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In {{p3}}, Shearwigs fly almost all the time while fighting and swoop down to grab Pikmin and eat them. Instead of healing while in flight, they roost and go underground, and can fully heal in 30 seconds. They will go underground to heal when their health reaches 20% or lower, and will emerge after it reaches 50%, if there are prey nearby. This makes them easy to strike down and deal good damage to, and makes them easy targets for [[Winged Pikmin]].
In {{p3}}, Shearwigs fly almost all the time while fighting and swoop down to grab Pikmin and eat them. Instead of healing while in flight, they roost and go underground, and can fully heal in 30 seconds. They will go underground to heal when their health reaches 20% or lower, and will emerge after it reaches 50%, if there are prey nearby. This makes them easy to strike down and deal good damage to, and makes them easy targets for [[Winged Pikmin]].


In ''[[Pikmin 2]]''{{'s}} [[2-Player Mode]], Shearwigs may sometimes pop out when the player digs up a [[Crystallized Telekinesis|yellow marble]]. In ''[[Pikmin 3]]'', their only Story Mode appearance is in the [[Formidable Oak]], so they cannot be carried back as they just disappear into [[Plasm Wraith|plasm]]. They behave as normal in [[Bingo Battle]] and [[Mission Mode]]. In ''Hey! Pikmin'', they serve as the [[Queen Shearwig]]'s troops and attacks, similar to [[Scornets]] in the [[Scornet Maestro]] battle in ''Pikmin 3''.
In ''[[Pikmin 2]]'''s [[2-Player Mode]], Shearwigs may sometimes pop out when the player digs up a [[Crystallized Telekinesis|yellow marble]]. In ''[[Pikmin 3]]'', their only Story Mode appearance is in the [[Formidable Oak]], so they cannot be carried back as they just disappear into [[Plasm Wraith|plasm]]. They behave as normal in [[Bingo Battle]] and [[Mission Mode]]. In ''Hey! Pikmin'', they serve as the [[Queen Shearwig]]'s troops and attacks, similar to [[Scornets]] in the [[Scornet Maestro]] battle in ''Pikmin 3''.


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