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|pikmin = y | |pikmin = y | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Smoky Progg.png | ||
|size = | |size = 300px | ||
|icon = Smoky Progg | |icon = Smoky Progg icon.png | ||
|name = Magovum vaporus | |name = Magovum vaporus | ||
|custom_icon = y | |custom_icon = y | ||
|areas = [[The Distant Spring]], [[Hero's Hideaway]] | |areas = [[The Distant Spring]], [[Hero's Hideaway]] | ||
|underground = [[Cavern for a King]] | |underground = [[Cavern for a King]] | ||
| | |attacks = Suffocate Pikmin, uproot sprouts (''Pikmin''), shoot projectiles (''Pikmin 4''), scatter Pikmin (''Pikmin 4'') | ||
}} | }} | ||
The '''Smoky Progg''' ({{j|ドドロ|Dodoro | The '''Smoky Progg''' ({{j|ドドロ|Dodoro}}) is a hidden, optional [[boss]] found in {{p1}} and {{p4}}, and is considered one of the hardest encounters in the series. The only way to encounter it in Pikmin 1 is to visit [[The Distant Spring]] on or before [[day]] 15. It resides in the large watery area located to the south of the landing site, in the center of a small group of islands. The Progg is in an egg and if it is approached, it will break out within four to eight seconds. When the egg breaks open, the Progg will go directly to the landing site, ignoring [[Captain Olimar]] and possibly walking through the [[Pikmin family|Pikmin]] squad if not careful. [[Swarming]] the unopened egg with a large number of [[Pikmin family|Pikmin]] can easily defeat the Progg, but does not produce any reward. In ''Pikmin 4'', its egg is first encountered in a [[night expedition]], specifically the Feasting Center in the [[Hero's Hideaway]]. It also appears in [[Cavern for a King]]. | ||
The beast itself is a dark green creature with glowing eyes. It is roughly the size of a [[Bulborb]], and constantly emits a cloud of | The beast itself is a dark green and black creature with glowing white eyes with a pinkish ring around them. It is roughly the size of a [[Bulborb]], and it constantly emits a cloud of gas behind it that is harmful to both the Pikmin and Olimar. It is also able to [[Pluck|uproot]] Pikmin sprouts. The Smoky Progg will make its way towards the landing site upon emerging, so it is necessary to kill it to avoid interference with the day's plans. It has a very high defense, so it takes a while to kill. When killed, however, it drops a golden pearl-like orb which, if carried to an [[Onion]], will produce 100 Pikmin seeds. | ||
In ''Pikmin 4'', its eyes are now closer to that of scarlet red and emits a fog of a similar color. It now has what seems to be a mouth where it throws up a gaseous projectile, creating a ring of damage once hitting the ground. Instead of uprooting pikmin like in the first game, it now screams to put nearby Pikmin into a panic, which can lead them into the dangerous fog or into enemies and lead them into an imminent death if not whistled in time. | |||
== Stats == | The relationship between the Smoky Progg and [[Mamuta]], of being radically different between larval and adult stages, could be derived from that of the {{w|Pseudis paradoxa|paradox frog}} (''Pseudis paradoxa'') and its young; paradox frog tadpoles are about four times larger than their adult selves. | ||
It is also implied in Pikmin 4's [[Piklopedia]] notes that [[Glowsap]] exposure is what causes Mamuta eggs to become malformed. | |||
==Stats== | |||
{{enemy stats | {{enemy stats | ||
|weight1 | |weight1 = 3 | ||
|carriers1 = 6 | |carriers1 = 6 | ||
|seeds1 | |seeds1 = 100 | ||
|hp1 = 4000 | |||
|hp1 | |regen1 = Unknown | ||
|regen1 | |||
}} | }} | ||
== Behavior == | ==Behavior== | ||
As soon as the egg is approached by leaders or Pikmin, the Smoky Progg will emerge out of it after | As soon as the egg is approached by leaders or Pikmin, the Smoky Progg will emerge out of it after some seconds. Its first goal is to go to the landing site, ignoring any prey. Once it is there, it will perform a gesture that uproots any Pikmin sprouts, even if there are none. After this, it will begin chasing after Olimar and the Pikmin. By merely moving towards them, it can kill them or damage Olimar simply by having the gas cloud touch its target. Once defeated, it explodes and leaves behind a pearl. | ||
In ''Pikmin 4'', the egg | In ''Pikmin 4'', the Smoky Progg will travel towards the nearest [[Lumiknoll]] if its egg is allowed to hatch. Upon reaching the Lumiknoll, it will attack the Lumiknoll with energy blasts that produce shockwaves on impact, dealing significant damage to the Lumiknoll and potentially causing the night expedition to fail. Upon shaking off Pikmin, it lets out a deafening roar that causes them to panic, similar to the emergence of [[Mitites]]. In a cave, it will instead focus its attacks on the leader and their Pikmin, similar to how it behaves when engaged in combat at night. | ||
==Pearl== | |||
== Pearl == | |||
[[File:Smokey progg nut.PNG|thumb|200px|The pearl-like object it leaves behind after its death.]] | [[File:Smokey progg nut.PNG|thumb|200px|The pearl-like object it leaves behind after its death.]] | ||
The Smoky Progg is unique in that it will not simply leave a corpse of itself (or even a [[pellet]]), but instead a golden orb similar to the pearls dropped by the [[Pearly Clamclamp]]s. When brought to an [[Onion]], it will create 100 Pikmin seeds, which is the highest amount of seeds for any object that can be brought. This only happens in the first game; in ''Pikmin 4'' it will sink into its cloud of smoke, which then dissipates, leaving no reward. | |||
{{clear}} | {{clear}} | ||
==Strategy== | |||
== Strategy == | |||
[[File:Smokey progg area.png|thumb|200px|The Progg inside its egg.]] | [[File:Smokey progg area.png|thumb|200px|The Progg inside its egg.]] | ||
{{guide}} | {{guide}} | ||
=== ''Pikmin'' === | ===''Pikmin 1''=== | ||
There are many different ways to defeat the Smoky Progg; each has different pros and cons. Captain Olimar cannot defeat this enemy using [[punch]]es. | There are many different ways to defeat the Smoky Progg; each has different pros and cons. Captain Olimar cannot defeat this enemy using [[punch]]es. | ||
==== Pikmin damage ==== | ====Pikmin damage==== | ||
Swarming is utterly useless and will only result in all the Pikmin dying | Swarming is utterly useless and will only result in all the Pikmin dying. Throwing Pikmin at its head is the only way to go. It's preferred to use [[Red Pikmin]], as they're the strongest, and to use the [[Throw#Swarm trick|swarm trick]] to allow faster throws. | ||
One method is to get a lot of Pikmin, wait until it uses its uprooting ability and becomes still, then [[throw]] Pikmin onto its face as fast as possible. Precise aiming is required so that the Pikmin do not hit an Onion or its cloud of | One method is to get a lot of Pikmin, wait until it uses its uprooting ability and becomes still, then [[throw]] Pikmin onto its face as fast as possible. Precise aiming is required so that the Pikmin do not hit an Onion or its cloud of gas. If done correctly, the Smoky Progg will be constantly shaking off Pikmin and will not be able to move, until it dies. If there are only a few Pikmin available, throw them and [[whistle]] them back just as the Progg is shaking them off. Care should be taken when whistling, so that they do not go through the gas cloud. | ||
It should also be noted that the | It should also be noted that the Progg regenerates its health gradually, regardless of whether it is chasing Olimar/Pikmin, or merely idling at the landing site. | ||
It is possible to take advantage of the fact that the | It is possible to take advantage of the fact that the Progg can get stuck behind an Onion's leg in battling it. After it completes its uprooting move, it can get stuck in this way from a few seconds up to several minutes. Pikmin can be tossed on its head without the enemy even being able to shake them off, and with luck, it can be killed before it frees itself from the glitch. | ||
There is another exploit that can be used to your advantage. If the bridge that leads to the [[Massage Machine]] has not been built yet, lead the | There is another exploit that can be used to your advantage. If the bridge that leads to the [[Massage Machine]] has not been built yet, lead the Progg behind the unbuilt bridge and then run away. The Progg will be stuck by the bridge, and will endlessly turn around in circles. You can then bring 100 Blue Pikmin out and attack the Smoky Progg. | ||
==== Bomb-rocks ==== | ====Bomb-rocks==== | ||
An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aiming well and not hitting the Progg on the rear with the Yellow | An alternate way to hurt it would be to use Yellow Pikmin with [[Bomb rock|bomb-rocks]], aiming well and not hitting the Progg on the rear with the Yellow that is thrown. Any Pikmin left walking in its trail will succumb to the poison. A focused attack is also effective: by leaving 10 or more bomb-rocks near the landing site, one can throw a bomb-carrying Yellow Pikmin near the Progg when it is passing over the bomb-rocks. The Pikmin will toss its own explosive, which should make all of the other ones explode as well. The bomb-rocks used for the attack can be held by Yellow Pikmin (which will kill the Pikmin) or not – by issuing bomb-rock carriers inside the [[Yellow Onion]], they will leave their rocks by the base of the Onion. | ||
=== ''Pikmin 4'' === | ===''Pikmin 4''=== | ||
In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a | In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and [[Oatchi]] into a panic. | ||
The fight is fairly straightforward when the Smoky Progg is isolated. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can jump over it. However, if the creature roars, Oatchi will throw the leader off his back, making it hard to gather the panicking Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to [[Rush]] the front of this creature, which can be used to deal a large amount of damage quickly. As with most enemies, bomb rocks are an effective way to deal with this creature safely, if the player is comfortable with using a large amount of them. | |||
==Glitches== | |||
== Glitches == | |||
{{game help|p|Confirm these and move them to the glitch article.}} | {{game help|p|Confirm these and move them to the glitch article.}} | ||
In a rare case, if Olimar walks up to the egg with no Pikmin, circles the egg and tries to attack it, the egg won't take any damage, yet if he goes back to an Onion to get some Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset the entire day. Going to sunset and continuing to the next day will not bring the egg back. | In a rare case, if Olimar walks up to the egg with no Pikmin, circles the egg and tries to attack it, the egg won't take any damage, yet if he goes back to an Onion to get some Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset the entire day. Going to sunset and continuing to the next day will not bring the egg back. | ||
In another rare case, there is a glitch where a Pikmin that is thrown at the egg right when it hatches will float in mid-air while doing its "hitting" sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and eventually fall off. | In another rare case, there is a glitch where a Pikmin that is thrown at the egg right when it hatches will float in mid-air while doing its "hitting" sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and eventually fall off. | ||
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The Progg is also especially likely to [[Glitches in Pikmin#Counter glitch|glitch the Pikmin counter]] for unknown reasons. | The Progg is also especially likely to [[Glitches in Pikmin#Counter glitch|glitch the Pikmin counter]] for unknown reasons. | ||
{{clear}} | {{clear}} | ||
{{Notes|reel=y|voyage=y}} | {{Notes|reel=y|voyage=y}} | ||
=== Dalmo's Notes === | |||
"In the night aboveground or the dark passages below, you'll suddenly notice an egg. If you leave the egg alone, a being of terror is born out of it. A mysterious fiend dragging itself along. But I feel like this misunderstood dear may be trying to communicate with us. Perhaps its tale is a sad one." | |||
===''Pikmin'' Official Player's Guide description=== | |||
=== ''Pikmin'' Official Player's Guide description === | |||
{{transcript|Some say that this is a larval version of mamuta that was unable to complete the transformation, but as with mamuta, the smoky progg is shrouded in mystery.|block=y}} | {{transcript|Some say that this is a larval version of mamuta that was unable to complete the transformation, but as with mamuta, the smoky progg is shrouded in mystery.|block=y}} | ||
{{transcript|The defeated smoky progg pearl can produce 100 new Pikmin. The ghostly creature's egg disappears from the Distant Spring after Day 15. If you find the egg, attack it until it shakes, then quickly retreat and follow the hatched progg to your landing site. Relentlessly toss Pikmin at its head and stay out of its path. | {{transcript|The defeated smoky progg pearl can produce 100 new Pikmin. The ghostly creature's egg disappears from the Distant Spring after Day 15. If you find the egg, attack it until it shakes, then quickly retreat and follow the hatched progg to your landing site. Relentlessly toss Pikmin at its head and stay out of its path. | ||
|block=y}} | |block=y}} | ||
=== | ==Technical information== | ||
===Creature=== | |||
=== Creature === | |||
{{p1 enemy technical | {{p1 enemy technical | ||
|name = dororo | |name = dororo | ||
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}} | }} | ||
=== Egg === | ===Egg=== | ||
{{p1 enemy technical | {{p1 enemy technical | ||
|name = tamago | |name = tamago | ||
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}} | }} | ||
== Other information == | ==Other information== | ||
{{enemy other info | {{enemy other info | ||
|technical = Piku-Lord (Lord of Pikmin) | |technical = Piku-Lord (Lord of Pikmin) | ||
}} | }} | ||
== In the ''Super Smash Bros.'' series == | ==In the ''Super Smash Bros.'' series== | ||
The Smoky Progg appears as one of the spirits in {{ssbu}}'s Spirits mode. | The Smoky Progg appears as one of the spirits in {{ssbu}}'s Spirits mode. | ||
As the first spirit the player encounters in Adventure Mode: World of Light, Smoky Progg appears as a puppet clone of Mario in his black alternate costume. He will occasionally turn metal, making him harder to launch. Defeating him will give the player the Smoky Progg spirit, which equips the player with an Unira at the start of the match. | As the first spirit the player encounters in Adventure Mode: World of Light, Smoky Progg appears as a puppet clone of Mario in his black alternate costume. He will occasionally turn metal, making him harder to launch. Defeating him will give the player the Smoky Progg spirit, which equips the player with an Unira at the start of the match. | ||
== Naming == | ==Naming== | ||
{{naming | {{naming | ||
|common = Smoky Progg. "Smoky" refers to the smoke it leaves behind, while "Progg" might be a combination of the words poison, and frog, given its frog-like appearance. "Prog" is also British slang for "to forage", and "sprog" is slang for "child" or "baby" | |common = Smoky Progg. "Smoky" refers to the smoke it leaves behind, while "Progg" might be a combination of the words poison, and frog, given its frog-like appearance. "Prog" is also British slang for "to forage", and "sprog" is slang for "child" or "baby". | ||
|jpcommon = {{j|ドドロ|Dodoro}}. It is from "どろどろ", an onomatopoeia for mushy things. | |jpcommon = {{j|ドドロ|Dodoro}}. It is from "どろどろ", an onomatopoeia for mushy things. | ||
|jpname = {{j|オオドロアメフラシ|Oo Doro Amefurashi|Big Mud {{w|Anaspidea|Sea Hare}}}}. | |jpname = {{j|オオドロアメフラシ|Oo Doro Amefurashi|Big Mud {{w|Anaspidea|Sea Hare}}}}. | ||
|internal = The internal name is the same as the Japanese nickname: <code>dodoro</code>. The egg is simply called <code>tamago</code>, or {{j|たまご|tamago|egg|f=tp}}. | |internal = The internal name is the same as the Japanese nickname: <code>dodoro</code>. The egg is simply called <code>tamago</code>, or {{j|たまご|tamago|egg|f=tp}}. | ||
}} | }} | ||
=== Names in other languages === | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Jap = ドドロ | |Jap = ドドロ | ||
|JapR = Dodoro | |JapR = Dodoro | ||
|JapN = From "どろどろ" ( | |JapN = From "どろどろ" (mushy) | ||
|Kor=머드로그 | |Kor=머드로그 | ||
|KorR=Meod rog | |KorR=Meod rog | ||
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|ItaM = Gaseous egg | |ItaM = Gaseous egg | ||
|ItaN = From "gassoso" (gaseous) and "ovo" (egg). | |ItaN = From "gassoso" (gaseous) and "ovo" (egg). | ||
|notes = y | |notes = y | ||
}} | }} | ||
== Gallery | ==Gallery== | ||
<gallery> | <gallery> | ||
Smoky Progg | Reel21 Smoky Progg.png|The Smoky Progg, as seen on the [[enemy reel]]. | ||
Progg0.jpg|The Smoky Progg at The Distant Spring. | |||
Smokey progg egg.png|The egg the Smoky Progg is found in. | |||
Egg 1 Smoky Progg.jpg|The Smoky Progg breaking out of its egg. | |||
Egg 2 Smoky Progg.jpg|The Smoky Progg defeated in its egg. | |||
Smokey progg uproot.png|The Smoky Progg attempting to uproot Pikmin. | |||
Smokey progg shake.png|The Smoky Progg shaking off Pikmin. | |||
P1 Smoky Progg Sketch.png|A drawing of the Smoky Progg from the ''Pikmin'' Official Player's Guide. | |||
</gallery> | </gallery> | ||
== Trivia == | ==Trivia== | ||
*The Smoky Progg is the | *The Smoky Progg is the only enemy who seemingly uses poison attacks in the first ''Pikmin'' game. Since [[White Pikmin]] have not yet been discovered, this means that [[Olimar]] has nothing that resists the creature's lethal gas. | ||
*The Smoky Progg | *In [[Pikmin 4]] the instant-kill hazard the Smoky Progg produces is treated as unique hazard only ever referred to in-game as "the fog". It is only used by two creatures; the Smoky Progg and the [[Ancient Sirehound|final boss]] during the final phase of the fight. | ||
*The Smoky Progg is | *The Smoky Progg is the rarest enemy in the game, with only one of them existing, and only for the first 15 days. | ||
*The Smoky Progg can strangely change its eye color from red to green. | |||
*The Smoky Progg appears to be hollow, or transparent. If viewed from behind, one can see a glowing light suspended inside of it with chunks of gas falling around the light. This light may be the pearl it drops. | |||
*The Smoky Progg’s ability to uproot Pikmin is similar to the [[Pluckaphone]]. | |||
*The Smoky Progg is able to uproot sprouts that haven't reached the ground yet and are still coming out of the Onion.{{cite youtube|oAm4b2388hY|demonstrating that seeds coming out of an Onion can be uprooted by the Smoky Progg (language warning)|m=4|s=5|published={{date|10|August|2019}}|retrieved={{date|26|December|2020}}}} | |||
== See also == | ==See also== | ||
*[[Ujadani]] | *[[Ujadani]] | ||
*[[Goolix]] | *[[Goolix]] | ||
*[[Mamuta]] | *[[Mamuta]] | ||
== External links == | ==External links== | ||
*[http://www.youtube.com/watch?v=tEGnc4AXkSA Video of awakening and fighting the Smoky Progg] | *[http://www.youtube.com/watch?v=tEGnc4AXkSA Video of awakening and fighting the Smoky Progg] | ||
== References == | ==References== | ||
{{refs}} | {{refs}} | ||
{{featured|{{date|12|April}}|{{date|19|August|2011}}}} | {{featured|{{date|12|April}}|{{date|19|August|2011}}}} | ||
{{The Distant Spring}} | |||
{{bosses}} | {{bosses}} | ||
{{p1enemies}} | {{p1enemies}} | ||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Secrets]] | |||
[[Category: | |||
[[Category:Pikmin 1 bosses]] | [[Category:Pikmin 1 bosses]] | ||