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|pikmin = y | |pikmin = y | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Smoky Progg P4 icon.png | ||
|size = | |image2 = Smoky Progg.png | ||
|imagetitle = Pikmin 4 | |||
|image2title = Pikmin | |||
|size = 300px | |||
|icon = Smoky Progg P4 icon.png | |icon = Smoky Progg P4 icon.png | ||
|name = Magovum vaporus | |name = Magovum vaporus | ||
|custom_icon = y | |custom_icon = y | ||
|areas = [[The Distant Spring]], [[Hero's Hideaway]] | |areas = [[The Distant Spring]], [[Hero's Hideaway]] | ||
|underground = [[Cavern for a King]] | |underground = [[Cavern for a King]] | ||
| | |attacks = [[File:Pikmin (game) icon.png|15px]] Suffocate Pikmin, uproot sprouts</br>[[File:Pikmin 4 icon.png|15px]] Shoots [[gloom]], [[panic]] Pikmin | ||
}} | }} | ||
The '''Smoky Progg''' ({{j|ドドロ|Dodoro | The '''Smoky Progg''' ({{j|ドドロ|Dodoro}}) is a [[boss]] found in {{p1}} and {{p4}} and is considered one of the hardest encounters in the series. In ''Pikmin'', it is an optional boss fight, and the only way to encounter it is to visit its egg in [[The Distant Spring]] on or before the fifteenth [[day]]. In ''Pikmin 4'', its egg can be first encountered in a [[night expedition]], specifically the Feasting Center in the [[Hero's Hideaway]]. It also appears in [[Cavern for a King]]. The creature is initially found inside an egg, and will break out after some time. If the egg is destroyed before that, the beast is killed, though in ''Pikmin'' no reward will be produced. | ||
The beast itself is a dark green creature with glowing eyes. It is roughly the size of a [[Bulborb]], and constantly emits a cloud of | The beast itself is a dark green creature with glowing eyes. It is roughly the size of a [[Bulborb]], and constantly emits a cloud of gloom behind it that is harmful to both the Pikmin and leaders. When killed in ''Pikmin'', it drops a golden pearl-like orb which, if carried to an [[Onion]], will produce one hundred Pikmin. | ||
It is implied in ''Pikmin 4''{{'s}} [[Piklopedia (Pikmin 4)|Piklopedia]] notes that [[glow sap]] exposure is what causes | The relationship between the Smoky Progg and [[Mamuta]], of being radically different between larval and adult stages, could be derived from that of the {{w|Pseudis paradoxa|paradox frog}} (''Pseudis paradoxa'') and its young; paradox frog tadpoles are about four times larger than their adult selves. It is also implied in ''Pikmin 4''{{'s}} [[Piklopedia (Pikmin 4)|Piklopedia]] notes that [[glow sap]] exposure is what causes Mamuta eggs to become malformed. This may also explain their urge to destroy [[Lumiknoll]]s upon hatching. | ||
== Stats == | == Stats == | ||
{{enemy stats | {{enemy stats | ||
|weight1 = 3 | |weight1 = 3 | ||
|carriers1 = 6 | |carriers1 = 6 | ||
|seeds1 = 100 | |seeds1 = 100 | ||
|hp1 = 4000 | |||
|hp1 = 4000 | |regen1 = Unknown | ||
|regen1 | |||
}} | }} | ||
== Behavior == | == Behavior == | ||
As soon as the egg is approached by leaders or Pikmin, the Smoky Progg will emerge out of it after four to eight seconds. Its first goal is to go to the landing site, ignoring any prey. Once it is there, it will perform a gesture that uproots any Pikmin sprouts, even if there are none. After this, it will begin chasing after Olimar and the Pikmin. By merely moving towards them, it can kill them or damage Olimar simply by having the | As soon as the egg is approached by leaders or Pikmin, the Smoky Progg will emerge out of it after four to eight seconds. Its first goal is to go to the landing site, ignoring any prey. Once it is there, it will perform a gesture that uproots any Pikmin sprouts, even if there are none. After this, it will begin chasing after Olimar and the Pikmin. By merely moving towards them, it can kill them or damage Olimar simply by having the gloom come into contact with its target. Once defeated, it explodes and leaves behind a [[#Pearl|pearl]]. | ||
In ''Pikmin 4'', the egg takes a varying time to hatch, depending on the location. Its main method of attack is to throw up a | In ''Pikmin 4'', the egg takes a varying time to hatch, depending on the location. Its main method of attack is to throw up a gloom projectile, which creates a ring of gloom when it lands that slowly expands until it dissipates. Upon shaking off Pikmin, it lets out a deafening roar that causes them to [[panic]]. In [[night expedition]]s, it will travel towards the nearest [[Lumiknoll]] if its egg is allowed to hatch. Upon reaching the Lumiknoll, it will attack it with the aforementioned gloom projectiles. In a cave, it will instead focus its attacks on the leader and their Pikmin, similar to how it behaves when engaged in combat at night. | ||
== Appearance == | == Appearance == | ||
The creature is fully green, with | The creature is fully green, with pink eyes in ''Pikmin'' and red eyes in ''Pikmin 4''. Its frontal body is mostly circular, and its backside is constantly deteriorating. It is held up by two small hands that it uses to move around. In ''Pikmin 4'', it also has a small mouth. | ||
== Pearl == | == Pearl == | ||
[[File:Smokey progg nut.PNG|thumb|200px|The pearl-like object it leaves behind after its death.]] | [[File:Smokey progg nut.PNG|thumb|200px|The pearl-like object it leaves behind after its death.]] | ||
In ''Pikmin'', the Smoky Progg is unique in that it will not simply leave a corpse of itself (or even a [[pellet]]), but instead a golden orb similar to the pearls dropped by the [[Pearly Clamclamp]]s. When brought to an [[Onion]], it will create 100 Pikmin seeds, which is the highest amount of seeds for any object that can be brought. In ''Pikmin 4'' it will sink into its cloud of smoke, which then dissipates, leaving | In ''Pikmin'', the Smoky Progg is unique in that it will not simply leave a corpse of itself (or even a [[pellet]]), but instead a golden orb similar to the pearls dropped by the [[Pearly Clamclamp]]s. When brought to an [[Onion]], it will create 100 Pikmin seeds, which is the highest amount of seeds for any object that can be brought. In ''Pikmin 4'' it will sink into its cloud of smoke, which then dissipates, leaving no reward. | ||
{{clear}} | {{clear}} | ||
== Locations == | == Locations == | ||
{{game help|p4}} | |||
;''Pikmin'' | ;''Pikmin'' | ||
* [[The Distant Spring]]: It resides in the large watery area located to the south of the landing site in the center of a small group of islands. | * [[The Distant Spring]]: It resides in the large watery area located to the south of the landing site in the center of a small group of islands. | ||
== Strategy == | == Strategy == | ||
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==== Pikmin damage ==== | ==== Pikmin damage ==== | ||
Swarming is utterly useless and will only result in all the Pikmin dying to the | Swarming is utterly useless and will only result in all the Pikmin dying to the gloom. Throwing Pikmin at its head is the only way to go. It's preferred to use [[Red Pikmin]], as they're the strongest, and to use the [[Throw#Swarm trick|swarm trick]] to allow faster throws. | ||
One method is to get a lot of Pikmin, wait until it uses its uprooting ability and becomes still, then [[throw]] Pikmin onto its face as fast as possible. Precise aiming is required so that the Pikmin do not hit an Onion or its cloud of | One method is to get a lot of Pikmin, wait until it uses its uprooting ability and becomes still, then [[throw]] Pikmin onto its face as fast as possible. Precise aiming is required so that the Pikmin do not hit an Onion or its cloud of gloom. If done correctly, the Smoky Progg will be constantly shaking off Pikmin and will not be able to move, until it dies. If there are only a few Pikmin available, throw them and [[whistle]] them back just as the beast is shaking them off. Care should be taken when whistling, so that they do not go through the gas cloud. | ||
It should also be noted that the Smoky Progg regenerates its health gradually, regardless of whether it is chasing Olimar | It should also be noted that the Smoky Progg regenerates its health gradually, regardless of whether it is chasing Olimar/Pikmin, or merely idling at the landing site. | ||
It is possible to take advantage of the fact that the creature can get stuck behind an Onion's leg in battling it. After it completes its uprooting move, it can get stuck in this way from a few seconds up to several minutes. Pikmin can be tossed on its head without the enemy even being able to shake them off, and with luck, it can be killed before it frees itself from the glitch. | It is possible to take advantage of the fact that the creature can get stuck behind an Onion's leg in battling it. After it completes its uprooting move, it can get stuck in this way from a few seconds up to several minutes. Pikmin can be tossed on its head without the enemy even being able to shake them off, and with luck, it can be killed before it frees itself from the glitch. | ||
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==== Bomb-rocks ==== | ==== Bomb-rocks ==== | ||
An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aiming well and not hitting the Progg on the rear with the Yellow Pikmin that is thrown. Any Pikmin left walking in its trail will succumb to the | An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aiming well and not hitting the Progg on the rear with the Yellow Pikmin that is thrown. Any Pikmin left walking in its trail will succumb to the gloom. A focused attack is also effective: by leaving 10 or more bomb-rocks near the landing site, one can throw a bomb-carrying Yellow Pikmin near the Smoky Progg when it is passing over the bomb-rocks. The Pikmin will toss its own explosive, which should make all of the other ones explode as well. The bomb-rocks used for the attack can be held by Yellow Pikmin (which will kill the Pikmin) or not – by issuing bomb-rock carriers inside the [[Yellow Onion]], they will leave their rocks by the base of the Onion. | ||
=== ''Pikmin 4'' === | === ''Pikmin 4'' === | ||
In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a | In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a gloom wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and [[Oatchi]] into a panic, possibly causing them to run directly into its smoke. | ||
In [[night expedition]]s, the Smoky Progg's egg can and should be destroyed before it hatches, as glow pellets will still be awarded by doing so and fighting it directly runs the risk of allowing other creatures an opportunity to attack an undefended [[Lumiknoll]] (which in some cases may even include a second Smoky Progg). However, the eggs are often far away from the Lumiknolls and it is not always possible to reach them before they hatch. This is not possible in caves, as the egg will hatch immediately upon arriving on its sublevel. | |||
The fight is fairly straightforward when the Smoky Progg is isolated or is focused on attacking a Lumiknoll. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can [[jump]] over it. However, if the creature roars, Oatchi will throw the [[Pikmin 4 player character|leader]] off his back, making it hard to gather the [[panic]]king Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to [[rush]] the front of this creature, which can be used to deal a large amount of damage quickly so long as the Pikmin are called back before it roars. As with most enemies, bomb rocks are an effective way to deal with this creature safely, if the player is comfortable with using a large amount of them. | |||
== Glitches == | == Glitches == | ||
{{game help|p|Confirm these and move them to the glitch article.}} | {{game help|p|Confirm these and move them to the glitch article.}} | ||
In a rare case, if Olimar walks up to the egg with no Pikmin, circles the egg and tries to attack it, the egg won't take any damage, yet if he goes back to an Onion to get some Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset the entire day. Going to sunset and continuing to the next day will not bring the egg back. | In a rare case, if Olimar walks up to the egg with no Pikmin, circles the egg and tries to attack it, the egg won't take any damage, yet if he goes back to an Onion to get some Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset the entire day. Going to sunset and continuing to the next day will not bring the egg back. | ||
In another rare case, there is a glitch where a Pikmin that is thrown at the egg right when it hatches will float in mid-air while doing its "hitting" sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and eventually fall off. | In another rare case, there is a glitch where a Pikmin that is thrown at the egg right when it hatches will float in mid-air while doing its "hitting" sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and eventually fall off. | ||
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The Progg is also especially likely to [[Glitches in Pikmin#Counter glitch|glitch the Pikmin counter]] for unknown reasons. | The Progg is also especially likely to [[Glitches in Pikmin#Counter glitch|glitch the Pikmin counter]] for unknown reasons. | ||
{{clear}} | {{clear}} | ||
{{Notes|reel=y|voyage=y}} | {{Notes|reel=y|voyage=y}} | ||
=== Dalmo's Notes === | |||
=== Dalmo's | |||
{{transcript|In the night aboveground or the dark passages below, you'll suddenly notice an egg. If you leave the egg alone, a being of terror is born out of it. A mysterious fiend dragging itself along. But I feel like this misunderstood dear may be trying to communicate with us. Perhaps its tale is a sad one.|block=y}} | {{transcript|In the night aboveground or the dark passages below, you'll suddenly notice an egg. If you leave the egg alone, a being of terror is born out of it. A mysterious fiend dragging itself along. But I feel like this misunderstood dear may be trying to communicate with us. Perhaps its tale is a sad one.|block=y}} | ||
=== Olimar's | === Olimar's Notes === | ||
{{transcript|The Smoky Progg's body is constantly deteriorating, so collecting a living sample has proven difficult and research into the species has progressed at a glacial rate. | {{transcript|The Smoky Progg 's body is constantly deteriorating, so collecting a living sample has proven difficult and research into the species has progressed at a glacial rate. However, by examining the genes adhered to the Smoky Progg's eggs, it has been confirmed that they are, in fact, Mamuta eggs! This discovery allows for the possibility that Mamuta that do not develop properly and hatch become Smoky Proggs. If, hypothetically, a Mamuta were to remain aboveground at night and absorb glow sap, that might impact the nutrient levels within its egg's yolk. That change could lead to the embryo's inviability or break down its enzymes, then...maybe...|block=y}} | ||
=== Louie's Notes === | |||
=== Louie's | |||
{{transcript|Egg tastes best when smoked. The flavor of the belly and the head is pleasantly warming.|block=y}} | {{transcript|Egg tastes best when smoked. The flavor of the belly and the head is pleasantly warming.|block=y}} | ||
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{{transcript|Some say that this is a larval version of mamuta that was unable to complete the transformation, but as with mamuta, the smoky progg is shrouded in mystery.|block=y}} | {{transcript|Some say that this is a larval version of mamuta that was unable to complete the transformation, but as with mamuta, the smoky progg is shrouded in mystery.|block=y}} | ||
{{transcript|The defeated smoky progg pearl can produce 100 new Pikmin. The ghostly creature's egg disappears from the Distant Spring after Day 15. If you find the egg, attack it until it shakes, then quickly retreat and follow the hatched progg to your landing site. Relentlessly toss Pikmin at its head and stay out of its path. | {{transcript|The defeated smoky progg pearl can produce 100 new Pikmin. The ghostly creature's egg disappears from the Distant Spring after Day 15. If you find the egg, attack it until it shakes, then quickly retreat and follow the hatched progg to your landing site. Relentlessly toss Pikmin at its head and stay out of its path. | ||
|block=y}} | |block=y}} | ||
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{{enemy other info | {{enemy other info | ||
|technical = Piku-Lord (Lord of Pikmin) | |technical = Piku-Lord (Lord of Pikmin) | ||
}} | }} | ||
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== Naming == | == Naming == | ||
{{naming | {{naming | ||
|common = Smoky Progg. "Smoky" refers to the smoke it leaves behind, while "Progg" might be a combination of the words poison, and frog, given its frog-like appearance. "Prog" is also British slang for "to forage", and "sprog" is slang for "child" or "baby" | |common = Smoky Progg. "Smoky" refers to the smoke it leaves behind, while "Progg" might be a combination of the words poison, and frog, given its frog-like appearance. "Prog" is also British slang for "to forage", and "sprog" is slang for "child" or "baby". | ||
|jpcommon = {{j|ドドロ|Dodoro}}. It is from "どろどろ", an onomatopoeia for mushy things. | |jpcommon = {{j|ドドロ|Dodoro}}. It is from "どろどろ", an onomatopoeia for mushy things. | ||
|jpname = {{j|オオドロアメフラシ|Oo Doro Amefurashi|Big Mud {{w|Anaspidea|Sea Hare}}}}. | |jpname = {{j|オオドロアメフラシ|Oo Doro Amefurashi|Big Mud {{w|Anaspidea|Sea Hare}}}}. | ||
|internal = The internal name is the same as the Japanese nickname: <code>dodoro</code>. The egg is simply called <code>tamago</code>, or {{j|たまご|tamago|egg|f=tp}}. | |internal = The internal name is the same as the Japanese nickname: <code>dodoro</code>. The egg is simply called <code>tamago</code>, or {{j|たまご|tamago|egg|f=tp}}. | ||
}} | }} | ||
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|Jap = ドドロ | |Jap = ドドロ | ||
|JapR = Dodoro | |JapR = Dodoro | ||
|JapN = From "どろどろ" ( | |JapN = From "どろどろ" (mushy) | ||
|Kor=머드로그 | |Kor=머드로그 | ||
|KorR=Meod rog | |KorR=Meod rog | ||
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|ItaM = Gaseous egg | |ItaM = Gaseous egg | ||
|ItaN = From "gassoso" (gaseous) and "ovo" (egg). | |ItaN = From "gassoso" (gaseous) and "ovo" (egg). | ||
|notes = y | |notes = y | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Reel21 Smoky Progg.png|The Smoky Progg, as seen on the [[enemy reel]]. | |||
Reel21 Smoky Progg.png|The Smoky Progg, as seen | |||
Progg0.jpg|The Progg at The Distant Spring. | Progg0.jpg|The Progg at The Distant Spring. | ||
Smokey progg egg.png|The | Smokey progg egg.png|The egg the Progg is found in. | ||
Egg 1 Smoky Progg.jpg|The Progg breaking out of its egg. | Egg 1 Smoky Progg.jpg|The Progg breaking out of its egg. | ||
Egg 2 Smoky Progg.jpg|The Progg defeated in its egg. | Egg 2 Smoky Progg.jpg|The Progg defeated in its egg. | ||
Smokey progg uproot.png|The Progg attempting to uproot Pikmin. | Smokey progg uproot.png|The Progg attempting to uproot Pikmin. | ||
Smokey progg shake.png|The Progg shaking off Pikmin. | Smokey progg shake.png|The Progg shaking off Pikmin. | ||
P1 Smoky Progg Sketch.png| | P1 Smoky Progg Sketch.png|A drawing of the Progg from the ''Pikmin'' Official Player's Guide. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
*The Smoky Progg is the | *The Smoky Progg is the only enemy who seemingly uses poison attacks in the first ''Pikmin'' game. Since [[White Pikmin]] have not yet been discovered, this means that [[Olimar]] has nothing that resists the creature's lethal gas. As of {{p4}}, White Pikmin will die to the Smoky Progg just like any other pikmin type, suggesting that the fog surrounding the Progg isn’t poison. | ||
* | *In {{p4}}, the instant-kill hazard the Smoky Progg produces is treated as unique hazard only ever referred to in-game as "the fog" or "gloom". It is only used by two creatures; the Smoky Progg and the [[Ancient Sirehound]] during the final phase of its battle. | ||
*The Smoky | *It is the rarest enemy in the game, with only one of them existing, and only for the first 15 days. | ||
*It can strangely change its eye color from red to green. | |||
*This creature appears to be hollow, or transparent. If viewed from behind, one can see a glowing light suspended inside of it with chunks of gas falling around the light. This light may be the pearl it drops. | |||
*The Smoky Progg’s ability to uproot Pikmin is similar to the [[Pluckaphone]]. | |||
*It is able to uproot sprouts that haven't reached the ground yet and are still coming out of the Onion.{{cite youtube|oAm4b2388hY|demonstrating that seeds coming out of an Onion can be uprooted by the Smoky Progg (language warning)|m=4|s=5|published={{date|10|August|2019}}|retrieved={{date|26|December|2020}}}} | |||
== See also == | == See also == | ||
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{{featured|{{date|12|April}}|{{date|19|August|2011}}}} | {{featured|{{date|12|April}}|{{date|19|August|2011}}}} | ||
{{The Distant Spring}} | |||
{{bosses}} | {{bosses}} | ||
{{p1enemies}} | {{p1enemies}} | ||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Secrets]] | |||
[[Category: | |||
[[Category:Pikmin 1 bosses]] | [[Category:Pikmin 1 bosses]] | ||
[[Category:Pikmin 4 bosses]] | [[Category:Pikmin 4 bosses]] | ||