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===Geiger Counter without Blue Pikmin=== | ===Geiger Counter without Blue Pikmin=== | ||
{{ glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 | {{ glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes | youtube = YeVYWsxF58U&t=796 | ||
| effects = Allows the [[Geiger Counter]] to be collected without [[Blue Pikmin]]. | | effects = Allows the [[Geiger Counter]] to be collected without [[Blue Pikmin]]. | ||
| prerequisites = Have unlocked [[The Forest of Hope]] and have destroyed the gates blocking the southwest corridor. | | prerequisites = Have unlocked [[The Forest of Hope]] and have destroyed the gates blocking the southwest corridor. | ||
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===Gluon Drive without building the bridge=== | ===Gluon Drive without building the bridge=== | ||
{{ glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 | {{ glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes | youtube = YeVYWsxF58U&t=2671 | ||
| effects = Allows the [[Gluon Drive]] to be collected without building the 2 [[bridge]]s that lead to it. | | effects = Allows the [[Gluon Drive]] to be collected without building the 2 [[bridge]]s that lead to it. | ||
| prerequisites = Have unlocked [[The Distant Spring]]. | | prerequisites = Have unlocked [[The Distant Spring]]. | ||
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===Radiation Canopy without Blue Pikmin=== | ===Radiation Canopy without Blue Pikmin=== | ||
{{ glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 | {{ glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes | youtube = YeVYWsxF58U | ||
| effects = Allows the [[Radiation Canopy]] to be collected without [[Blue Pikmin]]. | | effects = Allows the [[Radiation Canopy]] to be collected without [[Blue Pikmin]]. | ||
| prerequisites = Have unlocked [[The Forest of Hope]] and [[Yellow Pikmin]], and have some [[bomb-rock]]s. | | prerequisites = Have unlocked [[The Forest of Hope]] and [[Yellow Pikmin]], and have some [[bomb-rock]]s. | ||
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===Sagittarius without Blue Pikmin=== | ===Sagittarius without Blue Pikmin=== | ||
{{ glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 | {{ glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes | youtube = YeVYWsxF58U&t=525 | ||
| effects = Allows the [[Sagittarius]] to be collected without [[Blue Pikmin]]. | | effects = Allows the [[Sagittarius]] to be collected without [[Blue Pikmin]]. | ||
| prerequisites = Have unlocked [[The Forest of Hope]] and have destroyed the bramble gate next to the landing site. | | prerequisites = Have unlocked [[The Forest of Hope]] and have destroyed the bramble gate next to the landing site. | ||
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===Early Emergence Cave=== | ===Early Emergence Cave=== | ||
{{glitch | reproducibility = Extremely low | consequences = Helpful | p2 = Yes | npcp2 | {{glitch | reproducibility = Extremely low | consequences = Helpful | p2 = Yes | npcp2 = No | youtube = ryNKjTfnpTU | ||
| effects = Allows access to the [[Emergence Cave]] on [[day 1]]. | | effects = Allows access to the [[Emergence Cave]] on [[day 1]]. | ||
| prerequisites = Have performed the cutscene timer storage glitch and restarted the game from the beginning. | | prerequisites = Have performed the cutscene timer storage glitch and restarted the game from the beginning. | ||
| howto = As Olimar, call the Pikmin off the [[Dwarf Bulborb|Dwarf Red Bulborb]], but don't defeat it. Switch to Louie when you can (made possible by the cutscene timer storage glitch), and grow some Pikmin. Push down the [[bag]]. After that, go to the ledge near the ship, and throw the Pikmin up it. Lure the Dwarf Red Bulborb over and use its biting attack to ascend the wall. From here, call the Pikmin, go around the lake, and go towards the Emergence Cave. | | howto = As Olimar, call the Pikmin off the [[Dwarf Bulborb|Dwarf Red Bulborb]], but don't defeat it. Switch to Louie when you can (made possible by the cutscene timer storage glitch), and grow some Pikmin. Push down the [[paper bag]]. After that, go to the ledge near the ship, and throw the Pikmin up it. Lure the Dwarf Red Bulborb over and use its biting attack to ascend the wall. From here, call the Pikmin, go around the lake, and go towards the Emergence Cave. | ||
| notes = This trick makes it possible to access the Awakening Wood on day 2, by collecting the [[Spherical Atlas]] on day 1. However, the Dwarf Red Bulborb clip is incredibly precise, and is most feasibly done in [[tool-assisted superplay]]s | | notes = This trick makes it possible to access the Awakening Wood on day 2, by collecting the [[Spherical Atlas]] on day 1. However, the Dwarf Red Bulborb clip is incredibly precise, and is most feasibly done in [[tool-assisted superplay]]s. | ||
}} | }} | ||
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|effects = Allows the player to get to the [[Winged Pikmin]]'s Onion without building the long cyan bridge across the river. | |effects = Allows the player to get to the [[Winged Pikmin]]'s Onion without building the long cyan bridge across the river. | ||
|prerequisites = Have the Twilight River unlocked and have two leaders. | |prerequisites = Have the Twilight River unlocked and have two leaders. | ||
|howto = At the [[Twilight River]], have one leader walk across the river next to the landing site with no [[Pikmin family|Pikmin]] in the squad. Go past the [[Water Dumple]] towards the stationary lily pad. What to do here differs between ''Pikmin 3'' and ''Pikmin 3 Deluxe''. In the original ''Pikmin 3'', once near the lily pad, have the leader walk in the corner of the rock to the left of it and the lily pad. If done correctly, the leader will begin to go through the rock. An easy way to tell if the leader is clipping in the rocks is if they're not shaking around, and is only moving out of bounds. Walk away from where you went out of bounds and the leader will fall down into an abyss, respawning on the side of the river near the Winged [[Onion]]. In ''Pikmin 3 Deluxe'', this trick requires a leader clip. Walk into the tight corner to the right of the lily pad. With [[Controls#Pikmin 3 Deluxe|gyro-only controls]], point towards the [[Flukeweed]] on the other side of the pathway, hold the other leader, and whistle, dropping the leader. If done correctly, the other leader will go through the wall. [[Dismiss]] them to drop them into the abyss, where they'll respawn on the ledge near the Winged Onion. In both versions, have another leader throw across some Pikmin, preferably [[Rock Pikmin]], to free the Onion from the [[Arachnode]]'s web. Throw some in the water, and then switch to the other leader so that they can [[Whistle|call]] them to the other shore. From here, Winged Pikmin can be unlocked. On Ultra-Spicy | |howto = At the [[Twilight River]], have one leader walk across the river next to the landing site with no [[Pikmin family|Pikmin]] in the squad. Go past the [[Water Dumple]] towards the stationary lily pad. What to do here differs between ''Pikmin 3'' and ''Pikmin 3 Deluxe''. In the original ''Pikmin 3'', once near the lily pad, have the leader walk in the corner of the rock to the left of it and the lily pad. If done correctly, the leader will begin to go through the rock. An easy way to tell if the leader is clipping in the rocks is if they're not shaking around, and is only moving out of bounds. Walk away from where you went out of bounds and the leader will fall down into an abyss, respawning on the side of the river near the Winged [[Onion]]. In ''Pikmin 3 Deluxe'', this trick requires a leader clip. Walk into the tight corner to the right of the lily pad. With [[Controls#Pikmin 3 Deluxe|gyro-only controls]], point towards the [[Flukeweed]] on the other side of the pathway, hold the other leader, and whistle, dropping the leader. If done correctly, the other leader will go through the wall. [[Dismiss]] them to drop them into the abyss, where they'll respawn on the ledge near the Winged Onion. In both versions, have another leader throw across some Pikmin, preferably [[Rock Pikmin]], to free the Onion from the [[Arachnode]]'s web. Throw some in the water, and then switch to the other leader so that they can [[Whistle|call]] them to the other shore. From here, Winged Pikmin can be unlocked. (On Ultra-Spicy Difficulty in ''Pikmin 3 Deluxe'', due to Pikmin drowning faster, throwing Pikmin towards the lilypad from the shoreline does not allow enough time to whistle them onto the lilypad. Stand atop the hill from which you can see the Winged Pikmin Onion, then throw two or three Pikmin over the raised edge of the hill towards the lilypad. Swap quickly and whistle immediately.) | ||
|notes = In [[Update|version 1.0]] of the original ''Pikmin 3'', the leader takes no damage if they fall into the abyss. However, in version 1.4 and onwards and in ''Pikmin 3 Deluxe'', they take damage equal to 1/3 of their total health. Even though the bridge is skipped, it is recommended to build it eventually to allow easy retrieval of items. Also in versions 1.0 to 1.3, you can throw a leader and they will end up behind the paper bag. | |notes = In [[Update|version 1.0]] of the original ''Pikmin 3'', the leader takes no damage if they fall into the abyss. However, in version 1.4 and onwards and in ''Pikmin 3 Deluxe'', they take damage equal to 1/3 of their total health. Even though the bridge is skipped, it is recommended to build it eventually to allow easy retrieval of items. Also in versions 1.0 to 1.3, you can throw a leader and they will end up behind the paper bag. | ||
|explanation = Collision detection algorithms should be simple, in order to not overload the console, especially for things as trivial as scenery objects such as rocks. It is possible that the gap between the rocks angles inwards, and when the leader attempts to move between them, each wall pushes them in opposite directions, which results in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through. In the case of ''Pikmin 3 Deluxe'', what happens when the leader is released through whistling is that they try to go in front of the active leader, which, with perfect alignment, results in them going through the wall instead of to the side. | |explanation = Collision detection algorithms should be simple, in order to not overload the console, especially for things as trivial as scenery objects such as rocks. It is possible that the gap between the rocks angles inwards, and when the leader attempts to move between them, each wall pushes them in opposite directions, which results in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through. In the case of ''Pikmin 3 Deluxe'', what happens when the leader is released through whistling is that they try to go in front of the active leader, which, with perfect alignment, results in them going through the wall instead of to the side. |