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{{Infobox enemy | {{Infobox enemy | ||
|pikmin | |pikmin=y | ||
|pikmin2 | |pikmin2=y | ||
|pikmin3 | |pikmin3=y | ||
|image=25shearwig.png | |||
|size=270px | |||
|image | |technical=Flying Mandiblard | ||
|size | |name=Himeagea volaris | ||
| | |family=Mandiblard | ||
|name | |areas=[[The Forest Navel]], [[The Distant Spring]], [[Perplexing Pool]], [[Wistful Wild]], [[Formidable Oak]] | ||
|family | |underground=[[Snagret Hole]], [[Citadel of Spiders]], [[Hole of Heroes]] | ||
|areas | |weight=1 | ||
|underground = [[Snagret Hole]], [[Citadel of Spiders]], [[Hole of Heroes]] | |height=28 | ||
| | |max_pikmin1=2 | ||
| | |max_pikmin2=1 | ||
| | |seeds=4 | ||
| | |value=2 | ||
| | |attacks=Eats Pikmin | ||
| | |vitality1=50 | ||
| | |vitality2=200 | ||
| | |||
}} | }} | ||
'''Shearwigs''' are enemies in the [[Pikmin series|''Pikmin'' games]]. The females of this species are never seen, as, according to [[Olimar's notes]], they spend nearly their entire life underground. They also do not possess the male's wings. The males have a dark green shell, sporting simple wings and large, sickle-shaped mandibles. They are slightly more aggressive than [[Male Sheargrub]]s, and take leave off the ground to hover up high after having lost at least half of their health to allow it to steadily return. While up in the air, these creatures are still within the reach of a [[Pikmin family|Pikmin]] throw, of which just one accurate button-press is enough to kill one. | |||
Like other Mandiblards, Shearwigs have an affinity for chewing apart [[Bridge|stick bridges]], and they lose health while in water. As when they are being attacked, the beasts fly up out of the water after losing a certain amount of health, so this cannot kill them. If they are hit in the back, they will die instantly, just like a [[Dwarf Bulborb]]. | |||
In | In ''[[Pikmin 3]]'', Shearwigs return, only appearing in the [[Formidable Oak]], but they cannot be carried back, as they just disappear into [[Plasm Wraith|plasm]]. However, they do make an appearance in Bingo Battle. | ||
{{Notes|reel=y|olimar=y|louie=y}} | |||
{{Notes|reel=y|olimar=y|louie | |||
==Strategy== | ==Strategy== | ||
The creature can be swarmed until it attempts to fly upward, at which point it should be shot down by having a Pikmin of any type thrown at it. In ''[[Pikmin (game)|Pikmin]]'', Shearwigs share the Male Sheargrubs' invincibility trick while grasping a Pikmin, so a Pikmin thrown directly on its back for a one-hit-kill is a safer method. This ability is lost in ''[[Pikmin 2]]'', making for an especially quick and easy kill through simple swarming with the C-stick. Another strategy for Shearwigs that appear near water (such as Distant Spring in ''Pikmin'') is to bring a group of about 30 [[Blue Pikmin]] and lead the Shearwig into the water, quickly swarming it before it can take off. | |||
The | |||
In ''[[Pikmin (game)|Pikmin]]'', Shearwigs share the Male Sheargrubs' invincibility trick while grasping a Pikmin, so a Pikmin thrown directly on its back for a one-hit-kill is a safer method. This | |||
Another strategy for Shearwigs that appear near water (such as | |||
== Minor glitches == | == Minor glitches == | ||
In ''Pikmin'', there is a visual glitch that can happen when the Shearwigs in [[The Distant Spring]] by the [[Massage Machine]] are hiding underground. If they are hiding right on the ledge that leads into the water, they can be seen above ground, completely motionless. | In ''Pikmin'', there is a visual glitch that can happen when the Shearwigs in [[The Distant Spring]] by the [[Massage Machine]] are hiding underground. If they are hiding right on the ledge that leads into the water, they can be seen above ground, completely motionless. | ||
In the same game, Pikmin that are thrown or ordered into an area where Shearwigs are under the ground attack the ground as if something were there (similarly to the way [[White Pikmin]] | In the same game, Pikmin that are thrown or ordered into an area where Shearwigs are under the ground attack the ground as if something were there (similarly to the way [[White Pikmin]] unearth buried treasure). However, the Shearwigs will not come to the surface unless [[Captain Olimar]] moves near enough. This is useful for when Pikmin need to carry objects through an area with Shearwigs or [[Sheargrubs]] (such as the [[Guard Satellite]] or the [[Extraordinary Bolt]]), as the enemies don't attack, and it can be used to indicate whether any [[Mandiblard]]s lie ahead. | ||
In ''Pikmin 2'''s [[2-Player | In ''Pikmin 2'''s [[2-Player Mode]], Shearwigs may sometimes pop out when the player digs up a [[Crystallized Telekinesis|yellow marble]]. Sometimes, the Shearwigs will move incredibly fast, and will eat Pikmin faster, and also move up and down faster when carried to the Onion. The latter may sometimes happen with [[Fiery Blowhog]]s in ''Pikmin''. | ||
== | ==Trivia== | ||
*This creature's name is based off of the real life "earwig" insect. | |||
*The female cannot fly and stays underground. The female has not been seen. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Shearwig1.jpg|The Shearwig's artwork from ''Pikmin''. | |||
File:Shearwig.jpg|Artwork of three Shearwigs from ''Pikmin 2''. | |||
</gallery> | </gallery> | ||
{{Enemies}} | |||
[[Category:Airborne enemies]] | [[Category:Airborne enemies]] | ||
[[Category:Pikmin 1 enemies]] | |||
[[Category:Pikmin 2 enemies]] | |||
[[Category:Pikmin | |||
[[Category:Pikmin 2 | |||