling, so that they do not go through the gas cloud.


It should also be noted that the Smoky Progg regenerates its health gradually, regardless of whether it is chasing Olimar or Pikmin, or merely idling at the landing site.
It should also be noted that the Smoky Progg regenerates its health gradually, regardless of whether it is chasing Olimar or Pikmin, or merely idling at the landing site.
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==== Bomb-rocks ====
==== Bomb-rocks ====
An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aiming well and not hitting the Progg on the rear with the Yellow Pikmin that is thrown. Any Pikmin left walking in its trail will succumb to the [[Gloom]]. A focused attack is also effective: by leaving 10 or more bomb-rocks near the landing site, one can throw a bomb-carrying Yellow Pikmin near the Smoky Progg when it is passing over the bomb-rocks. The Pikmin will toss its own explosive, which should make all of the other ones explode as well. The bomb-rocks used for the attack can be held by Yellow Pikmin (which will kill the Pikmin) or not – by issuing bomb-rock carriers inside the [[Yellow Onion]], they will leave their rocks by the base of the Onion.
An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aiming well and not hitting the Progg on the rear with the Yellow Pikmin that is thrown. Any Pikmin left walking in its trail will succumb to the [[gloom]]. A focused attack is also effective: by leaving 10 or more bomb-rocks near the landing site, one can throw a bomb-carrying Yellow Pikmin near the Smoky Progg when it is passing over the bomb-rocks. The Pikmin will toss its own explosive, which should make all of the other ones explode as well. The bomb-rocks used for the attack can be held by Yellow Pikmin (which will kill the Pikmin) or not – by issuing bomb-rock carriers inside the [[Yellow Onion]], they will leave their rocks by the base of the Onion.


=== ''Pikmin 4'' ===
=== ''Pikmin 4'' ===
In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a [[Gloom]] wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and [[Oatchi]] into a panic, possibly causing them to run directly into its Gloom.  
{{game help|p4|Determine exactly how long it takes for the egg cutscene to trigger after landing in Cavern for a King. Also, determine if the cutscene will play on repeat trips if it’s skipped during the first encounter.}}
In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a [[gloom]] wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and [[Oatchi]] into a panic, possibly causing them to run directly into its gloom.  


In [[night expedition]]s, the Smoky Progg's egg can and should be destroyed before it hatches, with some expeditions even containing two eggs. Glow pellets will be awarded no matter how the creature is defeated, and fighting it after it hatches on its own runs the risk of allowing other creatures an opportunity to attack an undefended [[Lumiknoll]], as it has quite a lot of health. In [[Cavern for a King]], the egg will begin to crack and hatch in a [[cutscene]] a few seconds after landing in the [[Cave#Sublevel|sublevel]]. By immediately running towards the egg and charging a [[Oatchi#Rush|rush]] while riding Oatchi, you can break it before the cutscene begins. This is made much easier by immediately spraying [[ultra-spicy spray]], which increases Oatchi's speed and decreases the time it takes to charge a rush, making the timing more lenient. On return trips, it is much easier to destroy the egg since the cutscene will not play. Defeating it again after obtaining the [[Wayward Moon]] — either before or after it hatches — will yield 20 [[raw material]]s.
In [[night expedition]]s, the Smoky Progg's egg can and should be destroyed before it hatches, with some expeditions even containing two eggs. Glow pellets will be awarded no matter how the creature is defeated, and fighting it after it hatches on its own runs the risk of allowing other creatures an opportunity to attack an undefended [[Lumiknoll]], as it has quite a lot of health. In [[Cavern for a King]], the egg will begin to crack and hatch in a [[cutscene]] a few seconds after landing in the [[Cave#Sublevel|sublevel]]. By immediately running towards the egg and charging a [[Oatchi#Rush|rush]] while riding Oatchi, you can break it before the cutscene begins. This is made much easier by immediately spraying [[ultra-spicy spray]], which increases Oatchi's speed and decreases the time it takes to charge a rush, making the timing more lenient. On return trips, it is much easier to destroy the egg since the cutscene will not play. Defeating it again after obtaining the [[Wayward Moon]] — either before or after it hatches — will yield 20 [[raw material]]s.
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The fight is fairly straightforward when the Smoky Progg is isolated or is focused on attacking a Lumiknoll. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can [[jump]] over it. However, if the creature roars, Oatchi will throw the [[Pikmin 4 player character|leader]] off his back, making it hard to gather the [[panic]]king Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to rush the front of this creature, which can be used to deal a large amount of damage quickly so long as the Pikmin are called back before it roars. As with most enemies, bomb rocks are an effective way to deal with this creature safely, but it has enough health to allow it to survive several bomb rock explosions before dying.
The fight is fairly straightforward when the Smoky Progg is isolated or is focused on attacking a Lumiknoll. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can [[jump]] over it. However, if the creature roars, Oatchi will throw the [[Pikmin 4 player character|leader]] off his back, making it hard to gather the [[panic]]king Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to rush the front of this creature, which can be used to deal a large amount of damage quickly so long as the Pikmin are called back before it roars. As with most enemies, bomb rocks are an effective way to deal with this creature safely, but it has enough health to allow it to survive several bomb rock explosions before dying.


When the creature dies, all its gloom immediately ceases to be dangerous, even if it is still visibly present for several seconds afterward.{{cite youtube|GfSkxvxJB9A|where a dead Smoky Progg's Gloom ring stops being harmful|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}}
If there is a ring of gloom on the floor when the creature dies, that ring will no longer be able to cause harm.{{cite youtube|GfSkxvxJB9A|where a dead Smoky Progg's gloom ring stops being harmful|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}}


== Glitches ==
== Glitches ==
{{game help|p|Confirm these and move them to the glitch article.}}
{{game help|p|Confirm these and move them to the glitch article.}}
In a rare case, if Olimar walks up to the egg with no Pikmin, circles the egg and tries to attack it, the egg won't take any damage, yet if he goes back to an Onion to get some Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset the entire day. Going to sunset and continuing to the next day will not bring the egg back.
In a rare case, if Olimar walks up to the egg with no Pikmin, circles the egg and tries to attack it, the egg won't take any damage, yet if he goes back to an Onion to get some Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset the entire day. Going to sunset and continuing to the next day will not bring the egg back.
If the Progg is lured to the [[Armored Cannon Beetle]]'s tree stump arena, and then lured back to the landing site near the Onions, there is a chance that the game will crash. {{cite youtube|CzPS49XW1nE|Explaining how to crash the game with the Smoky Progg|YouTube}}


In another rare case, there is a glitch where a Pikmin that is thrown at the egg right when it hatches will float in mid-air while doing its "hitting" sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and eventually fall off.
In another rare case, there is a glitch where a Pikmin that is thrown at the egg right when it hatches will float in mid-air while doing its "hitting" sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and eventually fall off.
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In ''Pikmin 4'', [[Glitches in Pikmin 4#Wayward Moon duplication|due to the odd way the egg functions]], it can continue to drop Wayward Moons even after it has already been collected, allowing for the cave (and, by extension, the [[Primordial Thicket]]) to achieve an over 100% completion.
In ''Pikmin 4'', [[Glitches in Pikmin 4#Wayward Moon duplication|due to the odd way the egg functions]], it can continue to drop Wayward Moons even after it has already been collected, allowing for the cave (and, by extension, the [[Primordial Thicket]]) to achieve an over 100% completion.


In ''Pikmin 4'', hitting a Smoky Progg with a [[glowmob]] just as it is about to drop down from a ledge might make it fall through the floor and die when it touches the [[pit]]. However, it's hard to pull off.
In Pikmin 4, hitting a Smoky Progg with a [[glowmob]] just as it is about to drop down from a ledge might make it fall through the floor and die when it touches the [[pit]]. However, it's hard to pull off.
{{clear}}
{{clear}}


{{Notes|reel=y|voyage=y}}
{{Notes|reel=y|voyage=y}}
 
=== Dalmo's Notes ===
=== Dalmo's notes ===
{{transcript|In the night aboveground or the dark passages below, you'll suddenly notice an egg. If you leave the egg alone, a being of terror is born out of it. A mysterious fiend dragging itself along. But I feel like this misunderstood dear may be trying to communicate with us. Perhaps its tale is a sad one.|block=y}}
{{transcript|In the night aboveground or the dark passages below, you'll suddenly notice an egg. If you leave the egg alone, a being of terror is born out of it. A mysterious fiend dragging itself along. But I feel like this misunderstood dear may be trying to communicate with us. Perhaps its tale is a sad one.|block=y}}


=== Olimar's notes ===
=== Olimar's Notes ===
{{transcript|The Smoky Progg's body is constantly deteriorating, so collecting a living sample has proven difficult and research into the species has progressed at a glacial rate.
{{transcript|The Smoky Progg's body is constantly deteriorating, so collecting a living sample has proven difficult and research into the species has progressed at a glacial rate. However, by examining the genes adhered to the Smoky Progg's eggs, it has been confirmed that they are, in fact, Mamuta eggs! This discovery allows for the possibility that Mamuta that do not develop properly and hatch become Smoky Proggs. If, hypothetically, a Mamuta were to remain aboveground at night and absorb glow sap, that might impact the nutrient levels within its egg's yolk. That change could lead to the embryo's inviability or break down its enzymes, then...maybe...|block=y}}
 
However, by examining the genes adhered to the Smoky Progg's eggs, it has been confirmed that they are, in fact, Mamuta eggs! This discovery allows for the possibility that Mamuta that do not develop properly and hatch become Smoky Proggs.
 
If, hypothetically, a Mamuta were to remain aboveground at night and absorb glow sap, that might impact the nutrient levels within its egg's yolk. That change could lead to the embryo's inviability or break down its enzymes, then...maybe...|block=y}}


=== Louie's notes ===
=== Louie's Notes ===
{{transcript|Egg tastes best when smoked. The flavor of the belly and the head is pleasantly warming.|block=y}}
{{transcript|Egg tastes best when smoked. The flavor of the belly and the head is pleasantly warming.|block=y}}


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{{enemy other info
{{enemy other info
|technical = Piku-Lord (Lord of Pikmin)
|technical = Piku-Lord (Lord of Pikmin)
|piklopedia4 = 108
|music = ''[[Music in Pikmin 4#Boss battle (cave)|Boss battle (cave)]]'' (Pikmin 4 [[Cavern for a King]])
}}
}}


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|jpcommon  = {{j|ドドロ|Dodoro}}. It is from "どろどろ", an onomatopoeia for mushy things.
|jpcommon  = {{j|ドドロ|Dodoro}}. It is from "どろどろ", an onomatopoeia for mushy things.
|jpname    = {{j|オオドロアメフラシ|Oo Doro Amefurashi|Big Mud {{w|Anaspidea|Sea Hare}}}}.
|jpname    = {{j|オオドロアメフラシ|Oo Doro Amefurashi|Big Mud {{w|Anaspidea|Sea Hare}}}}.
|scientific = ''Magovum vaporus''. ''Magovum'' is possibly a a combination of ''magna'' and ''ovum'', meaning "large" and "egg" respectively, referring to the large egg it hatches from. ''Vaporus'' is in reference to its smokey and vaporous appearance.  
|scientific = ''Magovum vaporus''. ''Magovum'' is possibly a a combination of 'magna' and 'ovum', meaning 'large' and 'egg' respectively, referring to the large egg it hatches from. ''Vaporus'' is in reference to its smokey and vaporous appearance.  
|internal  = The internal name is the same as the Japanese nickname: <code>dodoro</code>. The egg is simply called <code>tamago</code>, or {{j|たまご|tamago|egg|f=tp}}.
|internal  = The internal name is the same as the Japanese nickname: <code>dodoro</code>. The egg is simply called <code>tamago</code>, or {{j|たまご|tamago|egg|f=tp}}.
}}
}}
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|JapR = Dodoro
|JapR = Dodoro
|JapN = From "どろどろ" (muddy)
|JapN = From "どろどろ" (muddy)
|ChiSimp  = 多多罗
|ChiSimpM = Dodoro
|Kor=머드로그
|Kor=머드로그
|KorR=Meod rog
|KorR=Meod rog
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|ItaN = From "gassoso" (gaseous) and "ovo" (egg).
|ItaN = From "gassoso" (gaseous) and "ovo" (egg).
|Dut = Walmfibie
|Dut = Walmfibie
|DutM = Smoke Amphibian
|DutN = From "walm" (smoke, gas, smell) and "amfibie" (amphibian)
|DutN = The name is an portmanteau of "walm" (smoke, gas, smell) and "amfibie" (amphibian)
|notes = y
|notes = y
|PorB = Gassapovo
|PorB = Gassapovo
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SmokyProggEggCavernforaKingSub10.jpg|The egg in [[Cavern for a King]].
SmokyProggEggCavernforaKingSub10.jpg|The egg in [[Cavern for a King]].
SmokyProggCloseupPikmin4.jpg|A closeup of the Progg as it appears in {{p4}}. Note the addition of a small circular mouth.
SmokyProggCloseupPikmin4.jpg|A closeup of the Progg as it appears in {{p4}}. Note the addition of a small circular mouth.
SmokyProggFiringGloomPikmin4.jpg|The Progg firing [[Gloom]] from its mouth.
SmokyProggFiringGloomPikmin4.jpg|The Progg firing [[gloom]] from its mouth.
SmokyProggAndAGlowmob.jpg|The Progg being met with a [[Glowmob]] during a night expedition.
SmokyProggAndAGlowmob.jpg|The Progg being met with a [[Glowmob]] during a night expedition.
Smoky_Progg_P4_Scream.jpg|The Smoky Progg's scream attack in [[Hero's Hideaway]].
Smoky_Progg_P4_Attacks_Lumiknoll.jpg|The Smoky Progg attacking the [[Lumiknoll]].
P4 Vaporizing Smoky Progg.jpg|A defeated Smoky Progg in the [[Piklopedia (Pikmin 4)|Piklopedia]] immediately before disintegrating.
</gallery>
</gallery>


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*The Smoky Progg is capable of uprooting Pikmin seeds spawned by an Onion before they reach the ground.{{cite youtube|oAm4b2388hY|demonstrating that seeds coming out of an Onion can be uprooted by the Smoky Progg (language warning)|m=4|s=5|published={{date|10|August|2019}}|retrieved={{date|26|December|2020}}}}
*The Smoky Progg is capable of uprooting Pikmin seeds spawned by an Onion before they reach the ground.{{cite youtube|oAm4b2388hY|demonstrating that seeds coming out of an Onion can be uprooted by the Smoky Progg (language warning)|m=4|s=5|published={{date|10|August|2019}}|retrieved={{date|26|December|2020}}}}
*There is [[Unused_content_in_Pikmin|an unfinished enemy]] within ''Pikmin'''s files known as <code>usuba</code> that supposedly would have spawned Smoky Proggs, according to parameters inside its code. As the majority of its code is missing, spawning <code>usuba</code> through normal methods crashes the game.
*There is [[Unused_content_in_Pikmin|an unfinished enemy]] within ''Pikmin'''s files known as <code>usuba</code> that supposedly would have spawned Smoky Proggs, according to parameters inside its code. As the majority of its code is missing, spawning <code>usuba</code> through normal methods crashes the game.
* The internal name of the Smoky Progg being "dororo" is probably a reference to the manga of the same name by the author Osamu Tezuka. The book tells the story of a deformed infant, similar to the Smoky Progg's "malformed larval Mamuta" background.
* The internal name of the Smoky Progg being "dororo" is probably a reference to the manga of the same name by the author Osamu Tezuka, the book tells the story of a deformed infant, It is likely what inspired the developers to come up with Smoky Progg's "malformed larval mamuta" comment in the enemy reel.
*The Smoky Progg's egg is referred to as a [[nectar egg]] in a [[Loading screen#Night expeditions|loading screen tip]].<ref>{{Transcript|Break a Smoky Progg's nectar egg to prevent it from hatching.|block=y}} – One of the [[Loading screen#Night expeditions|loading screen tips]] during night expeditions.</ref>


== See also ==
== See also ==

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